DFB216 Wearables
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | DFB216 |
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Equivalent(s): | DNB216, DNB315 |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
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CSP student contribution | $1,118 |
Pre-2021 CSP student contribution | $957 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
Domestic tuition unit fee | $4,104 |
International unit fee | $4,320 |
Unit Outline: Semester 2 2024, Kelvin Grove, Internal
Unit code: | DFB216 |
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Credit points: | 12 |
Equivalent: | DNB216 or DNB315 |
Assumed Knowledge: | Introductory understanding of design and/or textiles and/or technology. |
Coordinator: | Tim Lindgren | timothy.lindgren@qut.edu.au |
Overview
This unit introduces wearable product design for the purposes of enhancing the user experience within a given context. It provides knowledge and skills to design interactive wearable products. It focuses on demonstrating the use of emerging technologies and rapid prototyping techniques for the purposes of designing wearable products that enhance the user experience within a given context. This unit is designed as an intermediate experience of your course and as such it is desirable that you have completed design foundation units, tangible media or textiles and technology units prior to enrolling in this unit. This unit provides you with opportunities to build, develop and apply creative design proficiency in the context of wearable design and wearable technologies.
Learning Outcomes
On successful completion of this unit you will be able to:
- Research and develop an understanding of the user experience of wearable design and wearable technologies within a chosen context.
- Demonstrate understanding of emerging technologies for wearables.
- Utilise rapid-prototyping techniques for wearables.
- Develop a wearable prototype that enhances the user experience within a chosen context.
Content
The major topics covered in this unit include:
- designing wearable products that enhance the user experience
- basic concepts of wearable design and wearable technologies
- rapid prototyping techniques for wearable design
Learning Approaches
This unit will consist of lectures, design studios and discussions. The focus is on project based learning in the design studio setting where your work will be supported by lectures, one-to-one and group activities, feedback sessions, workshops, and blended material. In studio you may be required to present your work for discussion in a group situation where you will have an opportunity to explain your research and/or designs and receive feedback from your peers and staff. A key component of the studio is for students and staff to work together to learn about design. Your active participation and a sense of personal responsibility for your development as a designer are essential for success.
Feedback on Learning and Assessment
Feedback in this unit is provided to you in following ways
- in-class formative exercises
- criteria (rubric) sheets
- Canvas general comments to cohort group
- collaborative peer feedback.
Assessment
Overview
This unit employs both summative and formative assessment. The summative assessment is designed to measure the level of knowledge and skills gained as well as how well you are able to integrate new and prior knowledge and skills. Formative assessment will be given on a one-on-one basis in class as required.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Applied technology to design
Assessment: Working prototype
Academic Integrity
Students are expected to engage in learning and assessment at QUT with honesty, transparency and fairness. Maintaining academic integrity means upholding these principles and demonstrating valuable professional capabilities based on ethical foundations.
Failure to maintain academic integrity can take many forms. It includes cheating in examinations, plagiarism, self-plagiarism, collusion, and submitting an assessment item completed by another person (e.g. contract cheating). It can also include providing your assessment to another entity, such as to a person or website.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Further details of QUT’s approach to academic integrity are outlined in the Academic integrity policy and the Student Code of Conduct. Breaching QUT’s Academic integrity policy is regarded as student misconduct and can lead to the imposition of penalties ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff are required to complete the Tier 1 General Health and Safety Induction for access to campus buildings and facilities. This must be completed online.
Resources
Please refer the unit Canvas site. There are no set textbooks for this unit.
Risk Assessment Statement
- For general security, safety and wellbeing, students should review HiQ Safety and security
- Access to KG, Z10 or GP, J Block workshops requires completion of a Workshops safety induction
- Access to studios requires completion of a KG studios induction
- Student projects that may involve medium or high risk, or off campus projects, require a formal risk assessment
Further information can be found on the unit Canvas site.