KNB127 CGI Foundations


To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.


Unit Outline: Semester 1 2024, Kelvin Grove, Internal

Unit code:KNB127
Credit points:12
Equivalent:KNB124, KIB111, KIB203
Coordinator:Maria Zelenskaya | maria.zelenskaya@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

This unit introduces the foundations of 3D computer graphics theory, the history of computer-generated animation and 3D production methods. It provides a solid theoretical understanding of 3D space; the technical skills to create 3D computer-generated imagery and the ability to resolve issues that arise during 3D production. In the evolving fields of animation, games and graphical visualisation, you will acquire new literacies and skills to participate fully in the 3D computer graphics production process.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Understand the theoretical principles of 3D space and 3D visualisation as related 3D software.
  2. Demonstrate fundamental skills and the application of theoretical knowledge of 3D design, polygon modelling, texturing, animation, lighting and rendering.
  3. Format and display 3d content for critique.
  4. Formulate and apply an independent perspective through reflection and by acting on the informed critique of others.

Content

Through the combination of theory and practice, this unit supports the application of core concepts and skills, using 3D software to produce 3D computer graphics.

This unit addresses content such as theoretical foundations of 3D computer graphics, including historical contexts, and 3D production methods, understanding 3D space, 3D polygonal modeling, UV mapping and texturing techniques, 3D software architecture, expression, rigging, digital keyframe animation, and rendering processes.

Learning Approaches

This unit will incorporate problem-based learning, supported by a series of lectures and readings covering the theoretical and technical aspects of 3D graphics and production. During the workshops, you will build upon theoretical content through a series of practical exercises and production problems.

Feedback on Learning and Assessment

You will receive formative feedback on your progress in this unit during workshop discussions throughout the semester.

Additionally, feedback in this unit is provided to you in the following ways:

  • criteria sheet grading of summative pieces
  • comments on summative assessment outcomes in addition to criteria sheets via in-class discussions and/or QUT Canvas
  • general comments back to the cohort via QUT Canvas and within classes.

Assessment

Overview

To access the Creative Industries Faculty Assessment Information see the Canvas site for this unit.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: 3D Workflow

In direct response to a supplied project brief, you will complete a 3D project that demonstrates the skill set applicable to 3D workflow.

This is an assignment for the purposes of an extension.

Weight: 40
Individual/Group: Individual
Due (indicative): Mid-Semester
Related Unit learning outcomes: 1, 2, 3, 4

Assessment: 3D Project

This is a 3D project that requires you to demonstrate fundamental skills and the application of theoretical knowledge of the 3D pipeline based on a supplied brief.

This is an assignment for the purposes of an extension.

Weight: 60
Individual/Group: Individual
Due (indicative): Late Semester
Related Unit learning outcomes: 1, 2, 3, 4

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Resources

There is no set text for this unit.

Risk Assessment Statement

All students and staff are required to complete the Tier 1 CIF General Health and Safety Induction for access to campus buildings and facilities. This must be completed online.

There are no out of the ordinary risks for this unit.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

IN05 Bachelor of Games and Interactive Environments

  1. Demonstrate broad knowledge of games and interactive environments principles and theory, with an in-depth knowledge of one games-related discipline.
    Relates to: ULO1, 3D Workflow, 3D Project
  2. Apply creativity, critical thinking and problem-solving skills to generate solutions to design challenges.
    Relates to: ULO2, 3D Workflow, 3D Project
  3. Create engaging and meaningful games experiences for specific target audiences in partnership with diverse industry and community stakeholders using industry-relevant software and technologies..
    Relates to: ULO2, ULO3, 3D Workflow, 3D Project
  4. Critically reflect on social, ethical, cultural, legal and accessibility issues in the context of games and interactive environments, including as they relate to First Nations Australians.
    Relates to: ULO4, 3D Workflow, 3D Project

KK34 Bachelor of Fine Arts

  1. Identify and demonstrate knowledge of the techniques and concepts underpinning your field of creative practice.
    Relates to: ULO1
  2. Demonstrate complex problem solving through iterative experimentation and the creative and critical development of ideas and outcomes.
    Relates to: ULO1, ULO2
  3. Demonstrate technical proficiency in at least one area of your field of creative practice.
    Relates to: ULO2
  4. Represent and promote your work in ways relevant to your creative field.
    Relates to: ULO3
  5. Formulate and apply an independent perspective through reflection and by acting on the informed critique of others.
    Relates to: ULO4