IFQ591 Principles of User Experience
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | IFQ591 |
---|---|
Prerequisite(s): | IFN500 or (IFN552 and IFN558) or (IFQ552 and IFQ558) or Admission to IQ16 |
Equivalent(s): | IFN591 |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
|
CSP student contribution | $1,118 |
Domestic tuition unit fee | $3,528 |
Unit Outline: Session 2 2024, QUT Online, Online
Unit code: | IFQ591 |
---|---|
Credit points: | 12 |
Pre-requisite: | IFN500 or (IFN552 and IFN558) or (IFQ552 and IFQ558) or IN15 or IQ15 or IN16 or IQ16 |
Equivalent: | IFN591 |
Overview
User Experience (UX) describes how we engage with technology, including how we use, feel, think, and talk about it. It is widely recognized as a key success factor for digital technologies and services that shape how we live, work, socialize, learn, play, and manage our health.
In this introduction to User Experience you will learn methods and theories to understand and characterize what experiences matter to people, to generate ideas and create prototypes, and to evaluate the experiences that people have with technology prototypes. Understanding how to create positive experiences with digital technologies will give you an edge in the market place for jobs as user experience professionals, IT developers, and interaction designers.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply methods and theories for studying people and technologies in real-world contexts (CLO 2)
- Create design specifications, ideas, and prototypes from real-world insights (CLO 3)
- Evaluate the usability and user experience of interactive technology and be aware of the strengths and limitations of the evaluation (CLO2, CLO6)
- Work in a collaborative, ethical, and honest manner (CLO4, CLO6)
- Apply communication skills to create professional deliverables through reports, presentations and visual media (CLO 5)
Content
User experience methods and theories to study user needs and desires, create design specifications, generate ideas, develop a prototype, and evaluate the usability and user experience of a prototype in a particular context
Learning Approaches
This is a project-based unit, where you will work on a user experience project to design an interactive technology prototype. Online modules will cover the necessary background on user experience theories and methods. You will then apply these theories and methods to your own project and work hands-on to identify user needs, generate ideas and prototypes, and to evaluate the usability and user experience with these prototypes.
Feedback on Learning and Assessment
You will gain feedback in this unit by discussing your user experience project with peers and teaching staff. You will receive written feedback on your assessment submissions, and will be able to have consultations with the teaching staff to discuss your progress.
Assessment
Overview
The assessment in this unit is based on a user experience project in a real-world context. The project consists of 3 interconnected parts: (1) a research proposal; (2) a portfolio to present research findings and to define the user experience specifications; (3) prototype development. Modelling real-world user experience practice, assignments will be communicated through a combination of presentations and portfolios.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: User Experience Research Proposal
The aim of this assessment is to prepare a detailed proposal to study people and technologies in a real-world context. Based on established user experience methods and theories, the proposal will contain a research plan, research instruments (e.g., interview guide, diary instructions), and ethics documents (participant information sheet, consent form). The proposal will be presented through a video-recorded presentation.
Assessment: User Experience Specification
The aim of this assessment is to create technology design specifications, based on findings from user experience research in a real-world context. This assignment is based on the proposal presented in assessment 1. Assessment 2 is presented through a portfolio that describes the background, methods, findings, design specifications (for example, a persona and a journey map), a design brief, and detailed appendices. The portfolio will be 3000-4000 words long, not including references and appendices.
This is an assignment for the purposes of an extension.
Assessment: User Experience Prototype
The aim of this assignment is to develop an interactive technology prototype based on the design specifications from assessment 2. This assessment continues the portfolio from the previous assessment to present a range of design ideas and sketches, and their refinement to an interactive prototype that can be tested with target users (for example, a paper prototype, a wireframe, or a high-fidelity prototype). This part of the portfolio will be 1000-1500 words long.
This is an assignment for the purposes of an extension.
Academic Integrity
Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.
Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
Students will need to complete Human Research Ethics Online (HREO) or an equivalent training.
Risk Assessment Statement
This unit involves research with people to study the user experience with digital technology through methods like interviews, observation, and diary research. This research will be covered by a unit level ethics application to protect study participants and students. Students are required to complete Human Research Ethics Online (HREO) or equivalent training, and to prepare a research plan, consent forms, and information sheets before starting data collection
Unit Outline: Session 4 2024, QUT Online, Online
Unit code: | IFQ591 |
---|---|
Credit points: | 12 |
Pre-requisite: | IFN500 or (IFN552 and IFN558) or (IFQ552 and IFQ558) or IN15 or IQ15 or IN16 or IQ16 |
Equivalent: | IFN591 |
Overview
User Experience (UX) describes how we engage with technology, including how we use, feel, think, and talk about it. It is widely recognized as a key success factor for digital technologies and services that shape how we live, work, socialize, learn, play, and manage our health.
In this introduction to User Experience you will learn methods and theories to understand and characterize what experiences matter to people, to generate ideas and create prototypes, and to evaluate the experiences that people have with technology prototypes. Understanding how to create positive experiences with digital technologies will give you an edge in the market place for jobs as user experience professionals, IT developers, and interaction designers.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply methods and theories for studying people and technologies in real-world contexts (CLO 2)
- Create design specifications, ideas, and prototypes from real-world insights (CLO 3)
- Evaluate the usability and user experience of interactive technology and be aware of the strengths and limitations of the evaluation (CLO2, CLO6)
- Work in a collaborative, ethical, and honest manner (CLO4, CLO6)
- Apply communication skills to create professional deliverables through reports, presentations and visual media (CLO 5)
Content
User experience methods and theories to study user needs and desires, create design specifications, generate ideas, develop a prototype, and evaluate the usability and user experience of a prototype in a particular context
Learning Approaches
This is a project-based unit, where you will work on a user experience project to design an interactive technology prototype. Online modules will cover the necessary background on user experience theories and methods. You will then apply these theories and methods to your own project and work hands-on to identify user needs, generate ideas and prototypes, and to evaluate the usability and user experience with these prototypes.
Feedback on Learning and Assessment
You will gain feedback in this unit by discussing your user experience project with peers and teaching staff. You will receive written feedback on your assessment submissions, and will be able to have consultations with the teaching staff to discuss your progress.
Assessment
Overview
The assessment in this unit is based on a user experience project in a real-world context. The project consists of 3 interconnected parts: (1) a research proposal; (2) a portfolio to present research findings and to define the user experience specifications; (3) prototype development. Modelling real-world user experience practice, assignments will be communicated through a combination of presentations and portfolios.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: User Experience Research Proposal
The aim of this assessment is to prepare a detailed proposal to study people and technologies in a real-world context. Based on established user experience methods and theories, the proposal will contain a research plan, research instruments (e.g., interview guide, diary instructions), and ethics documents (participant information sheet, consent form). The proposal will be presented through a video-recorded presentation.
Assessment: User Experience Specification
The aim of this assessment is to create technology design specifications, based on findings from user experience research in a real-world context. This assignment is based on the proposal presented in assessment 1. Assessment 2 is presented through a portfolio that describes the background, methods, findings, design specifications (for example, a persona and a journey map), a design brief, and detailed appendices. The portfolio will be 3000-4000 words long, not including references and appendices.
This is an assignment for the purposes of an extension.
Assessment: User Experience Prototype
The aim of this assignment is to develop an interactive technology prototype based on the design specifications from assessment 2. This assessment continues the portfolio from the previous assessment to present a range of design ideas and sketches, and their refinement to an interactive prototype that can be tested with target users (for example, a paper prototype, a wireframe, or a high-fidelity prototype). This part of the portfolio will be 1000-1500 words long.
This is an assignment for the purposes of an extension.
Academic Integrity
Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.
Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
Students will need to complete Human Research Ethics Online (HREO) or an equivalent training.
Risk Assessment Statement
This unit involves research with people to study the user experience with digital technology through methods like interviews, observation, and diary research. This research will be covered by a unit level ethics application to protect study participants and students. Students are required to complete Human Research Ethics Online (HREO) or equivalent training, and to prepare a research plan, consent forms, and information sheets before starting data collection