KKB185 Creative Enterprise Studio 1


To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.


Unit Outline: Semester 2 2024, Kelvin Grove, Internal

Unit code:KKB185
Credit points:12
Equivalent:KKB102, KKD102, KYB101, DYB101
Coordinator:Ruari Elkington | ruari.elkington@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

In Studio 1, students develop both enterprise skills and collaborative foundational design thinking skills to better understand the problem space for unique industry or community-based problems. As such, the unit responds to opportunity identification and value creation aligned to industry and/or community-based real world needs. Whilst the value of disciplinary expertise remains constant in this changing world, many problems facing organisations and societies naturally span disciplines. Collaboration and inquiry into these real world problems require a breadth of knowledge and skills in ways that demand and reward curiosity and innovation.

Being the first of three Creative Enterprise Studio units, your ability to respond to complex and unique real world problems is strengthened by learning to think and act in diverse ways and draw upon perspectives, methods and insights garnered from the multiplicity of disciplines in your unit cohort.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Analyse and evaluate multi-faceted creative solutions and responses to diverse stakeholders and social agendas for opportunity identification and value creation.
  2. Apply collaborative foundational design thinking skills to develop conceptual design responses for complex and unique industry and/or community-based problems.
  3. Use creative technical skills to develop a response to a defined project proposal.
  4. Apply oral, written and visual communication skills in the presentation of a collaborative project response.

Content

This unit may include content such as:

  • creative enterprise concepts, features, and principles
  • design thinking skills
  • opportunity identification and value creation
  • introductory creative opportunity identification, and stakeholder relationship management
  • oral communication and project pitching skills
  • principles and practices of teamwork, collaboration, collaborative creativity and enterprise
  • introductory professional conflict resolution skills.

Learning Approaches

The approach to learning and teaching fosters collaboration and inquiry into real world problems, encouraging curiosity and innovation. Critical design thinking skills will be attained through a series of modularised components, whilst face-to-face or online collaborative experiences will develop your boundary crossing competences including teamwork, collaboration and networking skills, and critical thinking skills.

Opportunities for you to engage with other disciplinary contexts and perspectives allow you to explore the significance and transferability of your foundational professional knowledge, the assumptions and limitations of your knowledge, and the ways in which real world problems and issues challenge your knowledge.

Feedback on Learning and Assessment

You will receive feedback that helps you improve your learning as the unit progresses. This may be formally or informally, and may be in some or all of the following ways:

  • through a range of individual and collaborative formative exercises
  • consultation with tutors about concepts and problems as you complete class activities and prepare assessments
  • peer-to-peer exchanges and as you undertake group projects
  • communications to all students via the unit Canvas website
  • individually, on assessment grading forms.

Assessment

Overview

Assessment for this unit involves both formative (for feedback) and summative (for grading) components, individual response and reflection tasks and a team project and presentation. The grading schema of Satisfactory/Unsatisfactory is used in Creative Enterprise Studio 1. This unit is assessed by two summative items. You must meet or exceed the required standards for each assessment item to pass KKB185.

Unit Grading Scheme

S (Satisfactory) / U (Unsatisfactory)

Assessment Tasks

Assessment: Case Study

Individually you will research and critically evaluate a creative industries project in terms of creative entrepreneurship principles and concepts.

This is an assignment for the purposes of an extension.

Weight: 0
Individual/Group: Individual
Due (indicative): Mid-Semester
Related Unit learning outcomes: 1

Assessment: Project

As a collaborative team you will present your project outcomes in response to an industry and/or community based brief. Working in a group you will produce a proposal that succinctly captures the opportunity identification, value creation and early stage viability for your project. The group will document the design process and publish all supporting materials with the proposal. Alongside this, as an individual you will create a 'values-map' in regards to your abilities and strengths, personal strategies for forming value-based partnerships, and personal and professional activities that will inform your future journey.

Only the submission piece (and not the presentation) is an assignment for the purposes of an extension. 

Weight: 0
Individual/Group: Individual and group
Due (indicative): Late Semester
Related Unit learning outcomes: 1, 2, 3, 4

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students and staff who access campus buildings and facilities are required to complete the Tier 1 CIF General Health and Safety Induction. This must be completed online.

Resources

There is no set text for this unit. Required readings are listed on the unit Canvas site and will be accessible via a link to the QUT Readings.

Resource Materials

Other

To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required. 

Risk Assessment Statement

For risks associated with using campus buildings or facilities, refer to the Tier 1 CIF General Health and Safety Induction.

Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury. 

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

KK43 Bachelor of Creative Industries

  1. Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
    Relates to: ULO1
  2. Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
    Relates to: ULO1
  3. Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
    Relates to: ULO3
  4. Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
    Relates to: ULO4
  5. Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
    Relates to: ULO2