IFN637 Human-Centred Design of IT Systems
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | IFN637 |
---|---|
Prerequisite(s): | IFN585 or ((IFN552 or IFQ552) and (IFN558 or IFQ558)) or admission to IN17 |
Equivalent(s): | IFN591, IFQ591 |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
|
CSP student contribution | $1,164 |
Domestic tuition unit fee | $3,816 |
International unit fee | $5,352 |
Unit Outline: Semester 1 2025, Gardens Point, Internal
Unit code: | IFN637 |
---|---|
Credit points: | 12 |
Pre-requisite: | IFN585 or ((IFN552 or IFQ552) and (IFN558 or IFQ558)) or admission to IN17 |
Equivalent: | IFN591 or IFQ591 |
Coordinator: | Bernd Ploderer | b.ploderer@qut.edu.au |
Overview
Human-centred design is an approach to developing interactive technology that puts the people we are designing for at the heart of the process. in this unit, you will learn human-centred design by working collaboratively with end users and organisations to understand their needs and contexts, define the problem, develop technology ideas and prototypes, and evaluate them. This process is widely recognised as a key success factor for interactive technologies that shape how we live, work, socialise, learn, play, and manage our wellbeing. understanding how to design technologies in a human-centred way will give you an edge in the marketplace for jobs as User Experience professional, IT Developer or Interaction Designer.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply established human-centred design methods to prepare a research proposal for studying people and technologies in an industry-relevant real-world context.
- Conduct research by collaborating with end users and peers and critically analyse the data to define the design problem.
- Research and apply established design methods and theories to create an interactive prototype and evaluate it in collaboration with end users.
- Conduct human-centred design in an ethical and transparent manner.
- Interpret and transmit knowledge, skills, and ideas to specialist and non-specialist audiences through presentations, reports, and prototypes.
Content
Human-centred design methods and theories are used to study user needs, create a design brief, generate ideas, develop an interactive technology prototype, and evaluate it in a particular context.
You will learn:
- Principles of human-centred design, such as participation, iteration, and cultural considerations including First Nations People's of Australia considerations.
- Design methods, like interviews, card sorting, cultural probes, usability evaluation.
- Design specifications, like personas and journey maps.
- Design theories, like user experience frameworks, affordances.
- Ideation techniques, low-fidelity and high-fidelity prototyping.
- Ethical principles and conduct, such as informed consent, voluntary participation, and the right to privacy.
- Engaging effectively with an industry partner and importance of confidentiality.
Learning Approaches
In this unit you will learn by working on a real-world human-centred design project with an industry partner. Your industry partner will meet with you to provide you with a design brief, where you will be able to ask questions about the client's requirements. Your learning will be supported by weekly lectures and workshops. Lectures will cover the necessary background on theories of human behaviour and experience, user interface concepts, and design and research methods. During workshops, you will work hands-on to engage and design with end users. Workshops will involve exercises to practice skills like interviewing, usability testing, and journey mapping, and you will learn how to apply these skills to your design project.
You can expect to spend between 10 - 15 hours per week on average involved in preparing for and attending all scheduled classes, completing assessment tasks, and undertaking your own independent study to consolidate your learning.
Unit staff provide a learning environment designed to maximise your learning experience. In order to realise your full potential, it is strongly recommended that you actively participate in all the learning activities offered in this unit.
Feedback on Learning and Assessment
You will have a range of opportunities to receive feedback on your learning and progress in this unit including formative in-class individual or whole-of-class feedback on your work by tutors and peers, as well as individual feedback on assessment tasks via a rubric and written feedback. Individual consultations with your tutor can be arranged at a mutually convenient time.
Assessment
Overview
The assessment in this unit requires you to work in teams and is based on a 3-part human-centred design project informed by a real-world partner.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: User Research Proposal
You will be provided with a design brief by an industry partner and will prepare a user research proposal for the client. The proposal will contain a research plan, research instruments (e.g., interview guide, diary instructions), and ethics documents (participant information sheet, consent form). The proposal will be presented during the workshop.
The late submission period does not apply and no assignment extensions are available.
Assessment: User Research Report
The aim of this assessment is to conduct research with people in a real-world context and to define their needs and a problem-opportunity space. This assessment is based on the proposal presented in Assessment 1. Assessment 2 is presented through a report that describes the background (for example, a persona and a journey map), a design brief, and detailed appendices. This report will be prepared and shared with the industry partner.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: Prototype Design and Evaluation
The aim of this assessment is to develop and evaluate an interactive technology prototype. the design specifications presented in Assessment 2 are used as a starting point to generate a range of design ideas and sketches, which will be refined into an interactive prototype (for example, a paper prototype, a wireframe, or a high-fidelity prototype). The prototype will be tested with intended users to see what works and if it meets their needs. The design ideas, interaction with the prototype, and user feedback will be presented through a 6–9-minute video. The prototype will be shared with the industry partner.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Costs
There are no out of ordinary costs associated with the study of this unit.
Resources
There is no required textbook in tis unit. All learning materials will be provided via the Canvas site. This unit utilises a range of different software, which is available in computer laboratories or is freely available.
Resource Materials
Recommended text(s)
Links to human-computer interaction and design articles will be provided via the Canvas site.
Software
Links to free wireframing and video editing software will be provided via the Canvas site.
Risk Assessment Statement
This unit involves research with people to design and evaluate digital technology through methods like interviews, observation, and diary research. This research will be covered by a unit level ethics application to protect study participants and students. Students are required to complete human research ethics training in class and to prepare a research proposal, consent forms, and information sheets before starting data collection.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.EN72 Master of Advanced Robotics and Artificial Intelligence
- Demonstrate and apply advanced and specialist discipline knowledge, concepts and practices in Advanced Robotics and AI and Data Analytics domains
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Critically analyse, evaluate and apply appropriate methods to problems to achieve research-informed solutions in Advanced Robotics and AI and Data Analytics domains
Relates to: User Research Proposal, Prototype Design and Evaluation - Apply systematic approaches to plan, design, execute and manage projects in Advanced Robotics and AI and Data Analytics domains
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Communicate complex information effectively and succinctly in oral and written form for diverse purposes and audiences
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Work independently and collaboratively demonstrating ethical and socially responsible practice
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Demonstrate an ability to research and apply established theories and plan and execute a substantial research-based project, cultivating an attitude of engineering innovation
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation
IN17 Graduate Certificate in Communication for Information Technology
- Demonstrate an advanced knowledge of information technology disciplines.
Relates to: ULO1, User Research Proposal - Critically analyse complex IT problems and opportunities and use creativity and problem-solving skills to generate solutions.
Relates to: ULO2, User Research Proposal, User Research Report - Employ industry-best practice, IT methods, tools and techniques to develop and implement IT systems, processes and/or software.
Relates to: ULO3, Prototype Design and Evaluation - Work effectively in both self-directed and collaborative contexts.
Relates to: ULO2, ULO3, User Research Report, Prototype Design and Evaluation - Communicate effectively in IT professional contexts using written, visual and oral formats.
Relates to: ULO5, User Research Proposal, User Research Report, Prototype Design and Evaluation - Critically reflect on the social, cultural, ethical and diversity issues related to the IT field.
Relates to: ULO4, User Research Proposal, User Research Report, Prototype Design and Evaluation
IN20 Master of Information Technology
- Demonstrate advanced specialist IT knowledge in at least one information technology discipline.
Relates to: ULO1, User Research Proposal - Critically analyse complex IT problems and opportunities and use creativity and problem-solving skills to generate innovative and novel solutions that are convincingly justified.
Relates to: ULO2, User Research Report - Integrate advanced, industry-best practice, IT methods, tools and techniques to develop and implement complex IT systems, processes and/or software.
Relates to: ULO3, Prototype Design and Evaluation - Demonstrate knowledge of IT research principles and methods and their application to IT focused, real-world scholarly or professional projects.
Relates to: ULO1, ULO2, ULO3, User Research Proposal, User Research Report, Prototype Design and Evaluation - Employ leadership and initiative in both self-directed and collaborative contexts to create value for others.
Relates to: ULO2, ULO3, User Research Report, Prototype Design and Evaluation - Communicate effectively in IT professional and scholarly contexts to specialist and non-specialist audiences using written, visual and oral formats.
Relates to: ULO5, User Research Proposal, User Research Report, Prototype Design and Evaluation - Demonstrate business acumen and well-developed values, attitudes, behaviours and judgement in professional contexts.
Relates to: ULO4, User Research Proposal, User Research Report, Prototype Design and Evaluation - Create positive change through critically reflecting upon and actioning responses to the social, cultural, ethical, sustainability, legal and accessibility issues in the IT field, including how they relate to First Nations Australians and diverse populations.
Relates to: ULO4, User Research Proposal, User Research Report, Prototype Design and Evaluation
IN28 Master of Artificial Intelligence
- Demonstrate advanced specialist IT knowledge in Artificial Intelligence discipline.
Relates to: User Research Proposal - Critically analyse complex Artificial Intelligence problems and opportunities and use creativity and problem-solving skills to generate innovative and novel solutions that are convincingly justified.
Relates to: User Research Report - Integrate advanced, industry-best practice, Artificial Intelligence methods, tools and techniques to develop and implement complex Artificial Intelligence systems, processes and/or software.
Relates to: Prototype Design and Evaluation - Demonstrate knowledge of Artificial Intelligence research principles and methods and their application to Artificial Intelligence focused, real-world scholarly or professional projects.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Employ leadership and initiative in both self-directed and collaborative contexts to create value for others.
Relates to: User Research Report, Prototype Design and Evaluation - Communicate effectively in Artificial Intelligence professional and scholarly contexts to specialist and non-specialist audiences using written, visual and oral formats.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Demonstrate business acumen and well-developed values, attitudes, behaviours and judgement in professional contexts.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Create positive change through critically reflecting upon and actioning responses to the social, cultural, ethical, sustainability, legal and accessibility issues in the Artificial Intelligence field, including how they relate to First Nations Australians and diverse populations.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation
IN29 Master of Cyber Security
- Demonstrate advanced specialist IT knowledge in Cyber Security discipline.
Relates to: User Research Proposal - Critically analyse complex Cyber Security problems and opportunities and use creativity and problem-solving skills to generate innovative and novel solutions that are convincingly justified.
Relates to: User Research Report - Integrate advanced, industry-best practice, Cyber Security methods, tools and techniques to develop and implement complex Cyber Security systems, processes and/or software.
Relates to: Prototype Design and Evaluation - Demonstrate knowledge of Cyber Security research principles and methods and their application to Cyber Security focused, real-world scholarly or professional projects.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Employ leadership and initiative in both self-directed and collaborative contexts to create value for others.
Relates to: User Research Report, Prototype Design and Evaluation - Communicate effectively in Cyber Security professional and scholarly contexts to specialist and non-specialist audiences using written, visual and oral formats.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Demonstrate business acumen and well-developed values, attitudes, behaviours and judgement in professional contexts.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Create positive change through critically reflecting upon and actioning responses to the social, cultural, ethical, sustainability, legal and accessibility issues in the Cyber Security field, including how they relate to First Nations Australians and diverse populations.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation
Unit Outline: Semester 2 2025, Gardens Point, Internal
Unit code: | IFN637 |
---|---|
Credit points: | 12 |
Pre-requisite: | IFN585 or ((IFN552 or IFQ552) and (IFN558 or IFQ558)) or admission to IN17 |
Equivalent: | IFN591 or IFQ591 |
Coordinator: | Bernd Ploderer | b.ploderer@qut.edu.au |
Overview
Human-centred design is an approach to developing interactive technology that puts the people we are designing for at the heart of the process. in this unit, you will learn human-centred design by working collaboratively with end users and organisations to understand their needs and contexts, define the problem, develop technology ideas and prototypes, and evaluate them. This process is widely recognised as a key success factor for interactive technologies that shape how we live, work, socialise, learn, play, and manage our wellbeing. understanding how to design technologies in a human-centred way will give you an edge in the marketplace for jobs as User Experience professional, IT Developer or Interaction Designer.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply established human-centred design methods to prepare a research proposal for studying people and technologies in an industry-relevant real-world context.
- Conduct research by collaborating with end users and peers and critically analyse the data to define the design problem.
- Research and apply established design methods and theories to create an interactive prototype and evaluate it in collaboration with end users.
- Conduct human-centred design in an ethical and transparent manner.
- Interpret and transmit knowledge, skills, and ideas to specialist and non-specialist audiences through presentations, reports, and prototypes.
Content
Human-centred design methods and theories are used to study user needs, create a design brief, generate ideas, develop an interactive technology prototype, and evaluate it in a particular context.
You will learn:
- Principles of human-centred design, such as participation, iteration, and cultural considerations including First Nations People's of Australia considerations.
- Design methods, like interviews, card sorting, cultural probes, usability evaluation.
- Design specifications, like personas and journey maps.
- Design theories, like user experience frameworks, affordances.
- Ideation techniques, low-fidelity and high-fidelity prototyping.
- Ethical principles and conduct, such as informed consent, voluntary participation, and the right to privacy.
- Engaging effectively with an industry partner and importance of confidentiality.
Learning Approaches
In this unit you will learn by working on a real-world human-centred design project with an industry partner. Your industry partner will meet with you to provide you with a design brief, where you will be able to ask questions about the client's requirements. Your learning will be supported by weekly lectures and workshops. Lectures will cover the necessary background on theories of human behaviour and experience, user interface concepts, and design and research methods. During workshops, you will work hands-on to engage and design with end users. Workshops will involve exercises to practice skills like interviewing, usability testing, and journey mapping, and you will learn how to apply these skills to your design project.
You can expect to spend between 10 - 15 hours per week on average involved in preparing for and attending all scheduled classes, completing assessment tasks, and undertaking your own independent study to consolidate your learning.
Unit staff provide a learning environment designed to maximise your learning experience. In order to realise your full potential, it is strongly recommended that you actively participate in all the learning activities offered in this unit.
Feedback on Learning and Assessment
You will have a range of opportunities to receive feedback on your learning and progress in this unit including formative in-class individual or whole-of-class feedback on your work by tutors and peers, as well as individual feedback on assessment tasks via a rubric and written feedback. Individual consultations with your tutor can be arranged at a mutually convenient time.
Assessment
Overview
The assessment in this unit requires you to work in teams and is based on a 3-part human-centred design project informed by a real-world partner.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: User Research Proposal
You will be provided with a design brief by an industry partner and will prepare a user research proposal for the client. The proposal will contain a research plan, research instruments (e.g., interview guide, diary instructions), and ethics documents (participant information sheet, consent form). The proposal will be presented during the workshop.
The late submission period does not apply and no assignment extensions are available.
Assessment: User Research Report
The aim of this assessment is to conduct research with people in a real-world context and to define their needs and a problem-opportunity space. This assessment is based on the proposal presented in Assessment 1. Assessment 2 is presented through a report that describes the background (for example, a persona and a journey map), a design brief, and detailed appendices. This report will be prepared and shared with the industry partner.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: Prototype Design and Evaluation
The aim of this assessment is to develop and evaluate an interactive technology prototype. the design specifications presented in Assessment 2 are used as a starting point to generate a range of design ideas and sketches, which will be refined into an interactive prototype (for example, a paper prototype, a wireframe, or a high-fidelity prototype). The prototype will be tested with intended users to see what works and if it meets their needs. The design ideas, interaction with the prototype, and user feedback will be presented through a 6–9-minute video. The prototype will be shared with the industry partner.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Costs
There are no out of ordinary costs associated with the study of this unit.
Resources
There is no required textbook in tis unit. All learning materials will be provided via the Canvas site. This unit utilises a range of different software, which is available in computer laboratories or is freely available.
Resource Materials
Recommended text(s)
Links to human-computer interaction and design articles will be provided via the Canvas site.
Software
Links to free wireframing and video editing software will be provided via the Canvas site.
Risk Assessment Statement
This unit involves research with people to design and evaluate digital technology through methods like interviews, observation, and diary research. This research will be covered by a unit level ethics application to protect study participants and students. Students are required to complete human research ethics training in class and to prepare a research proposal, consent forms, and information sheets before starting data collection.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.EN72 Master of Advanced Robotics and Artificial Intelligence
- Demonstrate and apply advanced and specialist discipline knowledge, concepts and practices in Advanced Robotics and AI and Data Analytics domains
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Critically analyse, evaluate and apply appropriate methods to problems to achieve research-informed solutions in Advanced Robotics and AI and Data Analytics domains
Relates to: User Research Proposal, Prototype Design and Evaluation - Apply systematic approaches to plan, design, execute and manage projects in Advanced Robotics and AI and Data Analytics domains
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Communicate complex information effectively and succinctly in oral and written form for diverse purposes and audiences
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Work independently and collaboratively demonstrating ethical and socially responsible practice
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Demonstrate an ability to research and apply established theories and plan and execute a substantial research-based project, cultivating an attitude of engineering innovation
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation
IN17 Graduate Certificate in Communication for Information Technology
- Demonstrate an advanced knowledge of information technology disciplines.
Relates to: ULO1, User Research Proposal - Critically analyse complex IT problems and opportunities and use creativity and problem-solving skills to generate solutions.
Relates to: ULO2, User Research Proposal, User Research Report - Employ industry-best practice, IT methods, tools and techniques to develop and implement IT systems, processes and/or software.
Relates to: ULO3, Prototype Design and Evaluation - Work effectively in both self-directed and collaborative contexts.
Relates to: ULO2, ULO3, User Research Report, Prototype Design and Evaluation - Communicate effectively in IT professional contexts using written, visual and oral formats.
Relates to: ULO5, User Research Proposal, User Research Report, Prototype Design and Evaluation - Critically reflect on the social, cultural, ethical and diversity issues related to the IT field.
Relates to: ULO4, User Research Proposal, User Research Report, Prototype Design and Evaluation
IN20 Master of Information Technology
- Demonstrate advanced specialist IT knowledge in at least one information technology discipline.
Relates to: ULO1, User Research Proposal - Critically analyse complex IT problems and opportunities and use creativity and problem-solving skills to generate innovative and novel solutions that are convincingly justified.
Relates to: ULO2, User Research Report - Integrate advanced, industry-best practice, IT methods, tools and techniques to develop and implement complex IT systems, processes and/or software.
Relates to: ULO3, Prototype Design and Evaluation - Demonstrate knowledge of IT research principles and methods and their application to IT focused, real-world scholarly or professional projects.
Relates to: ULO1, ULO2, ULO3, User Research Proposal, User Research Report, Prototype Design and Evaluation - Employ leadership and initiative in both self-directed and collaborative contexts to create value for others.
Relates to: ULO2, ULO3, User Research Report, Prototype Design and Evaluation - Communicate effectively in IT professional and scholarly contexts to specialist and non-specialist audiences using written, visual and oral formats.
Relates to: ULO5, User Research Proposal, User Research Report, Prototype Design and Evaluation - Demonstrate business acumen and well-developed values, attitudes, behaviours and judgement in professional contexts.
Relates to: ULO4, User Research Proposal, User Research Report, Prototype Design and Evaluation - Create positive change through critically reflecting upon and actioning responses to the social, cultural, ethical, sustainability, legal and accessibility issues in the IT field, including how they relate to First Nations Australians and diverse populations.
Relates to: ULO4, User Research Proposal, User Research Report, Prototype Design and Evaluation
IN28 Master of Artificial Intelligence
- Demonstrate advanced specialist IT knowledge in Artificial Intelligence discipline.
Relates to: User Research Proposal - Critically analyse complex Artificial Intelligence problems and opportunities and use creativity and problem-solving skills to generate innovative and novel solutions that are convincingly justified.
Relates to: User Research Report - Integrate advanced, industry-best practice, Artificial Intelligence methods, tools and techniques to develop and implement complex Artificial Intelligence systems, processes and/or software.
Relates to: Prototype Design and Evaluation - Demonstrate knowledge of Artificial Intelligence research principles and methods and their application to Artificial Intelligence focused, real-world scholarly or professional projects.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Employ leadership and initiative in both self-directed and collaborative contexts to create value for others.
Relates to: User Research Report, Prototype Design and Evaluation - Communicate effectively in Artificial Intelligence professional and scholarly contexts to specialist and non-specialist audiences using written, visual and oral formats.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Demonstrate business acumen and well-developed values, attitudes, behaviours and judgement in professional contexts.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Create positive change through critically reflecting upon and actioning responses to the social, cultural, ethical, sustainability, legal and accessibility issues in the Artificial Intelligence field, including how they relate to First Nations Australians and diverse populations.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation
IN29 Master of Cyber Security
- Demonstrate advanced specialist IT knowledge in Cyber Security discipline.
Relates to: User Research Proposal - Critically analyse complex Cyber Security problems and opportunities and use creativity and problem-solving skills to generate innovative and novel solutions that are convincingly justified.
Relates to: User Research Report - Integrate advanced, industry-best practice, Cyber Security methods, tools and techniques to develop and implement complex Cyber Security systems, processes and/or software.
Relates to: Prototype Design and Evaluation - Demonstrate knowledge of Cyber Security research principles and methods and their application to Cyber Security focused, real-world scholarly or professional projects.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Employ leadership and initiative in both self-directed and collaborative contexts to create value for others.
Relates to: User Research Report, Prototype Design and Evaluation - Communicate effectively in Cyber Security professional and scholarly contexts to specialist and non-specialist audiences using written, visual and oral formats.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Demonstrate business acumen and well-developed values, attitudes, behaviours and judgement in professional contexts.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation - Create positive change through critically reflecting upon and actioning responses to the social, cultural, ethical, sustainability, legal and accessibility issues in the Cyber Security field, including how they relate to First Nations Australians and diverse populations.
Relates to: User Research Proposal, User Research Report, Prototype Design and Evaluation