KKB285 Creative Enterprise Studio 2


To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.


Unit Outline: Semester 1 2024, Kelvin Grove, Internal

Unit code:KKB285
Credit points:12
Pre-requisite:KKB185
Coordinators:Sophie McIntyre | sophie.mcintyre@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

This unit furthers your theoretical and practical knowledge and skills to develop enterprise focused creative projects. It links with work previously undertaken in KKB185 Creative Enterprise Studio 1 and prepares you for the final semester capstone unit KKB385 Creative Enterprise Studio 3. You will build upon your foundational understanding of project development gained in KKB185 and develop skills in project delivery and management through to prototyping your creative idea. The concept of iterative design is introduced through reflection on the success of the prototype and recommendations for future iterations and creative experimentation. This unit allows you to extend your project development skills including field analysis, creative experimentation, communication, problem solving and project evaluation.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Apply creative and technical processes in the development of a project design proposal.
  2. Communicate effectively about the outcomes of the project using appropriate technologies.
  3. Analyse and evaluate project processes and outcomes and their relevance to a career in the Creative Industries.
  4. Engage with issues of diversity, ethics, and sustainability germane to collaborative creative practice.
  5. Participate effectively as a collaborative team member in interdisciplinary contexts.

Content

This unit will cover topics including:

  • systems thinking as a design method
  • strategies to develop a successful creative project and deliver a prototype
  • technical processes and tools relevant to creative project development
  • ethics of creative practice including engaging with cultural diversity and applying sustainable design practices
  • evaluation methods for appraising project outcomes and creative processes
  • industry case studies and presentations.

Learning Approaches

This unit employs teaching and learning processes that emphasise enquiry-based learning, reflective practice and peer-to-peer exchange. These processes will be applied in a collaborative setting where you work in small groups to develop, appraise and refine your project proposals and deliver a prototype in a real world setting. Sessions will involve tutor consultations and group critiques, supplemented by a selection of learning materials.

Feedback on Learning and Assessment

You will receive feedback that helps you improve your learning as the unit progresses. This may be formally or informally, and may be in some or all of the following ways:

  • through a range of individual and collaborative formative exercises
  • consultation with tutors about concepts and problems as you complete activities and prepare assessments
  • peer-to-peer exchanges and as you undertake group projects
  • communications to all students via the unit Canvas website
  • individually, on assessment grading forms.

Assessment

Overview

There are three integrated assessments for this unit. For the first assignment you conduct individual research and submit a proposal for a creative project. You then work in groups to realise a creative project from the proposal stage to the prototyping stage. Having done this, as an individual you then present findings from the group project and reflect on the outcomes.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Concepts Proposal

A written/visual submission that details your proposed project concept with appropriate supporting material and references.

This is an assignment for the purposes of an extension.

Weight: 25
Individual/Group: Individual
Due (indicative): Early Semester
Related Unit learning outcomes: 1

Assessment: Prototype Presentation

You will work collaboratively in teams to deliver a prototype of a creative project in a real world context in order to understand how the project could be further refined and developed for future audiences.

This is an assignment for the purposes of an extension.

Weight: 45
Individual/Group: Group
Due (indicative): Mid-Semester
Related Unit learning outcomes: 1, 2, 4, 5

Assessment: Reflective Report

You will present your findings from your creative project prototype and reflect on the success of the project through recommendations for future development.

This is an assignment for the purposes of an extension.

Weight: 30
Individual/Group: Individual
Due (indicative): Late Semester
Related Unit learning outcomes: 3, 5

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.

Resources

Students will be advised of recommended/required specific online/software resources at the start of each semester.

Links to resources and any recommended readings will be made available via the unit Canvas website.

Resource Materials

Other

To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required. 

Risk Assessment Statement

For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.

Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury. 

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

KK43 Bachelor of Creative Industries

  1. Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
    Relates to: ULO1
  2. Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
    Relates to: ULO1, ULO3
  3. Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
    Relates to: ULO1, ULO2
  4. Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
    Relates to: ULO2, ULO5
  5. Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
    Relates to: ULO4
  6. Embody social and ethical responsibilities and exhibit well-developed judgement with resilience, integrity, curiosity and responsibility.
    Relates to: ULO5
  7. Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
    Relates to: ULO4