DVB302 Data Visualisation and Information Design


To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.


Unit Outline: Semester 1 2024, Kelvin Grove, Internal

Unit code:DVB302
Credit points:12
Pre-requisite:Completion of 36 credit points of Visual Communication or Interaction units (DVB% or DXB%)
Equivalent:DXB502, KIB340
Assumed Knowledge:

Experience with basic visual communication and image design approaches is assumed knowledge

Anti-requisite:CCN104, CCN205
Coordinator:Jen Seevinck | jennifer.seevinck@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

Information and data is now an essential aspect of everyday life in our technologically-driven and visually rich society. In the contemporary world, the generation of data is much greater than the ability to digest and visualise this as meaningful information. The unit provides advanced knowledge and skills in visual information design and data visualisation allowing you to apply these within a series of practice-based design works. The unit contextualises the growth of this information design specialisation for visual designers, raises issues relating to data collection and integrity, and provides you with a comprehensive understanding of the variety of design approaches that can be engaged within this area. It offers both a practical understanding of established information design models and also the opportunity to develop an innovative and future-forward approached to data visualisation, including utilising interactivity.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Demonstrate a critical understanding of advanced principles of information design through both written text and applied design.
  2. Apply technical skills associated with information design to organise, analyse and manipulate information in the creation of design solutions in a variety of formats.
  3. Research data and develop project concepts to create visual information design solutions that reflect knowledge of the field.

Content

In this unit you will be introduced to techniques for the visual representation of data. The unit covers both how to design successful charts, maps, and diagrams, as well as how to use these graphics to compose cohesive storytelling pieces. You will also discuss both practical and theoretical issues when visualising data, and how both graphic design and interactive design principles apply to the visualisation of information. You will learn how to design infographics and mock ups for interactive visualisations, and develop skills to start producing compelling and elegant information design and data visualisation.

The subject will explore future-orientated models for data visualisation and information design, including interactive media and a range of software possibilities. Also covered will be the nature and history of the anthropocene, big data and social technologies, the complexity of designing with big data as a function of institutional and social practices and techniques for describing and visualising future-orientated scenarios.

Studio sessions will be utilised for students to integrate their growing understanding of the filed into practice-based design works, which will eventually form a key part of their graduating portfolio.

Learning Approaches

This unit will be undertaken through participation in lectures, tutorials and workshop sessions. Lectures will focus on the theoretical and contextual basis to inform and support conceptual and technical development. Tutorials will develop critical and conceptual skills in interpreting and manipulating data for communication design, provide exercises to support concept and project development, provide discussion forums for critique to evolve and explore your design work, and offer opportunities to further develop your graphical application skills.

In the online mode of this unit, you will learn through engaging in a variety of online activities, online self-directed learning, and weekly research and readings that are designed to support your learning experience. The recorded lectures will examine conceptual and theoretical principles and issues across a variety of design areas, with a focus on contemporary case studies. Throughout the online delivery of this unit, you will receive support from your instructors and peers. You will have access to online resources and materials, and you will be able to communicate with your instructors and peers via various online platforms. A variety of support materials will be published on the Canvas website to coordinate the unit.

Feedback on Learning and Assessment

Feedback in this unit is provided to you in following ways:

  • Rubric available online via Canvas
  • Canvas announcements
  • Online discussion boards/postings of images e.g. Miro
  • Peer and tutor feedback

Assessment

Overview

Students initially work to develop key skills across information design in Assessment 1 and then develop a self-directed project for Assessment 2.

Faculty Assessment Information
To access complete Faculty's Assessment Information please refer to the Canvas site for this unit.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Information Design Project

You will produce a series of information designs in response to a specific brief. You will also present a design document including a context review and discussions of your rationale and how your work relates to the principles and techniques of effective information design.
 
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Weight: 50
Individual/Group: Individual
Due (indicative): Mid Semester
Related Unit learning outcomes: 1, 2

Assessment: Open-ended Information Design

You will produce a portfolio of 2 related information designs and a design document. The information designs must respond to data and a project concept you selected, researched and developed. At least one of the data designs must be either a physical exploration of data or it must facilitate interaction directly with the data. This portfolio of work must be photographed/video‘d to create an engaging digital submission e.g. for an online exhibition or portfolio site. You will also present a design document with a summary description of data, project rationale, as well as articulating how the work relates to the principles, considerations and techniques of information design.
 
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Weight: 50
Individual/Group: Individual
Due (indicative): Late Semester
Related Unit learning outcomes: 1, 2, 3

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.

Resources

A list of resource materials for this subject will be provided on the subject’s Canvas site.

Resource Materials

Other

To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.

Risk Assessment Statement

For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.

Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

DE43 Bachelor of Design

  1. Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
    Relates to: ULO1, Information Design Project, Open-ended Information Design
  2. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO1, ULO2, Information Design Project, Open-ended Information Design
  3. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO1, ULO2, Information Design Project, Open-ended Information Design
  4. Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
    Relates to: ULO1, ULO2, Information Design Project, Open-ended Information Design
  5. Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
    Relates to: ULO3, Open-ended Information Design
  6. Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
    Relates to: ULO2, Information Design Project, Open-ended Information Design
  7. Exercise self reflection, resilience, adaptability and self-direction and leverage failure in order to unlock new ideas, approaches, and ways of doing and knowing.
    Relates to: ULO3, Open-ended Information Design

DE45 Bachelor of Design - International

  1. Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
    Relates to: ULO1, Information Design Project, Open-ended Information Design
  2. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO1, ULO2, Information Design Project, Open-ended Information Design
  3. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO1, ULO2, Information Design Project, Open-ended Information Design
  4. Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
    Relates to: ULO1, ULO2, Information Design Project, Open-ended Information Design
  5. Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
    Relates to: ULO3, Open-ended Information Design
  6. Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
    Relates to: ULO2, Information Design Project, Open-ended Information Design
  7. Exercise self reflection, resilience, adaptability and self-direction and leverage failure in order to unlock new ideas, approaches, and ways of doing and knowing.
    Relates to: ULO3, Open-ended Information Design

KK43 Bachelor of Creative Industries

  1. Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
    Relates to: ULO1
  2. Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
    Relates to: ULO1, ULO2
  3. Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
    Relates to: ULO1, ULO2
  4. Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
    Relates to: ULO1, ULO2
  5. Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
    Relates to: ULO3
  6. Embody social and ethical responsibilities and exhibit well-developed judgement with resilience, integrity, curiosity and responsibility.
    Relates to: ULO3