KRB231 Creating Interactive Performance Systems
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
| Unit code: | KRB231 |
|---|---|
| Prerequisite(s): | 72cp of completed study |
| Assumed Knowledge: | Students will be expected to have disciplinary knowledge in at least one area across production design, performance, music or sound, screen media and visual mediums. |
| Credit points: | 12 |
| Timetable | Details in HiQ, if available |
| Availabilities |
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| CSP student contribution | $1,192 |
| Pre-2021 CSP student contribution | $1,020 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
| Domestic tuition unit fee | $4,704 |
| International unit fee | $4,944 |
Unit Outline: Semester 2 2026, Kelvin Grove, Internal
| Unit code: | KRB231 |
|---|---|
| Credit points: | 12 |
| Pre-requisite: | 72cp of completed study |
| Assumed Knowledge: | Students will be expected to have disciplinary knowledge in at least one area across production design, performance, music or sound, screen media and visual mediums. |
| Coordinator: | Anthony Brumpton | a.brumpton@qut.edu.au |
Overview
This unit equips you to design interactive environments for performances, installations and creative encounters. You will experiment with real-time systems, software and controllers as creative tools as you explore how live multimedia and audiovisual systems can shape performance. Combining practical investigations and conceptual approaches, this unit invites you to build on previous discipline learning in set and spatial design, lighting design, digital scenography, sound design, visual and music composition, performance, and other areas, into new responsive performance worlds.
This unit is ideal for students wanting to shape interactive environments for performances, installations and creative encounters, complementing disciplines such as Acting, Drama, Visual Art, Music, Film, Screen & Animation, Dance, Fashion, Interaction Design, Architecture & Interior Design.
Learning Outcomes
On successful completion of this unit you will be able to:
- Understand the affordances of audio, visual, and interactive performance technologies across disciplines.
- Demonstrate technical proficiency with a range of performance technologies.
- Demonstrate and apply knowledge of production planning processes for integrated performance systems.
- Demonstrate proficiency in designing, integrating, and implementing performance systems utilising audio, visual, and interactive technologies
- Demonstrate ability to produce a collaborative work utilising interactive performance technologies.
Content
The unit blends conceptual approaches with practical investigations of interactive performance systems. You will explore:
- Real-world exemplar works in performance practice from theatre, dance, music, visual design, interaction design, and performance art.
- Conceptual frameworks to ground your use and creation of interactive performance design and technology
- Foundations of interactive composition and performance systems and experimentation with performance technologies.
- Collaborate with peers to apply concepts and skills towards assessment tasks
Learning Approaches
In this unit, you will learn through a combination of lectures and workshops. In lectures, you will be exposed to a range of approaches and conceptual frameworks that guide creative practitioners in the design and use of interactive performance environments. Workshops allow you to experiment with software and technologies to inform your own creative practice and feed into your assessment tasks. In-person activities will be supported by additional asynchronous learning materials that enable you to explore the application of interactive performance systems across various disciplines.
Feedback on Learning and Assessment
Feedback will be both formative and summative throughout the semester. Students will receive summative feedback on their assessment from Staff via Canvas. They will also receive formative peer and staff feedback during workshops, in-class discussions and presentations of work.
Assessment
Overview
The assessment for this unit invites you to conceive and collaborate on an interactive performance design in response to a narrative, concept, text, work, or brief of your choice. For Assessment 1, you will create and share an individual prototype, concept or idea for an interactive performance environment. The cohort will then form groups to develop Assessments 2 and 3. In Assessment 2, your group will deliver a project proposal that outlines the steps you will take towards your final assessment. For Assessment 3, you will present your proposed interactive performance environment for your chosen performance, installation or creative encounter in the form of a demonstration, utilising performance technology skills developed through the semester.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Demonstration
You will create and present a prototype, concept or idea for an interactive performance environment that utilises visual, audio, interactive and real-time performance technologies. This task invites you to begin synthesising and applying technical knowledge and production design concepts to develop an interactive performance. You will submit supporting assets, documentation and research alongside your presentation.
The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.
Assessment: Project Proposal
You will submit a project proposal that outlines your contribution to your group's interactive performance design concept. This relates to the final demonstration in Assessment 3. This should include relevant paperwork, documentation and conceptual framing of your group's concept.
This assessment is eligible for the 48-hour late submission period and assignment extensions.
The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.
Assessment: Collaborative Interactive Performance Project
As a group, you will present your proposed interactive performance environment for your chosen performance, installation or creative encounter in the form of a demonstration. You will incorporate interactive performance technologies into your demonstration. Your work must demonstrate how your interactive performance responds to or conveys your group’s chosen narrative, concept, text, work or brief.
The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students are requested to visit and review the Health and Safety information on the HiQ web pages (CIESJ Tier 1 HSE requirement).
This unit also requires a Tier 2 CIESJ Health and Safety Induction which is provided by the technician on site in the theatre, workshop or studio.
Costs
As well as access to the online resources supplied to you via Canvas and other websites, you will require a pair of enclosed headphones with an appropriate 6.5 and 3.5mm adaptor. You will also need a portable personal file storage, such as a USB thumb drive or similar.
Resources
Reading and audiovisual learning materials will be available online through the unit Canvas site. Software required for production will be available via computer labs.
Risk Assessment Statement
All students are requested to visit and review the Health and Safety information on the HiQ web pages (CIESJ Tier 1 HSE requirement). This unit also requires a Tier 2 CIESJ Health and Safety Induction which is provided by the technician on site in the theatre, workshop or studio. Some students may be required to complete a Tier 3 CIESJ Health and Safety Induction which is a hands on induction on specific machinery. Where substantial computer-based work is required you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.