DNB110 ID Studio 1: User Centred Design


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Unit Outline: Semester 1 2024, Kelvin Grove, Internal

Unit code:DNB110
Credit points:12
Coordinator:Daniel Cook | d20.cook@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

This unit introduces you to User Centred Industrial Design. It addresses visual and creative thinking within the context of the industrial design process and provides human-centred knowledge focused on usability, usability methods and evaluation techniques. You will learn how to implement physical, cognitive and emotional factors to human-centred product design, services and systems. Understanding the needs and capabilities of people is essential to the design of usable, desirable and viable products, services and systems. In order to do this you will need a solid understanding of user-centred design methods during the industrial design process and the application of form, structure, function and beauty in design.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Demonstrate fundamental Design Research knowledge
  2. Apply concept and presentation sketching at a basic level
  3. Apply fundamental project management skills
  4. Apply an iterative and exploratory design process
  5. Design user-centred products

Content

The major topics covered in this unit include:

  • basic design principles
  • design process and concept development
  • design visualisation, model-making, presentation techniques
  • user-centred design approaches
  • anthropometrics, ergonomics and usability techniques
  • basic usability evaluation methods and testing techniques.

Learning Approaches

This unit may consist of lectures, design studios and discussions. The focus is on project based learning in the design studio setting where your work will be supported by lectures, one-to-one studio activities, group activities, feedback sessions and workshops. During the semester you may be required to present your work for discussion in a group situation where you will have an opportunity to explain your designs and receive feedback from your peers and staff. Therefore, a key component is the studio wherein students and staff work together to learn about design. Your active participation in studio and a sense of personal responsibility for your development as a designer are essential for success.

Feedback on Learning and Assessment

Feedback in this unit is provided to you in following ways:

  • in class formative exercises
  • criteria (Rubric) sheets
  • Canvas general comments to cohort group
  • collaborative peer feedback.
  • extensive early semester formative feedback will be available considering first assessment is mid semester

Assessment

Overview

Assessment will comprise of formative (how your work is progressing) and summative assessment (to grade your work against expected outcome). Formative assessment will be provided over the course of the project in studio for the Design Concept and Design Development Record (DDR), which will record your design process. Design Concept, DDR and Presentation of the design/s will receive summative and formative assessment at the conclusion of the project. Short design exercises will be conducted in studio and generally submitted at the end of class for assessment. Summative assessment applies the criterion referenced assessment relevant to each assessment task.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Cardboard Furniture

In this assessment, you will utilise a user-centered design approach, along with anthropometric data and physical ergonomics principles, to create a cardboard prototype that satisfies a provided design brief. This project aims to enhance your skills in applying design research, exploration and development, and applying ergonomic principles in industrial design.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 45
Individual/Group: Individual
Due (indicative): Mid-Semester
Related Unit learning outcomes: 1, 2, 3, 4, 5

Assessment: Interactive Product

Employing a user-centered design process, this assessment task requires you to design an interactive product that meets a custom design brief, utilising usability methods and physical and cognitive ergonomics principles. This will test your ability to create effective and user-friendly interactive designs that cater to the needs of your target audience.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 55
Individual/Group: Individual
Due (indicative): Late Semester
Related Unit learning outcomes: 1, 2, 3, 4, 5

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.

Costs

Design Studio materials and resources for artefact creation for assessment items.

Resources

A significant component of this unit involves model making for design development purposes. To support these activities you may be required to purchase model making materials for design activities.

There are also consumables involved in the preparation and presentation of design concepts. This includes analogue and digital media. Analogue media include specific Copic markers, pens and papers. Digital media, such as a tablet or laptop with stylus with specific apps suitable for design sketching, are not required.

Further details will be supplied prior to the commencement of semester, which includes a comprehensive list of materials and equipment.

Resource Materials

Prescribed text(s)

Heufler, G. (2004) Design Basics: From Ideas to Products, Niggli, Switzerland. Norman, D. A. (1988), The Design of Everyday Things, Doubleday, New York.

Tilley, Alvin R. and Dreyfuss, Henry (1993). The Measure of Man and Woman: human factors in design. New York, Whitney Library of Design.

Risk Assessment Statement

For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.

In this unit you may undertake lectures and studios in design studio rooms. As such there are no extraordinary workplace health and safety issues in this setting.

Workshop usage may be required for this unit. Prior to Workshop access all students are required to complete the Tier 2 Workshops Safety Induction. Students who do not act in accordance with the requirements of the Workplace and Health and Safety Act will be asked to leave Workshop.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

DE43 Bachelor of Design

  1. Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
    Relates to: ULO1, ULO3, ULO4, Cardboard Furniture, Interactive Product
  2. Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
    Relates to: ULO4, Cardboard Furniture, Interactive Product
  3. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO3, ULO5, Cardboard Furniture, Interactive Product
  4. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO2, ULO5, Cardboard Furniture, Interactive Product
  5. Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
    Relates to: ULO2, Cardboard Furniture, Interactive Product
  6. Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
    Relates to: ULO4, Cardboard Furniture, Interactive Product

DE45 Bachelor of Design - International

  1. Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
    Relates to: ULO1, ULO3, ULO4, Cardboard Furniture, Interactive Product
  2. Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
    Relates to: ULO4, Cardboard Furniture, Interactive Product
  3. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO3, ULO5, Cardboard Furniture, Interactive Product
  4. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO2, ULO5, Cardboard Furniture, Interactive Product
  5. Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
    Relates to: ULO2, Cardboard Furniture, Interactive Product
  6. Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
    Relates to: ULO4, Cardboard Furniture, Interactive Product