KKB185 Creative Enterprise Studio 1
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | KKB185 |
---|---|
Equivalent(s): | KKB102, KKD102, KYB101, DYB101 |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
|
CSP student contribution | $1,164 |
Pre-2021 CSP student contribution | $996 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
Domestic tuition unit fee | $4,356 |
International unit fee | $4,668 |
Unit Outline: Semester 2 2025, Kelvin Grove, Internal
Unit code: | KKB185 |
---|---|
Credit points: | 12 |
Equivalent: | KKB102, KKD102, KYB101, DYB101 |
Coordinator: | Ruari Elkington | ruari.elkington@qut.edu.au |
Overview
In Studio 1, students develop both enterprise skills and collaborative foundational design thinking skills to better understand the problem space for unique industry or community-based problems. As such, the unit responds to opportunity identification and value creation aligned to industry and/or community-based real world needs. Whilst the value of disciplinary expertise remains constant in this changing world, many problems facing organisations and societies naturally span disciplines. Collaboration and inquiry into these real world problems require a breadth of knowledge and skills in ways that demand and reward curiosity and innovation.
Being the first of three Creative Enterprise Studio units, your ability to respond to complex and unique real world problems is strengthened by learning to think and act in diverse ways and draw upon perspectives, methods and insights garnered from the multiplicity of disciplines in your unit cohort.
Learning Outcomes
On successful completion of this unit you will be able to:
- Analyse and evaluate multi-faceted creative solutions and responses to diverse stakeholders, including First Nations people, and social agendas for opportunities.
- Apply collaborative foundational design thinking skills to develop conceptual design responses for complex and unique industry and/or community-based problems.
- Use creative technical skills to develop a response to a defined project proposal.
- Apply oral, written and visual communication skills in the presentation of a collaborative project response.
Content
This unit may include content such as:
- creative enterprise concepts, features, and principles
- design thinking skills
- opportunity identification and value creation
- introductory creative opportunity identification, and stakeholder relationship management
- oral communication and project pitching skills
- principles and practices of teamwork, collaboration, collaborative creativity and enterprise
- introductory professional facilitation and conflict resolution skills
- responding to diversity and First Nations cultural perspectives in group decision making
Learning Approaches
The approach to learning and teaching fosters collaboration and inquiry into real world problems, encouraging curiosity and innovation. Collaborative experiences will develop your boundary crossing competences including teamwork, collaboration and networking skills, and critical thinking skills.
Opportunities for you to engage with other disciplinary contexts and perspectives allow you to explore the significance and transferability of your foundational professional knowledge, the assumptions and limitations of your knowledge, and the ways in which real world problems and issues challenge your knowledge.
Support will be embedded for collaboration, teamwork, conflict resolution and facilitation skills.
Feedback on Learning and Assessment
You will receive feedback that helps you improve your learning as the unit progresses. This may be formally or informally, and may be in some or all of the following ways:
- through a range of individual and collaborative formative exercises
- consultation with tutors about concepts and problems as you complete class activities and prepare assessments
- peer-to-peer exchanges and as you undertake group projects
- communications to all students via the unit Canvas website
- individually, on assessment grading forms.
Assessment
Overview
Assessment for this unit involves both formative (for feedback) and summative (for grading) components, individual response and reflection tasks and a team project and presentation.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Case Study Workbook
Individually you will document application and cases of creative entrepreneurship principles and concepts that you participated in during the unit learning activities. Specifically, you will consider design methods, teamwork, collaboration, conflict resolution and facilitator skills; and to design inclusively, with diverse stakeholders such as Indigenous Australians.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: Project
As a collaborative team you will present your project outcomes in response to an industry and/or community based brief. Working in a group you will produce a proposal that succinctly captures the opportunity identification, value creation and early stage viability for your project; and identifies a role for each group member. Individually you will document and reflect on your design process work and contribution to the final outcome. The group will collate all individuals process work and submit all supporting materials with the proposal.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 CIF General Health and Safety Induction. This must be completed online.
Resources
There is no set text for this unit. Required readings are listed on the unit Canvas site and will be accessible via a link to the QUT Readings.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the HiQ web pages (CIESJ Tier 1 HSE requirement).
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KK43 Bachelor of Creative Industries
- Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO2, Project - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO2, ULO3, Project - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO1, ULO4, Case Study Workbook, Project - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO2 - Embody social and ethical responsibilities and exhibit well-developed judgement with resilience, integrity, curiosity and responsibility.
Relates to: ULO1, Case Study Workbook
Unit Outline: Semester 2 2025, Online
Unit code: | KKB185 |
---|---|
Credit points: | 12 |
Equivalent: | KKB102, KKD102, KYB101, DYB101 |
Overview
In Studio 1, students develop both enterprise skills and collaborative foundational design thinking skills to better understand the problem space for unique industry or community-based problems. As such, the unit responds to opportunity identification and value creation aligned to industry and/or community-based real world needs. Whilst the value of disciplinary expertise remains constant in this changing world, many problems facing organisations and societies naturally span disciplines. Collaboration and inquiry into these real world problems require a breadth of knowledge and skills in ways that demand and reward curiosity and innovation.
Being the first of three Creative Enterprise Studio units, your ability to respond to complex and unique real world problems is strengthened by learning to think and act in diverse ways and draw upon perspectives, methods and insights garnered from the multiplicity of disciplines in your unit cohort.
Learning Outcomes
On successful completion of this unit you will be able to:
- Analyse and evaluate multi-faceted creative solutions and responses to diverse stakeholders, including First Nations people, and social agendas for opportunities.
- Apply collaborative foundational design thinking skills to develop conceptual design responses for complex and unique industry and/or community-based problems.
- Use creative technical skills to develop a response to a defined project proposal.
- Apply oral, written and visual communication skills in the presentation of a collaborative project response.
Content
This unit may include content such as:
- creative enterprise concepts, features, and principles
- design thinking skills
- opportunity identification and value creation
- introductory creative opportunity identification, and stakeholder relationship management
- oral communication and project pitching skills
- principles and practices of teamwork, collaboration, collaborative creativity and enterprise
- introductory professional facilitation and conflict resolution skills
- responding to diversity and First Nations cultural perspectives in group decision making
Learning Approaches
The approach to learning and teaching fosters collaboration and inquiry into real world problems, encouraging curiosity and innovation. Collaborative experiences will develop your boundary crossing competences including teamwork, collaboration and networking skills, and critical thinking skills.
Opportunities for you to engage with other disciplinary contexts and perspectives allow you to explore the significance and transferability of your foundational professional knowledge, the assumptions and limitations of your knowledge, and the ways in which real world problems and issues challenge your knowledge.
Support will be embedded for collaboration, teamwork, conflict resolution and facilitation skills.
Feedback on Learning and Assessment
You will receive feedback that helps you improve your learning as the unit progresses. This may be formally or informally, and may be in some or all of the following ways:
- through a range of individual and collaborative formative exercises
- consultation with tutors about concepts and problems as you complete class activities and prepare assessments
- peer-to-peer exchanges and as you undertake group projects
- communications to all students via the unit Canvas website
- individually, on assessment grading forms.
Assessment
Overview
Assessment for this unit involves both formative (for feedback) and summative (for grading) components, individual response and reflection tasks and a team project and presentation.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Case Study Workbook
Individually you will document application and cases of creative entrepreneurship principles and concepts that you participated in during the unit learning activities. Specifically, you will consider design methods, teamwork, collaboration, conflict resolution and facilitator skills; and to design inclusively, with diverse stakeholders such as Indigenous Australians.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: Project
As a collaborative team you will present your project outcomes in response to an industry and/or community based brief. Working in a group you will produce a proposal that succinctly captures the opportunity identification, value creation and early stage viability for your project; and identifies a role for each group member. Individually you will document and reflect on your design process work and contribution to the final outcome. The group will collate all individuals process work and submit all supporting materials with the proposal.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 CIF General Health and Safety Induction. This must be completed online.
Resources
There is no set text for this unit. Required readings are listed on the unit Canvas site and will be accessible via a link to the QUT Readings.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the HiQ web pages (CIESJ Tier 1 HSE requirement).
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KK43 Bachelor of Creative Industries
- Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO2, Project - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO2, ULO3, Project - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO1, ULO4, Case Study Workbook, Project - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO2 - Embody social and ethical responsibilities and exhibit well-developed judgement with resilience, integrity, curiosity and responsibility.
Relates to: ULO1, Case Study Workbook