IGB200 Game Studio 2: Applied Game Development
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | IGB200 |
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Prerequisite(s): | IGB100 and (IGB180 or INB180) |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
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CSP student contribution | $1,164 |
Domestic tuition unit fee | $4,356 |
International unit fee | $5,172 |
Unit Outline: Semester 2 2025, Gardens Point, Internal
Unit code: | IGB200 |
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Credit points: | 12 |
Pre-requisite: | IGB100 and (IGB180 or INB180) |
Coordinator: | Selen Turkay | selen.turkay@qut.edu.au |
Overview
In Game Studio 2 you will develop a digital game-based experience to meet a defined project brief. Game Studio units are fundamental to the BGIE, and focus on the integration of design principles with practical development skills. In many contexts, game designers and developers work towards a predefined design brief, and in this unit you will build a game to meet the requirements set by an industry partner. You will work in transdisciplinary teams to create this interactive experience, applying your discipline expertise and emerging project management skills. You will employ an agile development process that allows for evaluation of the emerging product. The processes employed throughout the unit will extend your understanding of industry practices, allowing you to develop the professional and interpersonal skills required to succeed within this profession.
Learning Outcomes
On successful completion of this unit you will be able to:
- Analyse and interpret stakeholder and system requirements in the design of a game prototype
- Use design thinking and creative problem solving approaches to generate solutions to games problems.
- Apply knowledge and skills from across game development disciplines to create a game prototype and game.
- Collaborate in a transdisciplinary team to manage a project, team and self using agile project management skills to ensure timelines are met.
- Communicate professional with peers and project stakeholders in written, oral and visual formats.
- Critically reflect on professional practice, cultural issues and ethics.
Content
The content covered includes:
- Technical game development activities
- Agile project management techniques to effectively and ethically manage team-based interactions
- Methods of professional oral and written communication related to game design/development
- Engagement in game design and development processes, e.g., design thinking, idea generation, articulation and evaluation, critical and reflective thinking, playtesting.
Learning Approaches
This unit embraces a game design studio pedagogy designed to simulate a "real world" games design studio experience, which is supported by design workshops and technical practical classes will form the basis of the teaching and learning process for this unit.
Workshops will explore critical issues related to game design and development through the examination of existing games, as well as active discussion of original game ideas that you develop. You will be required to report on design/development progress both formally and informally during workshops. Group presentations will give you a structured opportunity to apply workshop concepts through presenting your progressive design and development work to your peers. Weekly practical sessions will provide you with the technical skills associated with game design and development. Working in transdisciplinary teams, you will implement an agile project management techniques to manage the development of your game prototype. Teams will engage in professional processes and practices to manage the cross discipline and cultural interactions.
You can expect to spend between 10 - 15 hours per week on average involved in attending all scheduled interactive lectures and workshops, completing assessment tasks, and undertaking your own independent study to consolidate your learning.
Feedback on Learning and Assessment
You will have a range of opportunities to receive feedback on your learning and progress in this unit including formative in-class individual or whole-of-class feedback on your work by tutors and peers as well as individual feedback on assessment tasks via a rubric and written feedback. Individual consultations with your tutor can be arranged at a mutually convenient time. Additionally, you will receive feedback from your industry partner and from users through playtesting.
Assessment
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Game Prototype and Documentation
This assessment tasks involves you in working in transdisciplinary teams to respond to an industry brief. You will be required as a group to analyse the client brief and using a design thinking methodology your team will generate ideas that will result in the development of a small group prototype with an accompanying individual design document, where you will be expected to discuss any gender, social or ethical issues. The artefacts produced through this task should be included in your professional portfolio.
This is an assignment for the purposes of an extension.
Assessment: Presentation
You are required to give a formal presentation of your ideas relating to the industry project.
This is an assignment for the purposes of an extension.
Assessment: Final Game
Working in your transdisciplinary team, you will action the feedback received on the prototype and develop the the final game product for the client using agile project management methodologies. In addition to contributing your specialist knowledge and skill to the product development, you will be expected to engage in regular sprint reviews with your peers, lead a scrum meeting and the playtest the product with users. As part of this assessment you will engage with a self and peer evaluation process. The artefacts produced through this task should be included in your professional portfolio.
This is an assignment for the purposes of an extension.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Resources
Risk Assessment Statement
There is minimal health and safety risk in this unit. It is your responsibility to familiarise yourself with the Health and Safety policies and procedures applicable within campus areas and laboratories.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.IN05 Bachelor of Games and Interactive Environments
- Demonstrate broad knowledge of games and interactive environments principles and theory, with an in-depth knowledge of one games-related discipline.
Relates to: Game Prototype and Documentation, Final Game - Apply creativity, critical thinking and problem-solving skills to generate solutions to design challenges.
Relates to: ULO1, ULO2, Game Prototype and Documentation, Final Game - Create engaging and meaningful games experiences for specific target audiences in partnership with diverse industry and community stakeholders using industry-relevant software and technologies..
Relates to: ULO3, Game Prototype and Documentation, Final Game - Collaborate effectively in transdisciplinary teams to achieve shared goals and to manage projects in professional contexts.
Relates to: ULO4, Game Prototype and Documentation, Final Game - Communicate complex concepts at all stages of the development cycle to specialist and non-specialist audiences in written, oral and interactive visual formats.
Relates to: ULO5, Game Prototype and Documentation, Presentation, Final Game - Critically reflect on social, ethical, cultural, legal and accessibility issues in the context of games and interactive environments, including as they relate to First Nations Australians.
Relates to: ULO6, Game Prototype and Documentation - Evidence the development of your learning, professional capabilities and skills through creating a curated portfolio of work.
Relates to: ULO3, Game Prototype and Documentation, Final Game