DXB212 Tangible Interaction Design
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
| Unit code: | DXB212 |
|---|---|
| Prerequisite(s): | DXB211 or IFB104 |
| Assumed Knowledge: | A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge |
| Credit points: | 12 |
| Timetable | Details in HiQ, if available |
| Availabilities |
|
| CSP student contribution | $1,192 |
| Pre-2021 CSP student contribution | $1,020 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
| Domestic tuition unit fee | $4,704 |
| International unit fee | $4,944 |
Unit Outline: Semester 2 2026, Kelvin Grove, Internal
| Unit code: | DXB212 |
|---|---|
| Credit points: | 12 |
| Pre-requisite: | DXB211 or IFB104 |
| Assumed Knowledge: | A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge |
| Coordinator: | Rich Evans | richard.evans@qut.edu.au |
Overview
This unit provides an in-depth exploration of tangible interaction design through the creation of an advanced prototyping project. It integrates theoretical frameworks with hands-on practice, focusing on the design of computational and interactive prototypes that engage users through tangible and embodied interaction. You will develop proficiency in rapid prototyping techniques, producing both low-fidelity and high-fidelity prototypes, using a variety of design and fabrication methods.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply theoretical and technical design-related knowledge of the field of tangible interaction design in relation to implications for design concept development for specific design contexts.
- Utilise prototyping techniques and technologies to implement and refine evaluate design prototypes.
- Independently develop and manage a self-directed line of enquiry through a tangible interaction design research process to investigate a specific question or context.
Content
This unit focuses on content related to the design and realisation of tangible interaction design, through design methods and design fabrication processes. You will learn how to develop abstract concepts in combination with the practical skills and techniques required to design and build physical prototypes (low-fidelity and high-fidelity) to specific technical requirements that are aligned with design industry practices.
Learning Approaches
This unit takes a practical, hands-on approach to learning the theory and design methods underpinning tangible interaction design. You will engage with a range of lecture materials, supported by selected readings and case studies, designed to complement your in-class prototyping activities. Throughout the unit, you will receive feedback and guidance from teaching staff to support your design development.
Feedback on Learning and Assessment
- Canvas criteria sheets
- Canvas general comments
- Peer and tutor feedback
You will engage in critique sessions where you, your peers, and academic staff will discuss issues arising in the design and development of your prototypes. You will also be required to attend progress reviews with teaching staff. These reviews will require you to present your progress towards the summative assessment items, and will provide you with an avenue for dialogue with teaching staff and feedback on your work.
Assessment
Overview
Assessment in this unit focuses on the completion of a single design project, and is assessed at two stages.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Design Research Proposal
You will research the field of interaction design to develop a design proposal for a tangible interaction prototype around a defined brief. You must present an annotated infographic, supported by design research, and a low-fidelity, physical prototype, which embodies the proposal in a tangible form.
The late submission period does not apply, and no assignment extensions are available.
Assessment: Tangible Prototype Project
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Costs
Design Studio materials and resources for artefact creation for assessment items.
Resources
A full list of resources / materials for this unit will be provided on the Canvas site.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
- For general security, safety and wellbeing, students should review HiQ Safety and security
- Access to KG, Z10 or GP, J Block workshops requires completion of a Workshops safety induction
- Access to studios requires completion of a KG studios induction
- Student projects that may involve medium or high risk, or off campus projects, require a formal risk assessment.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Further information can be found on the unit Canvas site.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.DE43 Bachelor of Design
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Design Research Proposal - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Prototype Project - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Tangible Prototype Project - Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
Relates to: ULO3, Tangible Prototype Project
DE45 Bachelor of Design - International
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Design Research Proposal - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Prototype Project - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Tangible Prototype Project - Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
Relates to: ULO3, Tangible Prototype Project
KK43 Bachelor of Creative Industries
- Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
Relates to: ULO1, Design Research Proposal - Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Prototype Project - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO3, Tangible Prototype Project - Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
Relates to: ULO3, Tangible Prototype Project
Unit Outline: Semester 2 2026, Online
| Unit code: | DXB212 |
|---|---|
| Credit points: | 12 |
| Pre-requisite: | DXB211 or IFB104 |
| Assumed Knowledge: | A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge |
Overview
This unit provides an in-depth exploration of tangible interaction design through the creation of an advanced prototyping project. It integrates theoretical frameworks with hands-on practice, focusing on the design of computational and interactive prototypes that engage users through tangible and embodied interaction. You will develop proficiency in rapid prototyping techniques, producing both low-fidelity and high-fidelity prototypes, using a variety of design and fabrication methods.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply theoretical and technical design-related knowledge of the field of tangible interaction design in relation to implications for design concept development for specific design contexts.
- Utilise prototyping techniques and technologies to implement and refine evaluate design prototypes.
- Independently develop and manage a self-directed line of enquiry through a tangible interaction design research process to investigate a specific question or context.
Content
This unit focuses on content related to the design and realisation of tangible interaction design, through design methods and design fabrication processes. You will learn how to develop abstract concepts in combination with the practical skills and techniques required to design and build physical prototypes (low-fidelity and high-fidelity) to specific technical requirements that are aligned with design industry practices.
Learning Approaches
This unit takes a practical, hands-on approach to learning the theory and design methods underpinning tangible interaction design. You will engage with a range of lecture materials, supported by selected readings and case studies, designed to complement your in-class prototyping activities. Throughout the unit, you will receive feedback and guidance from teaching staff to support your design development.
Feedback on Learning and Assessment
- Canvas criteria sheets
- Canvas general comments
- Peer and tutor feedback
You will engage in critique sessions where you, your peers, and academic staff will discuss issues arising in the design and development of your prototypes. You will also be required to attend progress reviews with teaching staff. These reviews will require you to present your progress towards the summative assessment items, and will provide you with an avenue for dialogue with teaching staff and feedback on your work.
Assessment
Overview
Assessment in this unit focuses on the completion of a single design project, and is assessed at two stages.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Design Research Proposal
You will research the field of interaction design to develop a design proposal for a tangible interaction prototype around a defined brief. You must present an annotated infographic, supported by design research, and a low-fidelity, physical prototype, which embodies the proposal in a tangible form.
The late submission period does not apply, and no assignment extensions are available.
Assessment: Tangible Prototype Project
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Costs
Design Studio materials and resources for artefact creation for assessment items.
Resources
A full list of resources / materials for this unit will be provided on the Canvas site.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
- For general security, safety and wellbeing, students should review HiQ Safety and security
- Access to KG, Z10 or GP, J Block workshops requires completion of a Workshops safety induction
- Access to studios requires completion of a KG studios induction
- Student projects that may involve medium or high risk, or off campus projects, require a formal risk assessment.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Further information can be found on the unit Canvas site.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.DE43 Bachelor of Design
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Design Research Proposal - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Prototype Project - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Tangible Prototype Project - Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
Relates to: ULO3, Tangible Prototype Project
DE45 Bachelor of Design - International
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Design Research Proposal - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Prototype Project - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Tangible Prototype Project - Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
Relates to: ULO3, Tangible Prototype Project
KK43 Bachelor of Creative Industries
- Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
Relates to: ULO1, Design Research Proposal - Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Prototype Project - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO2, Design Research Proposal, Tangible Prototype Project - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO3, Tangible Prototype Project - Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
Relates to: ULO3, Tangible Prototype Project