ESD001 The Esports Ecosystem
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | ESD001 |
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Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
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CSP student contribution | $2,040 |
Pre-2021 CSP student contribution | $1,597 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
Domestic tuition unit fee | $3,024 |
International unit fee | $4,176 |
Unit Outline: College 1 2024, Kelvin Grove, Internal
Unit code: | ESD001 |
---|---|
Credit points: | 12 |
Coordinator: | Craig Kerwin | cd.kerwin@qut.edu.au |
Overview
The esports industry is considered as big business. It is rapidly emerging and has a global reach rivalling that of traditional sports. In this foundational unit you will gain an understanding of the esports ecosystem including its structure, organisation and key stakeholders both in Australia and globally. You will also gain an appreciation of the diverse career pathways within this industry. The unit forms part of the esports core which along with your chosen discipline pathway provides you with the foundation for further study in Business, Information Technology or Creative Industries.
Learning Outcomes
On successful completion of this unit you will be able to:
- Describe the emerging esports industry, identifying key stakeholders, events, leagues, and pathways.
- Compare and contrast the esports ecosystem with the traditional sports industry.
- Outline the key trends in esports, including the emergence of major franchise leagues.
- Analyse major factors behind the current growth of esports and likely factors for future growth in the industry.
Content
Module 1: What are esports?
Module 2: Development of the esports industry
Module 3: Regulation of the esports industry
Learning Approaches
This unit takes a blended approach to learning and teaching. You will be provided with both eContent and timetabled activities such as workshops and tutorials. eContent will be clearly identified on your Canvas site for you to engage with on a weekly basis before your classes. eContent could include videos, readings, self-reflection and/or peer activities designed to enhance your learning experience. During the timetabled activities, the unit coordinator and/or your tutor will further explain content and you will be provided with opportunities to explore this content in a collaborative learning environment. After your weekly classes, you should continue to engage with unit resources to ensure you consolidate your understanding of unit content. Teaching team members will also be available for one-on-one consultations to assist you with your learning journey.
Feedback on Learning and Assessment
Students will receive feedback in various forms throughout the semester which may include:
- Informal: worked examples, such as verbal feedback in class, individual consultation
- Formal: in writing, such as checklists, rubrics, written commentary
- Direct: to individual students, either in written form or in consultation
- Indirect: to the whole class
Assessment
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Analytical Essay
Using an evidence based approach, you will write an analytical essay that examines areas of similarity and difference in relation to esports and a traditional sport.
This is an assignment for the purposes of an extension.
Assessment: Esports infomercial
This assessment task requires you to create a digital presentation (infomercial) that outlines the current growth in Esports and summarises factors that are likely to lnfluence future growth in the industry. You will use storyboarding and script writing in the creation of your infomercial.
Assessment: Esports Ecosystem Infographic
You will design an infographic that identifies a key esports stakeholder and demonstrates their position within the esports ecosystem. You will also provide a summary that explains the role and relationships of your esports stakeholder (as identified in the infographic) and includes a critical analysis of key trends relevant to your chosen stakeholder.
This is an assignment for the purposes of an extension.
Academic Integrity
Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.
Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.
Resources
Weekly resources will be made available on the unit Canvas site.
Risk Assessment Statement
There are no out-of-the ordinary risks associated with this unit. You should, however, familiarise yourself with evacuation procedures operating in the buildings in which you attend classes and take the time to view the Emergency video.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.ES21 Diploma in Esports
- Demonstrate foundational interdisciplinary knowledge relating to esports.
Relates to: ULO1, ULO2, ULO3, ULO4, Esports infomercial , Esports Ecosystem Infographic - Apply critical thinking and problem solving skills.
Relates to: ULO2, ULO3, ULO4, Analytical Essay, Esports infomercial - Communicate effectively in an academic and professional manner through written and oral genres integrating digital tools.
Relates to: ULO1, ULO2, ULO4, Analytical Essay, Esports infomercial , Esports Ecosystem Infographic - Apply teamwork knowledge and skills for effective collaboration.
Relates to: Esports infomercial - Apply knowledge of ethical and social practices in analysing and addressing real world problems and issues.
Relates to: ULO3
Unit Outline: College 2 2024, Kelvin Grove, Internal
Unit code: | ESD001 |
---|---|
Credit points: | 12 |
Overview
The esports industry is considered as big business. It is rapidly emerging and has a global reach rivalling that of traditional sports. In this foundational unit you will gain an understanding of the esports ecosystem including its structure, organisation and key stakeholders both in Australia and globally. You will also gain an appreciation of the diverse career pathways within this industry. The unit forms part of the esports core which along with your chosen discipline pathway provides you with the foundation for further study in Business, Information Technology or Creative Industries.
Learning Outcomes
On successful completion of this unit you will be able to:
- Describe the emerging esports industry, identifying key stakeholders, events, leagues, and pathways.
- Compare and contrast the esports ecosystem with the traditional sports industry.
- Outline the key trends in esports, including the emergence of major franchise leagues.
- Analyse major factors behind the current growth of esports and likely factors for future growth in the industry.
Content
Module 1: What are esports?
Module 2: Development of the esports industry
Module 3: Regulation of the esports industry
Learning Approaches
This unit takes a blended approach to learning and teaching. You will be provided with both eContent and timetabled activities such as workshops and tutorials. eContent will be clearly identified on your Canvas site for you to engage with on a weekly basis before your classes. eContent could include videos, readings, self-reflection and/or peer activities designed to enhance your learning experience. During the timetabled activities, the unit coordinator and/or your tutor will further explain content and you will be provided with opportunities to explore this content in a collaborative learning environment. After your weekly classes, you should continue to engage with unit resources to ensure you consolidate your understanding of unit content. Teaching team members will also be available for one-on-one consultations to assist you with your learning journey.
Feedback on Learning and Assessment
Students will receive feedback in various forms throughout the semester which may include:
- Informal: worked examples, such as verbal feedback in class, individual consultation
- Formal: in writing, such as checklists, rubrics, written commentary
- Direct: to individual students, either in written form or in consultation
- Indirect: to the whole class
Assessment
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Analytical Essay
Using an evidence based approach, you will write an analytical essay that examines areas of similarity and difference in relation to esports and a traditional sport.
This is an assignment for the purposes of an extension.
Assessment: Esports infomercial
This assessment task requires you to create a digital presentation (infomercial) that outlines the current growth in Esports and summarises factors that are likely to lnfluence future growth in the industry. You will use storyboarding and script writing in the creation of your infomercial.
Assessment: Esports Ecosystem Infographic
You will design an infographic that identifies a key esports stakeholder and demonstrates their position within the esports ecosystem. You will also provide a summary that explains the role and relationships of your esports stakeholder (as identified in the infographic) and includes a critical analysis of key trends relevant to your chosen stakeholder.
This is an assignment for the purposes of an extension.
Academic Integrity
Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.
Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.
Resources
Weekly resources will be made available on the unit Canvas site.
Risk Assessment Statement
There are no out-of-the ordinary risks associated with this unit. You should, however, familiarise yourself with evacuation procedures operating in the buildings in which you attend classes and take the time to view the Emergency video.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.ES21 Diploma in Esports
- Demonstrate foundational interdisciplinary knowledge relating to esports.
Relates to: ULO1, ULO2, ULO3, ULO4, Esports infomercial , Esports Ecosystem Infographic - Apply critical thinking and problem solving skills.
Relates to: ULO2, ULO3, ULO4, Analytical Essay, Esports infomercial - Communicate effectively in an academic and professional manner through written and oral genres integrating digital tools.
Relates to: ULO1, ULO2, ULO4, Analytical Essay, Esports infomercial , Esports Ecosystem Infographic - Apply teamwork knowledge and skills for effective collaboration.
Relates to: Esports infomercial - Apply knowledge of ethical and social practices in analysing and addressing real world problems and issues.
Relates to: ULO3