KKB285 Creative Enterprise Studio 2
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | KKB285 |
---|---|
Prerequisite(s): | KKB185 |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
|
CSP student contribution | $993 |
Pre-2021 CSP student contribution | $850 The pre-2021 commonwealth supported place (CSP) contribution amount only applies to students enrolled in a course prior to 2021. To learn more, visit our Understanding your fees page. |
Domestic tuition unit fee | $3,360 |
International unit fee | $3,924 |
Unit Outline: Semester 1 2021, Kelvin Grove, Internal
Unit code: | KKB285 |
---|---|
Credit points: | 12 |
Pre-requisite: | KKB185 |
Coordinator: | Sophie McIntyre | sophie.mcintyre@qut.edu.au |
Overview
This unit furthers your theoretical and practical knowledge and skills to develop enterprise focused creative projects. It links with work previously undertaken in KKB185 Creative Enterprise Studio 1 and prepares you for the final semester capstone unit KKB385 Creative Enterprise Studio 3. You will build upon your foundational understanding of project development gained in KKB185 and develop skills in project delivery and management through to prototyping your creative idea. The concept of iterative design is introduced through reflection on the success of the prototype and recommendations for future iterations and creative experimentation. This unit allows you to extend your project development skills including field analysis, creative experimentation, communication, problem solving and project evaluation.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply creative and technical processes in the development of a project design proposal.
- Communicate effectively about the outcomes of the project using appropriate technologies.
- Analyse and evaluate project processes and outcomes and their relevance to a career in the Creative Industries.
- Engage with issues of diversity, ethics, and sustainability germane to collaborative creative practice.
- Participate effectively as a collaborative team member in interdisciplinary contexts.
Content
This unit will cover topics including:
- systems thinking as a design method
- strategies to develop a successful creative project and deliver a prototype
- technical processes and tools relevant to creative project development
- ethics of creative practice including engaging with cultural diversity and applying sustainable design practices
- evaluation methods for appraising project outcomes and creative processes
- industry case studies and presentations.
Learning Approaches
This unit employs teaching and learning processes that emphasise enquiry-based learning, reflective practice and peer-to-peer exchange. These processes will be applied in a collaborative setting where you work in small groups to develop, appraise and refine your project proposals and deliver a prototype in a real world setting. Sessions will involve tutor consultations and group critiques, supplemented by a selection of learning materials.
Feedback on Learning and Assessment
You will receive feedback that helps you improve your learning as the unit progresses. This may be formally or informally, and may be in some or all of the following ways:
- through a range of individual and collaborative formative exercises
- consultation with tutors about concepts and problems as you complete activities and prepare assessments
- peer-to-peer exchanges and as you undertake group projects
- communications to all students via the unit Blackboard website
- individually, on assessment grading forms.
Assessment
Overview
There are three integrated assessments for this unit. For the first assignment you conduct individual research and submit a proposal for a creative project. You then work in groups to realise a creative project from the proposal stage to the prototyping stage. Having done this, as an individual you then present findings from the group project and reflect on the outcomes.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Concepts Proposal
A written/visual submission that details your proposed project concept with appropriate supporting material and references.
Assessment: Prototype Presentation
You will work collaboratively in teams to deliver a prototype of a creative project in a real world context in order to understand how the project could be further refined and developed for future audiences.
Assessment: Reflective Report
You will present your findings from your creative project prototype and reflect on the success of the project through recommendations for future development.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 CIF General Health and Safety Induction. This must be completed online.
Resources
Students will be advised of recommended/required specific online/software resources at the start of each semester.
Links to resources and any recommended readings will be made available via the unit Blackboard website.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the Tier 1 CIF General Health and Safety Induction.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KK43 Bachelor of Creative Industries
- Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
Relates to: ULO1 - Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO1, ULO3 - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO1, ULO2 - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO2, ULO5 - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO4 - Embody social and ethical responsibilities and exhibit well-developed judgement with resilience, integrity, curiosity and responsibility.
Relates to: ULO5 - Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
Relates to: ULO4
Unit Outline: Semester 1 2021, Online
Unit code: | KKB285 |
---|---|
Credit points: | 12 |
Pre-requisite: | KKB185 |
Overview
This unit furthers your theoretical and practical knowledge and skills to develop enterprise focused creative projects. It links with work previously undertaken in KKB185 Creative Enterprise Studio 1 and prepares you for the final semester capstone unit KKB385 Creative Enterprise Studio 3. You will build upon your foundational understanding of project development gained in KKB185 and develop skills in project delivery and management through to prototyping your creative idea. The concept of iterative design is introduced through reflection on the success of the prototype and recommendations for future iterations and creative experimentation. This unit allows you to extend your project development skills including field analysis, creative experimentation, communication, problem solving and project evaluation.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply creative and technical processes in the development of a project design proposal.
- Communicate effectively about the outcomes of the project using appropriate technologies.
- Analyse and evaluate project processes and outcomes and their relevance to a career in the Creative Industries.
- Engage with issues of diversity, ethics, and sustainability germane to collaborative creative practice.
- Participate effectively as a collaborative team member in interdisciplinary contexts.
Content
This unit will cover topics including:
- systems thinking as a design method
- strategies to develop a successful creative project and deliver a prototype
- technical processes and tools relevant to creative project development
- ethics of creative practice including engaging with cultural diversity and applying sustainable design practices
- evaluation methods for appraising project outcomes and creative processes
- industry case studies and presentations.
Learning Approaches
This unit employs teaching and learning processes that emphasise enquiry-based learning, reflective practice and peer-to-peer exchange. These processes will be applied in a collaborative setting where you work in small groups to develop, appraise and refine your project proposals and deliver a prototype in a real world setting. Sessions will involve tutor consultations and group critiques, supplemented by a selection of learning materials.
Feedback on Learning and Assessment
You will receive feedback that helps you improve your learning as the unit progresses. This may be formally or informally, and may be in some or all of the following ways:
- through a range of individual and collaborative formative exercises
- consultation with tutors about concepts and problems as you complete activities and prepare assessments
- peer-to-peer exchanges and as you undertake group projects
- communications to all students via the unit Blackboard website
- individually, on assessment grading forms.
Assessment
Overview
There are three integrated assessments for this unit. For the first assignment you conduct individual research and submit a proposal for a creative project. You then work in groups to realise a creative project from the proposal stage to the prototyping stage. Having done this, as an individual you then present findings from the group project and reflect on the outcomes.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Concepts Proposal
A written/visual submission that details your proposed project concept with appropriate supporting material and references.
Assessment: Prototype Presentation
You will work collaboratively in teams to deliver a prototype of a creative project in a real world context in order to understand how the project could be further refined and developed for future audiences.
Assessment: Reflective Report
You will present your findings from your creative project prototype and reflect on the success of the project through recommendations for future development.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 CIF General Health and Safety Induction. This must be completed online.
Resources
Students will be advised of recommended/required specific online/software resources at the start of each semester.
Links to resources and any recommended readings will be made available via the unit Blackboard website.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the Tier 1 CIF General Health and Safety Induction.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KK43 Bachelor of Creative Industries
- Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
Relates to: ULO1 - Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO1, ULO3 - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO1, ULO2 - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO2, ULO5 - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO4 - Embody social and ethical responsibilities and exhibit well-developed judgement with resilience, integrity, curiosity and responsibility.
Relates to: ULO5 - Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
Relates to: ULO4
Unit Outline: Semester 2 2021, Kelvin Grove, Internal
Unit code: | KKB285 |
---|---|
Credit points: | 12 |
Pre-requisite: | KKB185 |
Coordinator: | Sophie McIntyre | sophie.mcintyre@qut.edu.au |
Overview
This unit furthers your theoretical and practical knowledge and skills to develop enterprise focused creative projects. It links with work previously undertaken in KKB185 Creative Enterprise Studio 1 and prepares you for the final semester capstone unit KKB385 Creative Enterprise Studio 3. You will build upon your foundational understanding of project development gained in KKB185 and develop skills in project delivery and management through to prototyping your creative idea. The concept of iterative design is introduced through reflection on the success of the prototype and recommendations for future iterations and creative experimentation. This unit allows you to extend your project development skills including field analysis, creative experimentation, communication, problem solving and project evaluation.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply creative and technical processes in the development of a project design proposal.
- Communicate effectively about the outcomes of the project using appropriate technologies.
- Analyse and evaluate project processes and outcomes and their relevance to a career in the Creative Industries.
- Engage with issues of diversity, ethics, and sustainability germane to collaborative creative practice.
- Participate effectively as a collaborative team member in interdisciplinary contexts.
Content
This unit will cover topics including:
- systems thinking as a design method
- strategies to develop a successful creative project and deliver a prototype
- technical processes and tools relevant to creative project development
- ethics of creative practice including engaging with cultural diversity and applying sustainable design practices
- evaluation methods for appraising project outcomes and creative processes
- industry case studies and presentations.
Learning Approaches
This unit employs teaching and learning processes that emphasise enquiry-based learning, reflective practice and peer-to-peer exchange. These processes will be applied in a collaborative setting where you work in small groups to develop, appraise and refine your project proposals and deliver a prototype in a real world setting. Sessions will involve tutor consultations and group critiques, supplemented by a selection of learning materials.
Feedback on Learning and Assessment
You will receive feedback that helps you improve your learning as the unit progresses. This may be formally or informally, and may be in some or all of the following ways:
- through a range of individual and collaborative formative exercises
- consultation with tutors about concepts and problems as you complete activities and prepare assessments
- peer-to-peer exchanges and as you undertake group projects
- communications to all students via the unit Blackboard website
- individually, on assessment grading forms.
Assessment
Overview
There are three integrated assessments for this unit. For the first assignment you conduct individual research and submit a proposal for a creative project. You then work in groups to realise a creative project from the proposal stage to the prototyping stage. Having done this, as an individual you then present findings from the group project and reflect on the outcomes.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Concepts Proposal
A written/visual submission that details your proposed project concept with appropriate supporting material and references.
Assessment: Prototype Presentation
You will work collaboratively in teams to deliver a prototype of a creative project in a real world context in order to understand how the project could be further refined and developed for future audiences.
Assessment: Reflective Report
You will present your findings from your creative project prototype and reflect on the success of the project through recommendations for future development.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Resources
Students will be advised of recommended/required specific online/software resources at the start of each semester.
Links to resources and any recommended readings will be made available via the unit Blackboard website.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KK43 Bachelor of Creative Industries
- Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
Relates to: ULO1 - Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO1, ULO3 - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO1, ULO2 - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO2, ULO5 - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO4 - Embody social and ethical responsibilities and exhibit well-developed judgement with resilience, integrity, curiosity and responsibility.
Relates to: ULO5 - Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
Relates to: ULO4
Unit Outline: Semester 2 2021, Online
Unit code: | KKB285 |
---|---|
Credit points: | 12 |
Pre-requisite: | KKB185 |
Overview
This unit furthers your theoretical and practical knowledge and skills to develop enterprise focused creative projects. It links with work previously undertaken in KKB185 Creative Enterprise Studio 1 and prepares you for the final semester capstone unit KKB385 Creative Enterprise Studio 3. You will build upon your foundational understanding of project development gained in KKB185 and develop skills in project delivery and management through to prototyping your creative idea. The concept of iterative design is introduced through reflection on the success of the prototype and recommendations for future iterations and creative experimentation. This unit allows you to extend your project development skills including field analysis, creative experimentation, communication, problem solving and project evaluation.
Learning Outcomes
On successful completion of this unit you will be able to:
- Apply creative and technical processes in the development of a project design proposal.
- Communicate effectively about the outcomes of the project using appropriate technologies.
- Analyse and evaluate project processes and outcomes and their relevance to a career in the Creative Industries.
- Engage with issues of diversity, ethics, and sustainability germane to collaborative creative practice.
- Participate effectively as a collaborative team member in interdisciplinary contexts.
Content
This unit will cover topics including:
- systems thinking as a design method
- strategies to develop a successful creative project and deliver a prototype
- technical processes and tools relevant to creative project development
- ethics of creative practice including engaging with cultural diversity and applying sustainable design practices
- evaluation methods for appraising project outcomes and creative processes
- industry case studies and presentations.
Learning Approaches
This unit employs teaching and learning processes that emphasise enquiry-based learning, reflective practice and peer-to-peer exchange. These processes will be applied in a collaborative setting where you work in small groups to develop, appraise and refine your project proposals and deliver a prototype in a real world setting. Sessions will involve tutor consultations and group critiques, supplemented by a selection of learning materials.
Feedback on Learning and Assessment
You will receive feedback that helps you improve your learning as the unit progresses. This may be formally or informally, and may be in some or all of the following ways:
- through a range of individual and collaborative formative exercises
- consultation with tutors about concepts and problems as you complete activities and prepare assessments
- peer-to-peer exchanges and as you undertake group projects
- communications to all students via the unit Blackboard website
- individually, on assessment grading forms.
Assessment
Overview
There are three integrated assessments for this unit. For the first assignment you conduct individual research and submit a proposal for a creative project. You then work in groups to realise a creative project from the proposal stage to the prototyping stage. Having done this, as an individual you then present findings from the group project and reflect on the outcomes.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Concepts Proposal
A written/visual submission that details your proposed project concept with appropriate supporting material and references.
Assessment: Prototype Presentation
You will work collaboratively in teams to deliver a prototype of a creative project in a real world context in order to understand how the project could be further refined and developed for future audiences.
Assessment: Reflective Report
You will present your findings from your creative project prototype and reflect on the success of the project through recommendations for future development.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Resources
Students will be advised of recommended/required specific online/software resources at the start of each semester.
Links to resources and any recommended readings will be made available via the unit Blackboard website.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.KK43 Bachelor of Creative Industries
- Demonstrate broad and coherent theoretical and practical knowledge required for creative enterprise, career development and interdisciplinary collaborations, supported by depth in at least one creative disciplinary area.
Relates to: ULO1 - Demonstrate well-developed cognitive and ideation skills to identify, analyse and evaluate opportunities to address authentic complex problems.
Relates to: ULO1, ULO3 - Demonstrate technical expertise to support skills and knowledge within the Creative Industries.
Relates to: ULO1, ULO2 - Communicate effectively in a range of forms across multiple media modes, for sharing and disseminating knowledge, skills and ideas, and collaborative practice and navigation of social networks.
Relates to: ULO2, ULO5 - Apply and adapt creative disciplinary knowledge and skills with agility in a range of industry, community and intercultural contexts.
Relates to: ULO4 - Embody social and ethical responsibilities and exhibit well-developed judgement with resilience, integrity, curiosity and responsibility.
Relates to: ULO5 - Practise self-management of career and learning with enterprise and an entrepreneurial outlook, including the building of personal and professional relationships and partnerships.
Relates to: ULO4