KNB217 Digital Creatures
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | KNB217 |
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Prerequisite(s): | KNB137 or KNB212 |
Assumed Knowledge: | Introductory 3D skills and concepts is assumed knowledge. |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
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CSP student contribution | $1,164 |
Pre-2021 CSP student contribution | $996 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
Domestic tuition unit fee | $4,356 |
International unit fee | $4,668 |
Unit Outline: Semester 1 2025, Kelvin Grove, Internal
Unit code: | KNB217 |
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Credit points: | 12 |
Pre-requisite: | KNB137 or KNB212 |
Assumed Knowledge: | Introductory 3D skills and concepts is assumed knowledge. |
Coordinator: | Maria Zelenskaya | maria.zelenskaya@qut.edu.au |
Overview
This unit focuses on the creation of culturally contextualised narrative 3D characters within cinematic styles and genres of your choice. Building upon modeling and texturing techniques introduced in KNB127 CGI Foundations and KNB137 Digital Worlds, this unit covers an integral part of the animation production workflow focused on character design contextualized by a specific narrative, modeling texturing, and rigging. On completion of the unit, you will have an understanding of the theoretical and practical foundations of design of a production-ready 3D digital creature as characters.
Learning Outcomes
On successful completion of this unit you will be able to:
- Demonstrate fundamental skills and theoretical knowledge of 3D design, polygon modelling, UV texturing, animation, lighting and real time rendering.
- Integrate content into a real-time 3D computer graphics engine.
- Communicate the personality of a character through textual and visual design.
- Apply knowledge and skills to constructive critiques of projects for the purposes of critical reflection and iterative design.
Content
Students will learn to develop and create original characters by contextualizing their design and modeling practice into broad and rich narrative and a historical and cultural contexts, reflecting a diversity of perspectives related to the depiction of human form.
Skills learned will include character design, 3D modelling, sculpting, topology flows, texturing, rigging, skinning, and critical analysis for visual and technical development associated with producing 3D characters for animation.
Learning Approaches
This unit will incorporate problem-based learning, supported by a series of lectures and readings covering the theoretical, creative and technical aspects of 3D production. During the practiced-based sessions you will build upon the readings and lecture content through a series of practical exercises and production problems.
Feedback on Learning and Assessment
You will receive formative feedback on your progress in this unit throughout the semester. Additionally, feedback in this unit is provided to you in the following ways:
- criteria sheet grading of summative pieces
- comments on summative assessment outcomes in addition to criteria sheets via in class discussions and/or QUT Canvas
- general comments back to the cohort via QUT Canvas and within classes.
Assessment
Overview
Based on a story outline, you will design, model, texture and rig a low to mid detail and complexity character ready for an animation production, across Assignments 1 and 2.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: 3D Character Development
Research, design, model and sculpt a 3D character based on a mythological narrative of your choice in a specific cultural setting. Document, critically analyse and reflect on every stage and iteration of your development process.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: 3D Character Production
Continuing your research and character creation work, you will take your Assignment 1 sculpted model to texturing, rigging and rendering to a level of complexity suitable for character acting in an animated production. Document, critically analyse and reflect on every stage and iteration of your development process.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Resources
There is no set text for this unit.
Risk Assessment Statement
All students and staff are required to complete the Tier 1 CIF General Health and Safety Induction for access to campus buildings and facilities. This must be completed online.
There are no out of the ordinary risks for this unit.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.IN05 Bachelor of Games and Interactive Environments
- Demonstrate broad knowledge of games and interactive environments principles and theory, with an in-depth knowledge of one games-related discipline.
Relates to: ULO1, 3D Character Development , 3D Character Production - Apply creativity, critical thinking and problem-solving skills to generate solutions to design challenges.
Relates to: ULO3, 3D Character Development , 3D Character Production - Create engaging and meaningful games experiences for specific target audiences in partnership with diverse industry and community stakeholders using industry-relevant software and technologies..
Relates to: ULO2, ULO3, 3D Character Development , 3D Character Production - Critically reflect on social, ethical, cultural, legal and accessibility issues in the context of games and interactive environments, including as they relate to First Nations Australians.
Relates to: ULO4, 3D Character Development , 3D Character Production - Evidence the development of your learning, professional capabilities and skills through creating a curated portfolio of work.
Relates to: ULO2, 3D Character Production
KK34 Bachelor of Fine Arts
- Cite and discuss a broad and coherent knowledge of historical and contemporary cultural contexts for creative practice, including the contribution of Aboriginal and Torres Strait Islander knowledges.
Relates to: ULO3 - Identify and demonstrate knowledge of the techniques and concepts underpinning your field of creative practice.
Relates to: ULO1, ULO2 - Demonstrate complex problem solving through iterative experimentation and the creative and critical development of ideas and outcomes.
Relates to: ULO3 - Demonstrate technical proficiency in at least one area of your field of creative practice.
Relates to: ULO1, ULO2 - Represent and promote your work in ways relevant to your creative field.
Relates to: ULO4 - Discern, critically analyse and synthesise knowledge in complex creative practice settings.
Relates to: ULO4 - Formulate and apply an independent perspective through reflection and by acting on the informed critique of others.
Relates to: ULO4