KNB210 Animation Project Development


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Unit Outline: Semester 2 2026, Kelvin Grove, Internal

Unit code:KNB210
Credit points:12
Pre-requisite:KNB115. KNB115 can be enrolled in the same teaching period as KNB210.
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

Through a practice-based study of innovative industry and emerging pipelines, you will gain a critical and practical understanding of the processes and resources needed to design, develop and render a variety of animated outcomes. Extending this knowledge, there will be an opportunity to experiment with emergent transmedia workflows, such as integrating non-linear content using a gaming engine pipeline. Learning will evaluate techniques, methods and practices for production of animated films and other projects, including augmented, virtual and extended reality (VR/XR) workflows. Students will extend their professional practice through evaluation and application of animation studio workflows. As well as providing a deep dive into technical and creative workflows common to the animation industry, this unit will extend knowledge for students wishing to undertake 'above the line roles' in animation workflows such as Producer, Director and Production Manager.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Critically evaluate and apply production workflow methods and techniques to the development of an animated production.
  2. Apply a variety of problem-solving methods and technologies common to animation production pipelines.
  3. Apply knowledge and skills to constructive critiques of animated performances for the purposes of critical reflection and iterative design.
  4. Build initiative, integrity and ethical judgement through collaborative engagement with animation production pipelines and workflows.

Content

This unit covers pipelines, workflows, and methodologies an animator engages with during the development of believable performances within narrative contexts. Aspects such as constructed animated motion and performance analysis techniques, gathering of motion and performance, technical references, digital techniques and real-time workflows. This unit covers widely utilised industry methods and examines both technical and creative roles. There is attention paid to learning about 'above the line' roles for those students who are planning on that pathway for their capstone project. Additionally, this unit will explore the historical and industrial contexts of crafting detailed animation performances, theorise future approaches and explore professional practice through critical analysis. The unit develops graduate capabilities such as demonstrating the knowledge and skills required to pursue a career in animation, applying critical and creative thinking and problem-solving in creative practice and analysis, working in a self-reliant and independent way and responding to critique.

You will encouraged to critically evaluate the environmental impact of animation production workflows, pipelines and technology and develop sustainable work practices. Through engagement with the animation production pipeline, you will be exposed to a range of skills and knowledge enabling you to develop greater flexibility and adapt to changing production contexts.

Learning Approaches

Classes will comprise weekly lectures and tutorials, with additional blended learning content online.

Feedback on Learning and Assessment

Feedback in this unit is provided to you in the following ways: 

  • formative feedback on your progress in this unit during tutorials and discussions throughout the semester
  • comments on summative assessment work in addition to marked rubric.  

Assessment

Overview

There are three assessments for this unit, including two collaborative production assessments and an individual evaluation of your project.

  • Assessment 1 group
  • Assessment 2 group and individual
  • Assessment 3 individual

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Pitch for an Animated Project

This assessment requires you to collaborate with others to respond to a given brief. Present a pitch in response to the brief with accompanying pre-production documents for a narrative animated performance. As part of your presentation, you will be required to evaluate and present your production workflow methodology with consideration for the sustainability and flexibility of the approach.   [You will develop a narrative animatic sequence based on this presentation for A2.]

Weight: 30
Length: 5 mins + supporting documentation
Individual/Group: Group
Due (indicative): Week 5
Related Unit learning outcomes: 1, 2, 4

Assessment: Animated Sequence: Narrative Performance for an Animated Character

Engage with production pipeline and processes to develop an animated prototype based on the pre-production documentation produced in A1. [This could be in the form of an animatic or other forms of pre-visualisation.]

The group component will be assessed through the creative work.

The individual component will be assessed via your role and engagement throughout the production pipeline. 

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 50
Length: Animatic sequence.
Individual/Group: Individual and group
Due (indicative): Week 12
Related Unit learning outcomes: 1, 2, 3, 4

Assessment: Project Evaluation

Following on from Assignment 1 and 2, you will be required to analyse and critically contextualise your practice across the domains of the production pipeline including pitch, pre-production documentation and creating the animated sequence itself. Critically evaluate the production methodology you employed, including supporting evidence and self-directed research such as images, workflows, concept art. Your evaluation will include academic references in APA style.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 20
Length: 1500 words plus annotated workbook
Individual/Group: Individual
Due (indicative): Week 13
Related Unit learning outcomes: 1, 2, 3

Academic Integrity

Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.

The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students are requested to visit and review the Health and Safety information on the HiQ web pages (CIESJ Tier 1 HSE requirement). 

You will be advised if you are required to complete a Tier 2 CIESJ Health and Safety Induction which is provided by the technician on site in the theatre, workshop or studio, or a Tier 3 CIESJ Health and Safety Induction which is a hands on induction on specific machinery.

This unit involves substantial computer-based work. You are advised to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.

Resources

Additional resources are also available through the Canvas site for this unit. 24-hour labs are accessible - on campus – during term time.

Resource Materials

Recommended text(s)

Gibson, S., Arisona, S., Leishman, D., & Tanaka, A. (Eds.). (2022). Live Visuals: History, Theory, Practice. Taylor & Francis.

Levitt, D. (2018). The Animatic Apparatus: Animation, Vitality, and the Futures of the Image. John Hunt Publishing.

Santucci, W. (2009) The guerrilla guide to animation : making animated films outside the mainstream, New York : Continuum.

Sito, T. (2013) Moving Innovation: A History of Computer Animation. Cambridge, Mass.: The MIT Press.

Risk Assessment Statement

All students are requested to visit and review the Health and Safety information on the HiQ web pages (CIESJ Tier 1 HSE requirement). 

You will be advised if you are required to complete a Tier 2 CIESJ Health and Safety Induction which is provided by the technician on site in the theatre, workshop or studio, or a Tier 3 CIESJ Health and Safety Induction which is a hands on induction on specific machinery.

This unit involves substantial computer-based work. You are advised to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

CA01 Bachelor of Creative Arts

  1. Identify and demonstrate knowledge of the techniques and concepts underpinning your field of creative practice.
    Relates to: ULO1, ULO2, ULO3, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  2. Demonstrate complex problem solving through iterative experimentation and the creative and critical development of ideas and outcomes.
    Relates to: ULO2, ULO3, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  3. Demonstrate technical proficiency and a knowledge of contemporary digital practices and technologies in one or more disciplines and apply these in creative and critical settings.
    Relates to: ULO1, ULO2, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  4. Communicate independent learning clearly and coherently in diverse modes relevant to your field of creative practice.
    Relates to: ULO1, ULO2, ULO3, ULO4, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  5. Communicate, represent, and promote your work in ways relevant to your creative field.
    Relates to: ULO1, ULO2, ULO3, ULO4, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  6. Discern, critically analyse, and synthesise knowledge in complex creative and critical settings.
    Relates to: ULO1, ULO2, ULO3, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  7. Work productively as a leader and collaborator in disciplinary and interdisciplinary practices.
    Relates to: ULO1, ULO2, ULO3, ULO4, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  8. Formulate and apply an independent perspective through contextual research, reflection, and by acting on the informed critique of others.
    Relates to: ULO3, ULO4, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  9. Demonstrate respect for cultural and social differences, sustainability, and work with integrity across all practice and professional settings.
    Relates to: ULO3, ULO4, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  10. Operate with initiative, ethical judgement and professionalism, both alone and in groups.
    Relates to: ULO3, ULO4, Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation

IN05 Bachelor of Games and Interactive Environments

  1. Apply creativity, critical thinking and problem-solving skills to generate solutions to design challenges.
    Relates to: ULO1, ULO2, Animated Sequence: Narrative Performance for an Animated Character, Project Evaluation
  2. Collaborate effectively in transdisciplinary teams to achieve shared goals and to manage projects in professional contexts.
    Relates to: Pitch for an Animated Project, Animated Sequence: Narrative Performance for an Animated Character
  3. Communicate complex concepts at all stages of the development cycle to specialist and non-specialist audiences in written, oral and interactive visual formats.
    Relates to: ULO3
  4. Critically reflect on social, ethical, cultural, legal and accessibility issues in the context of games and interactive environments, including as they relate to First Nations Australians.
    Relates to: ULO4, Project Evaluation