KNB137 Digital Worlds
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | KNB137 |
---|---|
Prerequisite(s): | KNB127 or KNB124 |
Equivalent(s): | KNB212, KIB325, KIB215 |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
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CSP student contribution | $1,037 |
Pre-2021 CSP student contribution | $888 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
Domestic tuition unit fee | $3,636 |
International unit fee | $4,008 |
Unit Outline: Semester 1 2023, Kelvin Grove, Internal
Unit code: | KNB137 |
---|---|
Credit points: | 12 |
Pre-requisite: | KNB127 or KNB124 |
Equivalent: | KNB212, KIB325, KIB215 |
Coordinators: | Paul Van Opdenbosch | paul.vanopdenbosch@qut.edu.au |
Overview
This unit provides a strong foundation in the practices and concepts associated with the creation of CGI assets for use within real-time graphics production. Applications of real-time 3D graphics now extend beyond the commonplace use in games into fields such as virtual production, virtual reality, augmented reality film and TV production offering new methods of production, storytelling and interactive experiences. The creation of these experiences requires a firm grounding in the practices, concepts and skills associated with real-time production and asset creation for use in a real-time 3D engine. This unit allows you to take advantage of 3D skills and knowledge developed during KNB127 CGI Fundamentals while laying the critical foundational knowledge and skills needed for more advanced practices undertaken in KNB217. It is a starting point to incorporating real-time technologies into your capstone projects.
Learning Outcomes
On successful completion of this unit you will be able to:
- Identify and demonstrate knowledge of the techniques and concepts underpinning creation of real-time assets.
- Demonstrate technical proficiency in the production of creation of real-time assets for use in a real-time 3D engine.
- Represent and promote your real-time outcomes for critique and critical and self reflection.
- Demonstrate complex problem solving through iterative experimentation and the creative and critical development of ideas and outcomes for use in a real-time 3D engine.
Content
This unit connects theoretical aspects of real-time production with examples and practical applications in a studio environment. Allowing students an opportunity to gain knowledge and skills in real-time computer graphics.
Learning Approaches
This unit will incorporate problem-based learning, supported by online video content and readings covering the theoretical and technical aspects of 3D real-time production. During the classes, you will build upon the readings and video content through a series of practical exercises and production problems.
Feedback on Learning and Assessment
You will receive formative feedback on your progress in this unit during class discussions throughout the semester.
Additionally, feedback in this unit is provided to you in the following ways:
- criteria sheet grading of summative pieces
- comments on summative assessment outcomes in addition to criteria sheets via in-class discussions and/or QUT Canvas
- general comments back to the cohort via QUT Canvas and within classes.
Assessment
Overview
To access the Creative Industries Faculty Assessment Information see the Canvas site for this unit.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: 3D Asset collection
A collection of real-time 3D assets that demonstrate the necessary skill/knowledge of the processes and workflows required for the creation of real-time 3D computer graphics.
This is an assignment for the purposes of an extension.
Assessment: Real-Time Project
Completion of a project that puts into practice real-time 3d production processes and theories.
This is an assignment for the purposes of an extension.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Resources
There is no set text for this unit.
Risk Assessment Statement
All students and staff are required to complete the Tier 1 CIF General Health and Safety Induction for access to campus buildings and facilities. This must be completed online.
There are no out of the ordinary risks for this unit.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KK34 Bachelor of Fine Arts
- Identify and demonstrate knowledge of the techniques and concepts underpinning your field of creative practice.
Relates to: ULO1 - Demonstrate complex problem solving through iterative experimentation and the creative and critical development of ideas and outcomes.
Relates to: ULO4 - Demonstrate technical proficiency in at least one area of your field of creative practice.
Relates to: ULO2 - Communicate independent learning clearly and coherently in diverse modes relevant to your field of creative practice.
Relates to: ULO3 - Represent and promote your work in ways relevant to your creative field.
Relates to: ULO3
Unit Outline: Semester 2 2023, Kelvin Grove, Internal
Unit code: | KNB137 |
---|---|
Credit points: | 12 |
Pre-requisite: | KNB127 or KNB124 |
Equivalent: | KNB212, KIB325, KIB215 |
Coordinators: | Paul Van Opdenbosch | paul.vanopdenbosch@qut.edu.au Mohammad Hassan Faramarzian Borojeni | m.faramarzian@qut.edu.au |
Overview
This unit provides a strong foundation in the practices and concepts associated with the creation of CGI assets for use within real-time graphics production. Applications of real-time 3D graphics now extend beyond the commonplace use in games into fields such as virtual production, virtual reality, augmented reality film and TV production offering new methods of production, storytelling and interactive experiences. The creation of these experiences requires a firm grounding in the practices, concepts and skills associated with real-time production and asset creation for use in a real-time 3D engine. This unit allows you to take advantage of 3D skills and knowledge developed during KNB127 CGI Fundamentals while laying the critical foundational knowledge and skills needed for more advanced practices undertaken in KNB217. It is a starting point to incorporating real-time technologies into your capstone projects.
Learning Outcomes
On successful completion of this unit you will be able to:
- Identify and demonstrate knowledge of the techniques and concepts underpinning creation of real-time assets.
- Demonstrate technical proficiency in the production of creation of real-time assets for use in a real-time 3D engine.
- Represent and promote your real-time outcomes for critique and critical and self reflection.
- Demonstrate complex problem solving through iterative experimentation and the creative and critical development of ideas and outcomes for use in a real-time 3D engine.
Content
This unit connects theoretical aspects of real-time production with examples and practical applications in a studio environment. Allowing students an opportunity to gain knowledge and skills in real-time computer graphics.
Learning Approaches
This unit will incorporate problem-based learning, supported by online video content and readings covering the theoretical and technical aspects of 3D real-time production. During the classes, you will build upon the readings and video content through a series of practical exercises and production problems.
Feedback on Learning and Assessment
You will receive formative feedback on your progress in this unit during class discussions throughout the semester.
Additionally, feedback in this unit is provided to you in the following ways:
- criteria sheet grading of summative pieces
- comments on summative assessment outcomes in addition to criteria sheets via in-class discussions and/or QUT Canvas
- general comments back to the cohort via QUT Canvas and within classes.
Assessment
Overview
To access the Creative Industries Faculty Assessment Information see the Canvas site for this unit.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: 3D Asset collection
A collection of real-time 3D assets that demonstrate the necessary skill/knowledge of the processes and workflows required for the creation of real-time 3D computer graphics.
This is an assignment for the purposes of an extension.
Assessment: Real-Time Project
Completion of a project that puts into practice real-time 3d production processes and theories.
This is an assignment for the purposes of an extension.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Resources
There is no set text for this unit.
Risk Assessment Statement
All students and staff are required to complete the Tier 1 CIF General Health and Safety Induction for access to campus buildings and facilities. This must be completed online.
There are no out of the ordinary risks for this unit.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KK34 Bachelor of Fine Arts
- Identify and demonstrate knowledge of the techniques and concepts underpinning your field of creative practice.
Relates to: ULO1 - Demonstrate complex problem solving through iterative experimentation and the creative and critical development of ideas and outcomes.
Relates to: ULO4 - Demonstrate technical proficiency in at least one area of your field of creative practice.
Relates to: ULO2 - Communicate independent learning clearly and coherently in diverse modes relevant to your field of creative practice.
Relates to: ULO3 - Represent and promote your work in ways relevant to your creative field.
Relates to: ULO3