DXB311 Advanced Interaction Design Project


To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.


Unit Outline: Semester 2 2024, Kelvin Grove, Internal

Unit code:DXB311
Credit points:24
Pre-requisite:Completion of 60 credit points of Interaction units (DXB% units)
Assumed Knowledge:

A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge

Coordinator:Heather McKinnon | h.mckinnon@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

This capstone unit further develops your interaction design skills through the production of a signature project. It focuses on developing your own specialist Interaction Design work which will serve to assist you in defining your professional portfolio and future career pathways. The outcome will also become your major design work to be presented in the final year exhibition. Design for interaction continues to be a transformative and pivotal field of design for contemporary society, encompassing a range of practice from sustainability, usability, and collaboration to the evocative, playful and expressive. New design opportunities and career options continue to emerge and an understanding of future industry practices and an ability to actively engage in these is essential for career success. This subject provides you with the opportunity to explore emerging areas of interaction design through practice-based research, creative focus and a supportive community of learning.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Articulate an original design methodology through design process and demonstrate conceptual and critical thinking in the production and iterative refinement of design work.
  2. Apply an advanced creative understanding of interaction design theories, principles and approaches within a chosen design brief.
  3. Conceptualise, design and execute a self-directed Interaction project in a professional and ethical way.

Content

This capstone unit is uniquely structured around the creation of a major design project, which allows each student to experiment with new approaches to interaction design and develop a unique expression of practice. Throughout the master class series you will be introduced to diverse, emerging areas of interaction design practice – from systems and interactive art through to embodiment and emergence, to innovations connected to new technologies such as tactile, augmented and virtual reality-based works and the design methodologies employed in the realisation of emerging Interaction (IxD) projects. The unique master class series will serve to provide you with an overview of innovative design development across society with an emphasis on key practitioners and future design directions.

In studios you will focus on your own selected area of practice, exploring relevant principles, theories and techniques, developing design concepts and prototypes, and collaborating with peers to critique design work. You will be encouraged to apply iterative design methods in order to develop a project – or projects – from an array of interaction design methods and emerging practices, including areas related to aesthetic practices, playful designing, experiential and experimental practices etc.

Learning Approaches

This capstone studio-based unit allows you to create a design response to a problem space and topic area. The project then forms the focus of studio work and research. Work here is self-directed, though strongly supported by staff and built around studio-driven ideation, experiments, critique and feedback from peers and design practitioners.

The master class series will provide a framing of contemporary practice and theory and will raise pertinent issues to your practice and for consideration in the course of project development. The master class series will also include opportunity for presentations by you which will be situated in-context, enabling feedback and engagement as your work progresses.

Feedback on Learning and Assessment

Feedback in this unit is provided to you in following ways:

  • in-class formative exercises
  • criteria sheets
  • Canvas general comments to cohort group
  • collaborative peer feedback.

Assessment

Overview

This subject consists of three linked assessments, which together will allow you to conceptualise and develop a signature design work that will become a key part of your graduating portfolio.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Project Research Seminar

You will demonstrate an advanced creative understanding of interaction design theories, principles and approaches through research on an IxD topic of interest, the outcomes of which you will present as part of an in-class seminar series. The seminar series will form the foundation for your design proposal for a signature project addressing a specified brief and topic. You will critically engage with the seminar topics in order to reflect on and refine your individual proposal, design methodology, process and creative direction.

Weight: 20
Individual/Group: Individual
Due (indicative): Early Semester
Related Unit learning outcomes: 1, 2

Assessment: Project Proposal and Prototype

You will demonstrate an advanced creative understanding of interaction design theories, principles and approaches through development of a detailed project proposal, which is clearly situated within the field, and which demonstrates your understanding of design principles, methodologies and critical thinking. Your proposal will include evidence of iterative refinement work in progress towards realising it, as well as provide an outline of the key design questions and how you will address them through a design process. You will support your proposal with a demonstrable prototype for your self-directed signature project. This includes the presentation and demonstration of the early prototype to staff and students at the end of semester. The prototype must be supported by a written document, which outlines the design processes, how the prototype addresses the specific brief, and how it innovates within the field of interaction. The proposal and prototype will evidence the execution of a self-directed IxD project in a professional and ethical way.
 
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Weight: 30
Individual/Group: Individual
Due (indicative): Early Semester
Related Unit learning outcomes: 1, 2, 3

Assessment: Design Project Exhibition and Documentation

A final design work will evidence the execution of a self-directed IxD project in a professional and ethical way. The work will be presented in an exhibition context for final assessment. Along with this the rationale and inspiration for the work will be outlined in an accompanying design document. Documentation will demonstrate an advanced creative understanding of interaction design theories, principles and approaches through development of a detailed project proposal, which is clearly situated within the field, and which demonstrates your understanding of design principles, methodologies and critical thinking. Your documentation will include evidence of iterative refinement towards realising it, as well as provide a fully resolved outline of the key design questions and how you addressed them through a design process.
 
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Weight: 50
Individual/Group: Individual
Due (indicative): Late Semester
Related Unit learning outcomes: 1, 2, 3

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.

Resources

A list of resource materials for this subject will be provided on the unit Canvas site.

Resource Materials

Other

To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.

Risk Assessment Statement

For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction. This must be completed online.

Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

DE43 Bachelor of Design

  1. Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
    Relates to: ULO1, ULO2, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  2. Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
    Relates to: ULO1, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  3. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO1, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  4. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO1, ULO2, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  5. Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
    Relates to: ULO2, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  6. Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
    Relates to: ULO1, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  7. Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
    Relates to: ULO2, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  8. Exercise self reflection, resilience, adaptability and self-direction and leverage failure in order to unlock new ideas, approaches, and ways of doing and knowing.
    Relates to: ULO2, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  9. Identify and challenge biases and demonstrate respect for personal and professional integrity, and cultural and social differences.
    Relates to: ULO3, Project Proposal and Prototype, Design Project Exhibition and Documentation
  10. Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
    Relates to: ULO3, Project Proposal and Prototype, Design Project Exhibition and Documentation

DE45 Bachelor of Design - International

  1. Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
    Relates to: ULO1, ULO2, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  2. Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
    Relates to: ULO1, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  3. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO1, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  4. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO1, ULO2, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  5. Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
    Relates to: ULO2, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  6. Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
    Relates to: ULO1, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  7. Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
    Relates to: ULO2, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  8. Exercise self reflection, resilience, adaptability and self-direction and leverage failure in order to unlock new ideas, approaches, and ways of doing and knowing.
    Relates to: ULO2, ULO3, Project Research Seminar, Project Proposal and Prototype, Design Project Exhibition and Documentation
  9. Identify and challenge biases and demonstrate respect for personal and professional integrity, and cultural and social differences.
    Relates to: ULO3, Project Proposal and Prototype, Design Project Exhibition and Documentation
  10. Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
    Relates to: ULO3, Project Proposal and Prototype, Design Project Exhibition and Documentation