KNB227 CGI Technologies


To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.


Unit Outline: Semester 2 2024, Kelvin Grove, Internal

Unit code:KNB227
Credit points:12
Pre-requisite:KNB137 or KNB212
Equivalent:KNB222, KIB226, KIB316
Assumed Knowledge:

A firm understanding and ability with 3D production processes is assumed knowledge. This includes but is not limited to modelling, UV mapping, texture creation, rigging, and 3D file and data management.

Coordinators:Maria Zelenskaya | maria.zelenskaya@qut.edu.au
Rewa Wright | rewa.wright@qut.edu.au
Paul Van Opdenbosch | paul.vanopdenbosch@qut.edu.au
Michael Linhart | michael.linhart@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

This unit offers you an opportunity to experiment with emerging forms of production, such as Virtual Production, and explores the theoretical context and the techniques of these new filmmaking methods. It also introduces some of the key technologies such as Motion Capture, Photogrammetry and In-Camera Virtual Production commonly employed in real-time production processes for animated, live-action film, games and live performance events. This unit builds upon the introduction of real-time technologies in KNB137 Digital Worlds and provides a solid foundation in advanced production techniques applicable to final year capstone projects.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Identify and scope production requirements/workflows needed to complete a real-time CGI project.
  2. Communicate independent learning and reflections on practice undertaken for your selected aspect of CGI production clearly and coherently.
  3. Utilise the principles and techniques of real-time production for the purpose of constructing a virtual environment for use in a real-time outcome.
  4. Function as an active member of a CGI production team and contribute to the overall completion of the intended outcome.

Content

The unit extends content delivered in earlier units such as modelling, texturing, rigging, animation, real-time workflows through application into a studio project and will allow you to explore theories and applications of advanced Real-time and 3D production relevant in areas such as Virtual Production, Game, live-action film and Animated Films.

Learning Approaches

This unit will incorporate studio problem-based learning, supported by a series of lectures and readings covering the theoretical and technical aspects of the unit content. During the studio sessions you will build upon the readings and lecture content through a project-based approach that may include approaches like a series of practical exercises, critique sessions and discussions deconstructing practices. 

 

Feedback on Learning and Assessment

Feedback in this unit is provided to you in the following ways:

  • criteria sheet grading of summative pieces
  • comments on summative assessment outcomes in addition to criteria sheets via in class discussions and/or QUT Canvas
  • general comments back to the cohort via QUT Canvas and within classes.Feedback from peers.

Assessment

Overview

Within classes, you will engage in critique sessions where you, your peers and academic staff will discuss issues arising in the development and resolution of designs, while also providing formative feedback. This is your opportunity to demonstrate your ability to problem solve and apply practical CGI production approaches in the production of real-time content. To facilitate the critique process you will be required to track and document your individual investigations and outcomes.

Faculty Assessment Information
To access complete Creative Industries Faculty Assessment Information please refer to the Canvas site for this unit.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Project Proposal

A written/visual submission that details your proposal project concept with appropriate supporting materials and references.

This is an assignment for the purposes of an extension.

Weight: 40
Individual/Group: Individual
Due (indicative): Mid-Semester
Related Unit learning outcomes: 1, 3

Assessment: Creative Project

Experiment with production methods for the purpose of creating a real-time outcome and provide critical reflection on your creative practice. 

This is an assignment for the purposes of an extension.

Weight: 60
Individual/Group: Individual and group
Due (indicative): Late Semester
Related Unit learning outcomes: 2, 3, 4

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.

Resources

Students are encouraged to locate current journal articles related real-time 3D production, virtual production and Motion Capture.

Risk Assessment Statement

For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.

.

There are no out of the ordinary risks for this unit.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

IN05 Bachelor of Games and Interactive Environments

  1. Demonstrate broad knowledge of games and interactive environments principles and theory, with an in-depth knowledge of one games-related discipline.
    Relates to: ULO1, Project Proposal
  2. Apply creativity, critical thinking and problem-solving skills to generate solutions to design challenges.
    Relates to: ULO3, Project Proposal , Creative Project
  3. Create engaging and meaningful games experiences for specific target audiences in partnership with diverse industry and community stakeholders using industry-relevant software and technologies..
    Relates to: ULO3, Project Proposal , Creative Project
  4. Collaborate effectively in transdisciplinary teams to achieve shared goals and to manage projects in professional contexts.
    Relates to: ULO4, Creative Project
  5. Communicate complex concepts at all stages of the development cycle to specialist and non-specialist audiences in written, oral and interactive visual formats.
    Relates to: ULO2, Creative Project
  6. Critically reflect on social, ethical, cultural, legal and accessibility issues in the context of games and interactive environments, including as they relate to First Nations Australians.
    Relates to: ULO2, Creative Project
  7. Evidence the development of your learning, professional capabilities and skills through creating a curated portfolio of work.
    Relates to: ULO3, Project Proposal , Creative Project

KK34 Bachelor of Fine Arts

  1. Cite and discuss a broad and coherent knowledge of historical and contemporary cultural contexts for creative practice, including the contribution of Aboriginal and Torres Strait Islander knowledges.
    Relates to: ULO1
  2. Demonstrate technical proficiency in at least one area of your field of creative practice.
    Relates to: ULO3
  3. Communicate independent learning clearly and coherently in diverse modes relevant to your field of creative practice.
    Relates to: ULO2
  4. Formulate and apply an independent perspective through reflection and by acting on the informed critique of others.
    Relates to: ULO2
  5. Operate with initiative, ethical judgement and professionalism in creative practice, both alone and in groups.
    Relates to: ULO4