CDB303 Entertainment Project 2: Production
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
| Unit code: | CDB303 |
|---|---|
| Prerequisite(s): | Completion of 168 credit points of study |
| Equivalent(s): | KXB303 |
| Credit points: | 12 |
| Timetable | Details in HiQ, if available |
| Availabilities |
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| CSP student contribution | $1,002 |
| Pre-2021 CSP student contribution | $858 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
| Domestic tuition unit fee | $3,492 |
| International unit fee | $3,924 |
Unit Outline: Semester 2 2022, Kelvin Grove, Internal
| Unit code: | CDB303 |
|---|---|
| Credit points: | 12 |
| Pre-requisite: | Completion of 168 credit points of study |
| Equivalent: | KXB303 |
| Coordinator: | Brendan Keogh | brendan.keogh@qut.edu.au |
Overview
This practice-based unit enables you to take high responsibility for the delivery of a real world media and entertainment project. The advanced experience and skills gained from this project are designed to further develop your confidence as a media and entertainment industries professional. This unit is the second of two capstone units in the media and entertainment industries program and is designed to build upon the knowledges, skills and experiences gained in the unit CDB302. The unit develops and assesses your professional capacity in a team-based context in delivering an independent media and entertainment project. You will be entrusted with a high degree of responsibility in order to ensure that the project is completed to a pre-professional standard. This unit covers the production phase during which the project is delivered and assessed.
Learning Outcomes
On successful completion of this unit you will be able to:
- Demonstrate a sense of professional integrity, including a strong sense of initiative, problem solving, and ethical judgments, in collaboration with your peers and industry partners.
- Demonstrate ability to work independently and collaboratively as necessary to effectively manage and deliver a real world entertainment project to a deadline.
- Apply relevant theoretical knowledge and project management skills to effectively manage and deliver a real world entertainment project to a deadline.
- Evaluate and critically reflect on the outcome of a real world entertainment project.
Content
The unit addresses content relevant to the production of team-based projects that are required for real world project in the media and entertainment industries. This may include, but is not limited to:
- how to fulfil a brief
- project management
- creative team management
- effective time management
- effective problem-solving
- balancing creativity and business concerns
- post-project evaluation and reflection.
Learning Approaches
You will work in teams of between 3-6 students depending on the scale of the project. Each student will be supervised by a School of Communication staff member.
This unit will be taught in workshops in which you regularly meet with your supervisor. You will also meet with other teams, your own team members, and with any other relevant stakeholders as part of your planned hours for this unit.
In the workshops with your supervisor you will report on your progress. Your supervisor will provide guidance, information and support. You will also engage in peer learning, comparing notes on your project and exchanging suggestions for solving problems based on your experiences.
Between workshops, you will manage and produce your project with your team, with guidance from your industry mentor and supervisor.
Feedback on Learning and Assessment
As you will have found with Entertainment Project 1 : Pre-Production, you will have many opportunities to seek and receive feedback on the progress of your project. You will have opportunities to discuss issues with your academic supervisor and industry mentors, and you will be giving and receiving feedback from your peers as you collaborate on group work.
In addition, you will receive feedback in the form of written feedback on submitted work, and there may be generic feedback posted to the unit's Blackboard website or other relevant communication tools.
Assessment
Overview
The assessment of your entertainment project is based on three assignments. This includes individual and group work. You are required to deliver an oral progress presentation, and a final report with recommendations evaluating your project. You will also be assessed on your demonstrated professionalism throughout the semester.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Oral Presentation
You will give a work-in-progress oral report to fellow students and supervisors. In this assignment you will report on your project progress to date, analyse problems you have encountered and solutions you implemented, and identify key responsibilities you are undertaking.
Assessment: Report
Each group will submit a portfolio of all documentation pertaining to the project (10%). Then, each group member is required to present an individual report in which you evaluate the success and failure of elements of your project (30%). Your report must contain reference to your understanding of what constitutes successful entertainment, entertainment producing, and entertainment project management. As part of this report you will specify what you recommend should be done differently the next time the project is run.
This is an assignment for the purposes of an extension.
Assessment: Demonstration
You will be marked on the following for this assessment: Professional behaviour, including punctual attendance and with necessary preparation completed; and constructive contributions to all team discussions and presentations throughout semester. Feedback from any relevant project stakeholders related to your professionalism and your demonstrated skills will be included in this assessment.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Resources
Required readings and other learning resources will be posted to the unit’s Blackboard page.
Resource Materials
Recommended text(s)
French's Forest, NSW: Pearson Education. Mshaka, T. S. (2009). Put your dreams first: Handle your entertainment business. New York: Business Plus.
O'Hara, B., & Beard, M. (2009). Establishing a small music, entertainment or arts business. Rosebery, NSW: Wise.
Van der Wagen, L. (2004). Event management for tourism, cultural, business and sporting events.
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.
There are no out of the ordinary risks associated with this unit.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KC40 Bachelor of Communication
- Demonstrate a broad knowledge of the complex relationships among history, economics, politics, technology and culture in communication industries, including the contribution of Aboriginal and Torres Strait Islander cultures.
Relates to: ULO4, Report, Demonstration - Demonstrate specialised knowledge of the foundational principles in your study area and the complex relationships of evolving communication platforms.
Relates to: ULO3, ULO4, Report, Demonstration - Critically analyse complex forms of information to synthesise and produce clear and coherent content for diverse audiences.
Relates to: ULO3, ULO4, Report, Demonstration - Evaluate the technical requirements that inform planning, problem solving, decision making, and production processes in global and local communication industries.
Relates to: ULO3, Report, Demonstration - Demonstrate facility with the diverse technologies of the communications industries.
Relates to: ULO4, Report, Demonstration - Apply the theoretical, conceptual, professional and creative skills of the communication industries knowledges in transdisciplinary and multimodal media contexts.
Relates to: ULO1, ULO2, ULO3, Oral Presentation, Report, Demonstration - Apply socially responsible and ethical judgements to industry, community and professional practices in the communication industries.
Relates to: ULO1, Oral Presentation, Report, Demonstration - Identify and develop effective professional networks that exemplify independence, leadership and collaboration in the communication industries.
Relates to: ULO2, Oral Presentation, Report, Demonstration
Unit Outline: Semester 2 2022, Online
| Unit code: | CDB303 |
|---|---|
| Credit points: | 12 |
| Pre-requisite: | Completion of 168 credit points of study |
| Equivalent: | KXB303 |
Overview
This practice-based unit enables you to take high responsibility for the delivery of a real world media and entertainment project. The advanced experience and skills gained from this project are designed to further develop your confidence as a media and entertainment industries professional. This unit is the second of two capstone units in the media and entertainment industries program and is designed to build upon the knowledges, skills and experiences gained in the unit CDB302. The unit develops and assesses your professional capacity in a team-based context in delivering an independent media and entertainment project. You will be entrusted with a high degree of responsibility in order to ensure that the project is completed to a pre-professional standard. This unit covers the production phase during which the project is delivered and assessed.
Learning Outcomes
On successful completion of this unit you will be able to:
- Demonstrate a sense of professional integrity, including a strong sense of initiative, problem solving, and ethical judgments, in collaboration with your peers and industry partners.
- Demonstrate ability to work independently and collaboratively as necessary to effectively manage and deliver a real world entertainment project to a deadline.
- Apply relevant theoretical knowledge and project management skills to effectively manage and deliver a real world entertainment project to a deadline.
- Evaluate and critically reflect on the outcome of a real world entertainment project.
Content
The unit addresses content relevant to the production of team-based projects that are required for real world project in the media and entertainment industries. This may include, but is not limited to:
- how to fulfil a brief
- project management
- creative team management
- effective time management
- effective problem-solving
- balancing creativity and business concerns
- post-project evaluation and reflection.
Learning Approaches
You will work in teams of between 3-6 students depending on the scale of the project. Each student will be supervised by a School of Communication staff member.
This unit will be taught in workshops in which you regularly meet with your supervisor. You will also meet with other teams, your own team members, and with any other relevant stakeholders as part of your planned hours for this unit.
In the workshops with your supervisor you will report on your progress. Your supervisor will provide guidance, information and support. You will also engage in peer learning, comparing notes on your project and exchanging suggestions for solving problems based on your experiences.
Between workshops, you will manage and produce your project with your team, with guidance from your industry mentor and supervisor.
Feedback on Learning and Assessment
As you will have found with Entertainment Project 1 : Pre-Production, you will have many opportunities to seek and receive feedback on the progress of your project. You will have opportunities to discuss issues with your academic supervisor and industry mentors, and you will be giving and receiving feedback from your peers as you collaborate on group work.
In addition, you will receive feedback in the form of written feedback on submitted work, and there may be generic feedback posted to the unit's Blackboard website or other relevant communication tools.
Assessment
Overview
The assessment of your entertainment project is based on three assignments. This includes individual and group work. You are required to deliver an oral progress presentation, and a final report with recommendations evaluating your project. You will also be assessed on your demonstrated professionalism throughout the semester.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Oral Presentation
You will give a work-in-progress oral report to fellow students and supervisors. In this assignment you will report on your project progress to date, analyse problems you have encountered and solutions you implemented, and identify key responsibilities you are undertaking.
Assessment: Report
Each group will submit a portfolio of all documentation pertaining to the project (10%). Then, each group member is required to present an individual report in which you evaluate the success and failure of elements of your project (30%). Your report must contain reference to your understanding of what constitutes successful entertainment, entertainment producing, and entertainment project management. As part of this report you will specify what you recommend should be done differently the next time the project is run.
This is an assignment for the purposes of an extension.
Assessment: Demonstration
You will be marked on the following for this assessment: Professional behaviour, including punctual attendance and with necessary preparation completed; and constructive contributions to all team discussions and presentations throughout semester. Feedback from any relevant project stakeholders related to your professionalism and your demonstrated skills will be included in this assessment.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Resources
Required readings and other learning resources will be posted to the unit’s Blackboard page.
Resource Materials
Recommended text(s)
French's Forest, NSW: Pearson Education. Mshaka, T. S. (2009). Put your dreams first: Handle your entertainment business. New York: Business Plus.
O'Hara, B., & Beard, M. (2009). Establishing a small music, entertainment or arts business. Rosebery, NSW: Wise.
Van der Wagen, L. (2004). Event management for tourism, cultural, business and sporting events.
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.
There are no out of the ordinary risks associated with this unit.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KC40 Bachelor of Communication
- Demonstrate a broad knowledge of the complex relationships among history, economics, politics, technology and culture in communication industries, including the contribution of Aboriginal and Torres Strait Islander cultures.
Relates to: ULO4, Report, Demonstration - Demonstrate specialised knowledge of the foundational principles in your study area and the complex relationships of evolving communication platforms.
Relates to: ULO3, ULO4, Report, Demonstration - Critically analyse complex forms of information to synthesise and produce clear and coherent content for diverse audiences.
Relates to: ULO3, ULO4, Report, Demonstration - Evaluate the technical requirements that inform planning, problem solving, decision making, and production processes in global and local communication industries.
Relates to: ULO3, Report, Demonstration - Demonstrate facility with the diverse technologies of the communications industries.
Relates to: ULO4, Report, Demonstration - Apply the theoretical, conceptual, professional and creative skills of the communication industries knowledges in transdisciplinary and multimodal media contexts.
Relates to: ULO1, ULO2, ULO3, Oral Presentation, Report, Demonstration - Apply socially responsible and ethical judgements to industry, community and professional practices in the communication industries.
Relates to: ULO1, Oral Presentation, Report, Demonstration - Identify and develop effective professional networks that exemplify independence, leadership and collaboration in the communication industries.
Relates to: ULO2, Oral Presentation, Report, Demonstration