DYB123 Emerging Design Technology


To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.


Unit Outline: Semester 2 2024, Kelvin Grove, Internal

Unit code:DYB123
Credit points:12
Coordinators:Leo Rezayan | l.rezayan@qut.edu.au
Tim Williams | tim.williams@qut.edu.au
Richard Evans | richard.evans@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

The design industry is rapidly evolving with the introduction of new technologies. This unit introduces you to existing and emerging technology and how it applies to the design process and design outputs. Designers need to be familiar with technology to aid them in the design process as well as being able to create new products, services or experiences that take advantage of existing and emerging technologies. 

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Analyse the design process and how existing and/or emerging technology are used to create design outputs.
  2. Evaluate design constraints and opportunities presented by existing and emerging technology.
  3. Apply the design process, design methods and design technology to collaboratively solve a design problem with consideration for social, ethical and environmental impacts.

Content

This unit will cover an introduction into the design process and the ways in which existing and emerging technologies are utilised in design and design outputs, with consideration for social, ethical and environmental impacts. Existing technologies such as Internet of Things (IoT), Augmented Reality (AR), Virtual reality (VR), Computer Aided Design (CAD), 3D printing etc have become widely adopted in design. Emerging technologies are, by definition, always changing but examples of emerging technologies may include Generative Artificial Intelligence (Gen AI), smart materials, biosensing etc. 

Learning Approaches

This unit engages you in a variety of learning approaches, such as discovery, practical application, self directed learning and peer assisted learning. The unit adopts a blended learning approach with weekly classes based around design activities and key lectures that examine conceptual and theoretical principles and issues in design and technology, with a focus on contemporary case studies that combine to form the learning experience.

In the online mode of this unit, you will learn through engaging online activities, online self-directed learning, and weekly research and readings that are designed to support your learning experience. Throughout the online delivery of this unit, you will receive support from your instructors and peers. You will have access to online resources and materials, and you will be able to communicate with your teaching team and peers via various online platforms. A variety of support materials, including recorded lectures will be published on Canvas to guide you through this unit.

Feedback on Learning and Assessment

Feedback in this unit is provided to you in the following ways: weekly in-class formative feedback based around design activities that is combined with summative written feedback on your assessments, which will directly relate to the assessment criteria.

Assessment

Overview

The assessment will comprise formative (to find out how your work is progressing) and summative assessment (to grade your work against expected outcome).

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Case Study

For this assignment, you will conduct an in-depth case study analysis of what technologies are used in a specific field of design, focused on the current state and potential future developments. This case study should identify significant trends applicable to the chosen design field and future scenarios. Your case study should be based on thorough research and analysis of relevant data and insights with supporting visualisations. 
 
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Weight: 40
Individual/Group: Individual
Due (indicative): Early Semester
Related Unit learning outcomes: 1, 2

Assessment: Design Technology Challenge

In this design challenge, you will work with individuals from different disciplines to solve a design problem, in which you harness the full capabilities of existing and emerging technology. You will collaborate to research, analyse a problem, and use your collective knowledge and experience to create a design solution. The solution must be practical, effective and demonstrate a deep understanding of the problem and the potential users, with consideration for social, ethical and environmental impacts. You will present your solution in a clear and concise manner to stakeholders, highlighting your design process, including a justification for the technologies utilised and your collaborative contributions. 
 
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Weight: 60
Individual/Group: Individual and group
Due (indicative): Late Semester
Related Unit learning outcomes: 1, 2, 3

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online. Additional safety inductions may be required for this unit. 

Further information can be found on the unit Canvas site. 

Resources

There are not set texts for this unit. Please refer to the unit Canvas site

Resource Materials

Recommended text(s)

Liedtka, J., Ogilvie, T., & Brozenske, R. (2019). The designing for growth field book : a step-by-step project guide (Second edition). New York: Columbia Business School Publishing, Columbia University Press.

Other

To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.

Risk Assessment Statement

For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.

Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.

Low-fidelity and high-fidelity prototyping is associated with this unit. Further information can be found on the unit Canvas site.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

DE43 Bachelor of Design

  1. Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
    Relates to: ULO1, Design Technology Challenge
  2. Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
    Relates to: ULO2, Case Study, Design Technology Challenge
  3. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO3, Design Technology Challenge
  4. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO1, ULO3, Design Technology Challenge
  5. Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
    Relates to: ULO3, Design Technology Challenge

DE45 Bachelor of Design - International

  1. Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
    Relates to: ULO1, Design Technology Challenge
  2. Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
    Relates to: ULO2, Case Study, Design Technology Challenge
  3. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO3, Design Technology Challenge
  4. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO1, ULO3, Design Technology Challenge
  5. Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
    Relates to: ULO3, Design Technology Challenge