IFN692 Interaction Design for Emerging Technologies


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Unit Outline: Semester 2 2025, Gardens Point, Internal

Unit code:IFN692
Credit points:12
Pre-requisite:IFN637 or IFN591 or IFQ591 or IGB283 or IFN556 or IFQ556
Coordinators:Alessandro Soro | alessandro.soro@qut.edu.au
Kellie Vella | kellie.vella@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

In IFN692 you will learn how to use Interaction Design to imagine, prototype, evaluate, and critique future and emerging technologies such as the Internet of Things, Augmented and Virtual Reality, Artificial Intelligence, Machine Learning, and Social Robotics. Interaction Design and User Centred methods allow to look beyond the new technologies, to the new experiences, business practices, and forms of social interactions that these technologies will make possible, which is key to leading design innovation. IFN692 builds on the methods and principles encountered in IFN637 - Understanding the User Experience - and will add tools, methods, knowledge and critical skills that you will apply in the context of a design project, from exploring the social and cultural context of the design intervention, to envisioning possible futures for, with, and by users, up to prototyping and testing the interaction with emerging technologies in a realistic setting.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Apply design thinking and interaction design methods to imagine, prototype, evaluate, and critique emerging technologies
  2. Analyse the social, cultural, and political context of an interaction design project.
  3. Create a variety of low - high fidelity prototypes of an emerging technology to address a problem or opportunity.
  4. Evaluate use of created prototypes to address the problem or opportunity.
  5. Present your design project to an audience of peers to scaffold a critical conversation about the proposed technology.
  6. Write an illustrated report to communicate your design and findings to a professional audience.

Content

Interaction Design methods, theories, and techniques. Rapid prototyping and use of prototypes in interaction design to imagine, test, and critique emerging technologies. Approaches to design and research with communities, including Aboriginal and Torres Strait Islander People. Methods and theories to uncover the social, cultural and political context of a design intervention.

Learning Approaches

In this unit you will learn by engaging with lecture material and workshop activities, as well as hands on activities aimed at exploring, imagining, building and testing in use prototypes of emerging technologies.


The lecture material will provide the necessary theoretical background to enable thinking critically about the possibilities and challenges offered by emerging technologies.


The workshops will allow to practice the tools and methods of interaction design in the context of a design project.


The unit staff will further be providing expert advice on the practical aspects of prototyping interactive technologies.

Feedback on Learning and Assessment

You will gain feedback in this unit through discussing your design project with peers and academics in class. You will receive written feedback on your assessment submissions, and will be able to have private consultations with the teaching staff at any point during the semester to discuss your progress (arrange an appointment).

Assessment

Overview

The assessment in this unit is design to provide you with an understanding of how the theory and practice of interaction design interplay to imagine new technologies, create prototypes that users can test, and to critique the future experiences that these technologies enable.


The assessment is based on an individual design project. After the initial introductory lectures you will be asked to choose one emerging  technology that captures your interest (e.g. Internet of Things, Virtual Reality) and to explore possible future uses of this technology in an assigned context. You will decide on one of the following approaches: whether you want to prototype a new tool, to envision new futures enabled by emerging technologies, to evaluate a particular existing design with users, or to use a design as a critical tool, to challenge taken for granted ideas. 


During the project you will maintain a (paper based) design journal (assessment item 1) to capture all your ideas and reflections. The journal will be your sketchpad for in class discussions and other practical activities. You are encouraged to show it to peers, and even to invite fellow students to sketch or add their feedback to your journal. You will show your journal to the teaching team at least twice during the semester, for feedback and marking. 


You will submit a proposal (assessment item 2) that discusses your design ideas and you will decide on what approach (envisioning, prototyping, evaluating, critiquing) you want to adopt for the rest of the semester. The proposal reflects the phase of convergence of any design project, in which the many design ideas generated are narrowed down to one approach, that will guide the rest of the project. The proposal will be marked based on the soundness of the reflections and rationale presented.


Finally, you will present your final project to the class and teaching team. Depending on the approach chosen this may be a demonstration of a functioning prototype, or a formal presentation of the ideas, findings, or critique (assessment item 3). Your presentation will end in a short discussion and question time in which you will receive feedback from fellow students and teaching team.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Design Journal

You will keep a paper journal of your design ideas, notes, graphs, mind maps, sketches, 2D and 3D hand drawn models, minutes of meetings and notes from interviews, observations, or other activities.

Your journal will document and inform your critique and design, as well as guide and document the evolution of you prototype and its evaluation.You are expected to fill up with notes and sketches an A5-sized (20x15cm) 200-pages journal. You must provide evidence of constant contributions to the journal throughout semester.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 30
Individual/Group: Individual
Due (indicative): Week 5 and Week 13
Related Unit learning outcomes: 1, 3

Assessment: Design Proposal

You will present your proposal in a written report due halfway through the semester. The proposal summarises the design context, main stakeholders, goals, and main ideas, and elects a plan for either implementing a prototype, testing an existing technology, or developing a design critique. The proposal will include enough literature, background and references to the design journal (Assessment 1) to support a critical reflection on the social, cultural, and political factors that are at play in the design of the proposed technology.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 30
Length: 2500 word proposal
Individual/Group: Individual
Due (indicative): Week 5
Related Unit learning outcomes: 2

Assessment: Final Presentation

You will present your final project to an audience of peers. Depending of the approach you decided to adopt this may be a short demonstration of how your design works/is supposed to work, or a presentation of your findings, ideas, or reflections. Your presentation will cover on the main aspect that inspired the design, its context of use (social and cultural), the main critical issue emerged during the design or its evaluation, and the methods and techniques used to create and evaluate the prototype.

Preparing the assessment is expected to require 4 weeks. Presentations will happen in the context of a 2 hour session. Participating in the whole session and question time is mandatory. 

Weight: 40
Length: 10 minutes individual presentation (5 min delivery + 5 min question and answer).
Individual/Group: Individual
Due (indicative): Week 13
Related Unit learning outcomes: 3, 4, 5, 6

Academic Integrity

Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.

The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

Recommended: induction and access to SEF Launchpad

Costs

Paper sketchbook for the Design Journal (recommended: A5 size, 200 pages)

Resources

This unit makes use of a variety of books, readings and software, the details of which are provided below. 

Resource Materials

Prescribed text(s)

Buxton, W. (2007). Sketching user experiences getting the design right and the right design. Amsterdam - Elsevier/Morgan Kaufmann.

 

Greenberg, S., Carpendale, S., Marquardt, N., & Buxton, W. (2012). Sketching user experiences – The Workbook. Amsterdam - Elsevier/Morgan Kaufmann.

Software

Access to 3D/2D modelling software to prepare designs for digital fabrication in the Launchpad is provided at suitable lab spaces.

Other

Recommended readings by the teaching team throughout semester with specific reference to individual projects.

Risk Assessment Statement

Some activities in this unit involve ethical issues that are covered in a unit-wide ethics application. Students are required to understand the ethical implications and submit a research plan (not assessed, but due for approval by the unit coordinator) before starting any form of data collection, including passive observations in public spaces. Ethical aspects are discussed explicitly in a lecture early in the semester as part of the unit-wide ethics application requirements. 

There are health and safety consideration for accessing lab spaces such as SEF Launchpad. These are considered in the context of the induction to the spaces (general lab induction and SEF Launchpad induction).

There are no other identified risks involved in this unit.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

IN20 Master of Information Technology

  1. Demonstrate advanced specialist IT knowledge in at least one information technology discipline.
    Relates to: ULO1, Design Journal
  2. Critically analyse complex IT problems and opportunities and use creativity and problem-solving skills to generate innovative and novel solutions that are convincingly justified.
    Relates to: ULO1, ULO4, ULO6, Design Journal, Final Presentation
  3. Integrate advanced, industry-best practice, IT methods, tools and techniques to develop and implement complex IT systems, processes and/or software.
    Relates to: ULO3, Design Journal, Final Presentation
  4. Communicate effectively in IT professional and scholarly contexts to specialist and non-specialist audiences using written, visual and oral formats.
    Relates to: ULO5, ULO6, Final Presentation
  5. Create positive change through critically reflecting upon and actioning responses to the social, cultural, ethical, sustainability, legal and accessibility issues in the IT field, including how they relate to First Nations Australians and diverse populations.
    Relates to: ULO2, Design Proposal