KRB230 Digital Scenography


To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.


Unit Outline: Semester 1 2026, Kelvin Grove, Internal

Unit code:KRB230
Credit points:12
Pre-requisite:72cp of previous study
Assumed Knowledge:

Some discipline-specific knowledge is required for students to best understand how digital technologies can be used for production design purposes in their area.

Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

Digital scenography is a design approach to building worlds for performance that entangles the digital into the form, function and narrative of a work. This unit investigates how performance technologies - from projection design to screen technologies to extended reality devices - can be used as key design and storytelling tools within the creative arts.

This unit will equip you with the conceptual approaches and design tools to integrate the digital into designs for live performance, such as theatre and dance, exhibitions and spatial designs, and more.

This unit is ideal for students wanting to design with visual digital technologies as crucial worldbuilding tools. This unit complements disciplines such as Acting, Drama, Music, Visual Art, Film, Screen & Animation, Dance, Interaction Design, Architecture, and Interior Design.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Critically analyse real-world digital scenographic practice, considering aspects of worldbuilding, storytelling, and human engagement
  2. Effectively communicate a proposed production design that critically engages with visual digital technologies and embraces relevant conceptual frameworks
  3. Apply production design skills, approaches and concepts to the iterative process of designing a digital scenographic response for creatice practice
  4. Create an individual digital scenographic response for creative practice that engages with visual digital technologies in ways that critically reflects aesthetic and conceptual concerns

Content

The unit blends conceptual approaches with practical investigations of digital scenography. You will explore:

  • Real-world examples of digital scenography from a range of creative fields, including theatre, dance, interdisciplinary performance, contemporary arts, installations and more
  • Conceptual frameworks intended to help you meaningfully adopt technologies within your production designs, while critiquing the digital's impact on our creative practice
  • Conduct structured experimentation with technologies and digital scenographic approaches
  • Different approaches to and applications of digital technology within production design practice

Learning Approaches

In this unit, you will learn through a combination of lectures and workshops. The lecture series will introduce you to the latest in the field of digital scenography, investigating how visual digital technologies are used to create worlds for performances. Workshops will offer you experiences with a range of techniques and tools needed to create effective, engaging digital scenographies while developing your own digital scenographic project. 

Feedback on Learning and Assessment

Feedback will be both formative and summative throughout the semester. Students will receive summative feedback on their assessment from Staff via Canvas. They will also receive formative peer and staff feedback during workshops, in-class discussions and presentations of work.

Assessment

Overview

Through this unit's assessment, you will conceive your own production design that integrates digital technology as a key worldbuilding and storytelling device. This assessment invites you to design a digital scenographic response for a discipline of your choosing. You will develop, pitch and present your design in the form of a portfolio.

For Assessment 1,  you will produce a contextual review of relevant production design practice that integrates digital technologies, building your knowledge and grounding your own design in real-world practice. This contextual review will inform Assessment 2 & 3. In Assessment 2, you will deliver a pitch outlining your proposed design, and then go on to communicate your individual production design idea in the form of a portfolio for Assessment 3.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Contextual Review

This assessment invites you to focus on a creative discipline of your choosing. You will prepare a contextual review analysing relevant examples of digital scenography in your chosen discipline. This assessment aims to ground the development of your production design project for Assessment 2 & 3 in relevant real-world creative practice. 

This assignment is eligible for the 48-hour late submission period and assignment extensions.

The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.

Weight: 20
Length: 1200 words
Individual/Group: Individual
Due (indicative): Week 5
Related Unit learning outcomes: 1

Assessment: Production design pitch

As part of your process of creating your own digital scenographic response, you will pitch your in-progress production design.

Your pitch should outline how your design responds to the needs of your chosen performance/creative encounter, and include early design statements, inspiration and contextual sources and materials. You will receive feedback from both staff and peers. 

The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.

Weight: 30
Length: 10mins
Individual/Group: Individual
Due (indicative): Week 8
Related Unit learning outcomes: 2, 3

Assessment: Individual Production Design Portfolio

You will design your own digital scenographic response and present your concept in the form of a portfolio. This assessment invites you to design your own project from a discipline of your choosing. Your final design must integrate digital technology as a key worldbuilding and storytelling device, and engage with the creative and conceptual approaches delivered throughout the unit. 

This assignment is eligible for the 48-hour late submission period and assignment extensions.

The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.

Weight: 50
Individual/Group: Individual
Due (indicative): Week 12
Related Unit learning outcomes: 1, 2, 3, 4

Academic Integrity

Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.

The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.

Requirements to Study

Requirements

You will be required to provide some drawing equipment and a scale ruler. You may wish to use digital content creation tools and control software, and more information on access to these will be provided in class.

Costs

Scale ruler and drawing supplies, approximately $15-$20

Resources

Refer to the unit’s Canvas site for links to additional readings (via QUT Readings) and learning resources. 

Texts, references, images, and technical and digital resources are available through the Canvas site for this unit. Digital equipment, computer labs and studios are available on campus

Risk Assessment Statement

All students are requested to visit and review the Health and Safety information on the HiQ web pages (CIESJ Tier 1 HSE requirement). This unit also requires a Tier 2 CIESJ Health and Safety Induction which is provided by the technician on site in the theatre, workshop or studio. Some students may be required to complete a Tier 3 CIESJ Health and Safety Induction which is a hands on induction on specific machinery. Where substantial computer-based work is required you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.