DXB212 Tangible Media


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Unit Outline: Semester 2 2024, Kelvin Grove, Internal

Unit code:DXB212
Credit points:12
Pre-requisite:DXB211 or DXB303
Equivalent:DXB501, KIB314
Assumed Knowledge:

A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge

Coordinator:Richard Evans | richard.evans@qut.edu.au
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

This unit provides in-depth knowledge of tangible media through the production of an advanced tangible media design project. The design and production of computational and interactive media forms requires theoretical knowledge and an understanding of the processes that underpin the tangible as well as the embodied ways in which people interact with such systems. This unit builds upon previous interaction design studies and extends these studies into the field of tangible media.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Adapt theoretical and technical design-related knowledge of the field of tangible media in relation to implications for design concept development for specific design contexts.
  2. Utilise prototyping techniques and technologies to implement and refine evaluate design prototypes.
  3. Independently develop and manage a self-directed line of enquiry through a tangible media design research process to investigate a specific question or context.

Content

This studio based unit focuses on content related to the design and realisation of tangible media projects, including associated design and production methodologies. Practical skills and techniques addressed will be based on the specifics and requirements of your design project, and will build upon and extend the material covered in the prerequisite sequence of units. You will be guided through abstract and artistic concepts of tangible interaction and supported through to developing refined purposeful expressions of tangible media aligned to contemporary commentary.

Learning Approaches

The unit will consist of design studio, lectures, practicals and discussions. The focus is on problem-based learning and design-by-making in the design studio setting where your work will be supported by lectures, and individual and group design round-table discussions. During the semester you will be required to present your work for discussion in a group situation where you will have an opportunity to explain your design and receive feedback from your peers and staff. Therefore, a key component is the studio opportunity for you to interact with staff and peers collaboratively and engage with processes of design. Your active participation in studio will develop your sense of personal responsibility and professionalism essential for success as a designer. You are also expected to pursue your own line of inquiry outside formal sessions.

In the online mode of this unit, you will learn through engaging in a variety of online activities, online self-directed learning, and weekly research and readings that are designed to support your learning experience. The recorded lectures will examine conceptual and theoretical principles and issues across a variety of design areas, with a focus on contemporary case studies. Throughout the online delivery of this unit, you will receive support from your instructors and peers. You will have access to online resources and materials, and you will be able to communicate with your instructors and peers via various online platforms. A variety of support materials will be published on the Canvas website to coordinate the unit.

Feedback on Learning and Assessment

Feedback in this unit is provided to you in following ways:
 
  • online criteria sheets
  • Canvas general comments to cohort group
  • online comments on Padlet postings
  • peer and tutor feedback

You will engage in critique sessions where you, your colleagues, and academic staff and visitors will discuss issues arising in the development and resolution of designs. You will also be required to attend progress reviews with teaching staff. These reviews will require you to present your progress towards the summative assessment items, and will provide you with an avenue for dialogue with teaching staff and feedback on your work.

Assessment

Overview

Assessment in this unit focuses on the completion of a single design project, and is assessed at two stages.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Design Research Proposal

You will survey the field of interaction design to develop a design research proposal for tangible media around a defined brief. You must present an annotated contextual survey poster, a contextual analysis, and a low-fidelity design prototype, which embodies the proposal in tangible form.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 40
Individual/Group: Individual
Due (indicative): Mid-Semester
Related Unit learning outcomes: 1, 2

Assessment: Tangible Media Prototype

You will design and prototype a tangible media project in response to a defined design brief. You will plan and run a tangible media design process to develop a working experience prototype and evaluate this within a context of use to investigate a design research question in relation to the brief. You will analyse findings from your evaluation to draw implications for design and apply these to refine your design prototype. Individually, you will reflect on your role in the design process and draw out lessons for the design of tangible media, relating to relevant design research in the field.
 
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Weight: 60
Individual/Group: Individual
Due (indicative): Late Semester
Related Unit learning outcomes: 2, 3

Academic Integrity

Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.

Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.

Costs

Design Studio materials and resources for artefact creation for assessment items.

Resources

A full list of resources / materials for this unit will be provided on the Canvas site.

Resource Materials

Other

To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.

Risk Assessment Statement

Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.

Further information can be found on the unit Canvas site. 

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

DE43 Bachelor of Design

  1. Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
    Relates to: ULO1, Design Research Proposal
  2. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO2, ULO3, Design Research Proposal, Tangible Media Prototype
  3. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO2, Design Research Proposal, Tangible Media Prototype
  4. Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
    Relates to: ULO2, Design Research Proposal, Tangible Media Prototype
  5. Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
    Relates to: ULO3, Tangible Media Prototype
  6. Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
    Relates to: ULO3, Tangible Media Prototype

DE45 Bachelor of Design - International

  1. Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
    Relates to: ULO1, Design Research Proposal
  2. Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
    Relates to: ULO2, ULO3, Design Research Proposal, Tangible Media Prototype
  3. Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
    Relates to: ULO2, Design Research Proposal, Tangible Media Prototype
  4. Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
    Relates to: ULO2, Design Research Proposal, Tangible Media Prototype
  5. Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
    Relates to: ULO3, Tangible Media Prototype
  6. Independently demonstrate an ethical, sustainable and holistic approach to design, that critically considers impact.
    Relates to: ULO3, Tangible Media Prototype

KK43 Bachelor of Creative Industries

  1. Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
    Relates to: ULO1
  2. Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
    Relates to: ULO2, ULO3
  3. Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
    Relates to: ULO2
  4. Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
    Relates to: ULO2
  5. Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
    Relates to: ULO3
  6. Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
    Relates to: ULO3