DXB212 Tangible Media
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | DXB212 |
---|---|
Prerequisite(s): | DXB211 or DXB303 |
Equivalent(s): | DXB501, KIB314 |
Assumed Knowledge: | A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
|
CSP student contribution | $1,164 |
Pre-2021 CSP student contribution | $996 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
Domestic tuition unit fee | $4,356 |
International unit fee | $4,668 |
Unit Outline: Semester 2 2025, Kelvin Grove, Internal
Unit code: | DXB212 |
---|---|
Credit points: | 12 |
Pre-requisite: | DXB211 or DXB303 |
Equivalent: | DXB501, KIB314 |
Assumed Knowledge: | A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge |
Coordinator: | Richard Evans | richard.evans@qut.edu.au |
Overview
This unit provides in-depth knowledge of tangible media through the production of an advanced tangible media design project. The design and production of computational and interactive media forms requires theoretical knowledge and an understanding of the processes that underpin the tangible as well as the embodied ways in which people interact with such systems. This unit builds upon previous interaction design studies and extends these studies into the field of tangible media.
Learning Outcomes
On successful completion of this unit you will be able to:
- Adapt theoretical and technical design-related knowledge of the field of tangible media in relation to implications for design concept development for specific design contexts.
- Utilise prototyping techniques and technologies to implement and refine evaluate design prototypes.
- Independently develop and manage a self-directed line of enquiry through a tangible media design research process to investigate a specific question or context.
Content
This studio based unit focuses on content related to the design and realisation of tangible media projects, including associated design and production methodologies. Practical skills and techniques addressed will be based on the specifics and requirements of your design project, and will build upon and extend the material covered in the prerequisite sequence of units. You will be guided through abstract and artistic concepts of tangible interaction and supported through to developing refined purposeful expressions of tangible media aligned to contemporary commentary.
Learning Approaches
The unit will consist of design studio, lectures, practicals and discussions. The focus is on problem-based learning and design-by-making in the design studio setting where your work will be supported by lectures, and individual and group design round-table discussions. During the semester you will be required to present your work for discussion in a group situation where you will have an opportunity to explain your design and receive feedback from your peers and staff. Therefore, a key component is the studio opportunity for you to interact with staff and peers collaboratively and engage with processes of design. Your active participation in studio will develop your sense of personal responsibility and professionalism essential for success as a designer. You are also expected to pursue your own line of inquiry outside formal sessions.
In the online mode of this unit, you will learn through engaging in a variety of online activities, online self-directed learning, and weekly research and readings that are designed to support your learning experience. The recorded lectures will examine conceptual and theoretical principles and issues across a variety of design areas, with a focus on contemporary case studies. Throughout the online delivery of this unit, you will receive support from your instructors and peers. You will have access to online resources and materials, and you will be able to communicate with your instructors and peers via various online platforms. A variety of support materials will be published on the Canvas website to coordinate the unit.
Feedback on Learning and Assessment
- online criteria sheets
- Canvas general comments to cohort group
- online comments on Padlet postings
- peer and tutor feedback
You will engage in critique sessions where you, your colleagues, and academic staff and visitors will discuss issues arising in the development and resolution of designs. You will also be required to attend progress reviews with teaching staff. These reviews will require you to present your progress towards the summative assessment items, and will provide you with an avenue for dialogue with teaching staff and feedback on your work.
Assessment
Overview
Assessment in this unit focuses on the completion of a single design project, and is assessed at two stages.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Design Research Proposal
You will survey the field of interaction design to develop a design research proposal for tangible media around a defined brief. You must present an annotated contextual survey poster, a contextual analysis, and a low-fidelity design prototype, which embodies the proposal in tangible form.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: Tangible Media Prototype
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Costs
Design Studio materials and resources for artefact creation for assessment items.
Resources
A full list of resources / materials for this unit will be provided on the Canvas site.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
- For general security, safety and wellbeing, students should review HiQ Safety and security
- Access to KG, Z10 or GP, J Block workshops requires completion of a Workshops safety induction
- Access to studios requires completion of a KG studios induction
- Student projects that may involve medium or high risk, or off campus projects, require a formal risk assessment
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Further information can be found on the unit Canvas site.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.DE43 Bachelor of Design
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Design Research Proposal - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Media Prototype - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Tangible Media Prototype - Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
Relates to: ULO3, Tangible Media Prototype
DE45 Bachelor of Design - International
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Design Research Proposal - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Media Prototype - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Tangible Media Prototype - Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
Relates to: ULO3, Tangible Media Prototype
KK43 Bachelor of Creative Industries
- Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
Relates to: ULO1, Design Research Proposal - Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Media Prototype - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO3, Tangible Media Prototype - Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
Relates to: ULO3, Tangible Media Prototype
Unit Outline: Semester 2 2025, Online
Unit code: | DXB212 |
---|---|
Credit points: | 12 |
Pre-requisite: | DXB211 or DXB303 |
Equivalent: | DXB501, KIB314 |
Assumed Knowledge: | A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge |
Overview
This unit provides in-depth knowledge of tangible media through the production of an advanced tangible media design project. The design and production of computational and interactive media forms requires theoretical knowledge and an understanding of the processes that underpin the tangible as well as the embodied ways in which people interact with such systems. This unit builds upon previous interaction design studies and extends these studies into the field of tangible media.
Learning Outcomes
On successful completion of this unit you will be able to:
- Adapt theoretical and technical design-related knowledge of the field of tangible media in relation to implications for design concept development for specific design contexts.
- Utilise prototyping techniques and technologies to implement and refine evaluate design prototypes.
- Independently develop and manage a self-directed line of enquiry through a tangible media design research process to investigate a specific question or context.
Content
This studio based unit focuses on content related to the design and realisation of tangible media projects, including associated design and production methodologies. Practical skills and techniques addressed will be based on the specifics and requirements of your design project, and will build upon and extend the material covered in the prerequisite sequence of units. You will be guided through abstract and artistic concepts of tangible interaction and supported through to developing refined purposeful expressions of tangible media aligned to contemporary commentary.
Learning Approaches
The unit will consist of design studio, lectures, practicals and discussions. The focus is on problem-based learning and design-by-making in the design studio setting where your work will be supported by lectures, and individual and group design round-table discussions. During the semester you will be required to present your work for discussion in a group situation where you will have an opportunity to explain your design and receive feedback from your peers and staff. Therefore, a key component is the studio opportunity for you to interact with staff and peers collaboratively and engage with processes of design. Your active participation in studio will develop your sense of personal responsibility and professionalism essential for success as a designer. You are also expected to pursue your own line of inquiry outside formal sessions.
In the online mode of this unit, you will learn through engaging in a variety of online activities, online self-directed learning, and weekly research and readings that are designed to support your learning experience. The recorded lectures will examine conceptual and theoretical principles and issues across a variety of design areas, with a focus on contemporary case studies. Throughout the online delivery of this unit, you will receive support from your instructors and peers. You will have access to online resources and materials, and you will be able to communicate with your instructors and peers via various online platforms. A variety of support materials will be published on the Canvas website to coordinate the unit.
Feedback on Learning and Assessment
- online criteria sheets
- Canvas general comments to cohort group
- online comments on Padlet postings
- peer and tutor feedback
You will engage in critique sessions where you, your colleagues, and academic staff and visitors will discuss issues arising in the development and resolution of designs. You will also be required to attend progress reviews with teaching staff. These reviews will require you to present your progress towards the summative assessment items, and will provide you with an avenue for dialogue with teaching staff and feedback on your work.
Assessment
Overview
Assessment in this unit focuses on the completion of a single design project, and is assessed at two stages.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Design Research Proposal
You will survey the field of interaction design to develop a design research proposal for tangible media around a defined brief. You must present an annotated contextual survey poster, a contextual analysis, and a low-fidelity design prototype, which embodies the proposal in tangible form.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: Tangible Media Prototype
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Costs
Design Studio materials and resources for artefact creation for assessment items.
Resources
A full list of resources / materials for this unit will be provided on the Canvas site.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
- For general security, safety and wellbeing, students should review HiQ Safety and security
- Access to KG, Z10 or GP, J Block workshops requires completion of a Workshops safety induction
- Access to studios requires completion of a KG studios induction
- Student projects that may involve medium or high risk, or off campus projects, require a formal risk assessment
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Further information can be found on the unit Canvas site.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.DE43 Bachelor of Design
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Design Research Proposal - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Media Prototype - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Tangible Media Prototype - Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
Relates to: ULO3, Tangible Media Prototype
DE45 Bachelor of Design - International
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Design Research Proposal - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Media Prototype - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Tangible Media Prototype - Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
Relates to: ULO3, Tangible Media Prototype
KK43 Bachelor of Creative Industries
- Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
Relates to: ULO1, Design Research Proposal - Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO2, ULO3, Design Research Proposal, Tangible Media Prototype - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO2, Design Research Proposal, Tangible Media Prototype - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO3, Tangible Media Prototype - Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
Relates to: ULO3, Tangible Media Prototype