IGB301 Capstone Project (Game Development)


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Unit Outline: Semester 2 2024, Gardens Point, Internal

Unit code:IGB301
Credit points:12
Pre-requisite:IGB300
Anti-requisite:INB380
Coordinator:Cody Phillips | cody.phillips@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

The Capstone Project units within the BGIE (IGB300 and IGB301) allow you to extend your professional skills by taking a substantial game development project from concept to prototype. These units will extend your discipline knowledge and skill, while further developing your professional practice. In IGB301 Capstone Project (Game Development) you are expected to implement, evaluate and publish a working game prototype based on an existing game design (i.e. produced in the pre-requisite unit IGB300).

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Demonstrate knowledge of professional standards as part of the game development process
  2. Develop and evaluate your game through the application of critical, interpretive and reflective practice
  3. Draw appropriate conclusions based on player experience data and models
  4. Demonstrate effective and ethical project management
  5. Demonstrate professional communication to manage interactions within teams, and with industry representatives.

Content

The content covered includes:
1) Technical game development activities
2) Agile project management to manage the project, and to communicate progress to stakeholders
3) Methods for professional communication related to all facets of game development, including market analysis and the business case
4) Active problem solving to address design challenges, technical development issues and outcomes from play testing

Learning Approaches

You will be working within a team as part of a simulation of an authentic project. This unit is a continuation of IGB300 and as such you will be further developing design ideas and prototypes produced in that unit. Learning will be largely project-based, facilitated through weekly team meetings and presentations to the academic supervisory team, your peers and industry professionals. Teams will be involved in interim presentations and critiques that are focussed on evolving and improving game development.

Practical sessions in the Games Lab will provide technical support for the project. There will be formal sessions (e.g., lectures, keynote speakers) at key points during the semester. During the semester you will also be expected to engage in independent team-based activities. Where appropriate, projects will be situated at a real site / based on a real context necessitating stakeholder visits and/or meetings.

Feedback on Learning and Assessment

Advice and assistance will be provided by the teaching staff during weekly team meetings.
You will receive formative feedback on your progress in this unit during these sessions and through work-in-progress presentations.
Guidelines and objectives will be provided for each piece of assessment to help you assess your progress.
Written feedback will be provided on items of assessment.
Consultation times, allowing individual contact between staff and students will be specified.

Assessment

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Project (applied)

Project Process
This element is assessed by team submission of work throughout the semester such as: Team compact, Project Management Documentation, Project Management Tool usage, a Project Plan, a plan for Information and Operational Security, Usability Testing results and response, oral communication and presentation and response to critique. Assessment will include a personal reflection on your ethical behaviour and your observations of interpersonal relationships.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 40
Individual/Group: Individual and group
Due (indicative): End of semester
Related Unit learning outcomes: 1, 3, 4, 5

Assessment: Project (applied)

This is the final game executable, professional pitch, game documentation, and submission to an external game competition, publication or equivalent.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 60
Individual/Group: Individual and group
Due (indicative): End of semester
Related Unit learning outcomes: 1, 2, 3

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Resources

Resources will be made available via Blackboard throughout the semester.

Risk Assessment Statement

There is minimal health and safety risk in this unit. It is your responsibility to familiarise yourself with the Health and Safety policies and procedures applicable within campus areas and laboratories.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

IN05 Bachelor of Games and Interactive Environments

  1. Demonstrate broad knowledge of games and interactive environments principles and theory, with an in-depth knowledge of one games-related discipline.
    Relates to: ULO1, Project (applied), Project (applied)
  2. Apply creativity, critical thinking and problem-solving skills to generate solutions to design challenges.
    Relates to: ULO2, Project (applied)
  3. Create engaging and meaningful games experiences for specific target audiences in partnership with diverse industry and community stakeholders using industry-relevant software and technologies..
    Relates to: ULO3, Project (applied), Project (applied)
  4. Communicate complex concepts at all stages of the development cycle to specialist and non-specialist audiences in written, oral and interactive visual formats.
    Relates to: ULO5, Project (applied), Project (applied)
  5. Critically reflect on social, ethical, cultural, legal and accessibility issues in the context of games and interactive environments, including as they relate to First Nations Australians.
    Relates to: ULO4, Project (applied)