DNB210 ID Studio 3: Interaction and Experience
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
Unit code: | DNB210 |
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Prerequisite(s): | DNB110 or DNB101 |
Credit points: | 12 |
Timetable | Details in HiQ, if available |
Availabilities |
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CSP student contribution | $1,118 |
Domestic tuition unit fee | $4,680 |
International unit fee | $5,784 |
Unit Outline: Semester 1 2024, Kelvin Grove, Internal
Unit code: | DNB210 |
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Credit points: | 12 |
Pre-requisite: | DNB110 or DNB101 |
Coordinator: | Daniel Cook | d20.cook@qut.edu.au |
Overview
A core responsibility of the Industrial Designer is the interpretation of human interactions with products or systems. This unit develops intermediate design research skills and strategies to gain a detailed understanding of the user within the product's social, cultural and technological context. It employs design strategies to identify opportunities of human interactions with products and systems and enhance the user-product experience. In this unit you will strengthen and apply your design, visualisation, model-making and CAD skills at an intermediate level while dealing with user-centred design (UCD) principles to produce interactive designs. This unit builds on knowledge and experience gained in earlier Industrial Design (ID) foundation units. It builds your skills and knowledge in the area of interaction and experience allowing for integration of skills and knowledge in the capstone units.
Learning Outcomes
On successful completion of this unit you will be able to:
- Use intermediate design research skills for exploring tangible interactions with objects
- Demonstrate integration of visualisation, model making and CAD skills
- Apply intermediate design processes and strategies, including usability principles
- Produce interactive models as proof-of-concept of your designs
Content
The major topics covered in this unit include:
- intermediate design research methods for interaction design
- product design strategies for interactive products and systems
- strategies for designing enhanced experiences
- iterative and critical thinking design process for product and/or systems design
- interactive technology for interactive model making
Learning Approaches
This unit will consist of lectures, design studios and discussions. The focus is on project based learning through the making of interactive models in the design studio setting where your work will be supported by lectures, one-to-one and group activities, feedback sessions and workshops. Each studio you will be required to present the work completed since the previous class, for discussion in a group situation where you will have an opportunity to explain your research and/or designs and receive feedback from your peers and staff. A key component of the studio is for students and staff to work together to learn about design. Your active participation and a sense of personal responsibility for your development as a designer are essential for success.
Feedback on Learning and Assessment
Feedback in this unit is provided to you in following ways:
- in-class formative exercises
- criteria assessment sheets
- Canvas general comments to cohort group
- collaborative peer feedback.
Assessment
Overview
Assessment will comprise of formative (how your work is progressing) and summative assessment (to grade your work against expected outcome). Formative assessment will be provided over the course of the semester and during in-studio time for the two assessment items, and for your Design Development Record (DDR), which will record your design process. Summative and formative assessments will be provided for each of the two assessment items at the conclusion of the projects. Summative assessment applies the same criterion referenced assessment (CRA) relevant to each assessment task.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Project 1: Packaging Experience
You are required to produce a Design artefact consisting of a prototype packaging solution that demonstrates a tangible interaction that considers the user's experience. This project is titled "Packaging Experience". Your Design presentation will include your DDR of the process, a physical prototype and a research poster. The Design will be described in the research poster and will include a Product Design Brief describing the features of your Design and the research that informs it.
This submission consists of three parts: Team research Poster(s), Team Prototypes, and individual DDRs. Digital copies of the research posters, photographs of the prototypes, and your DDR will be submitted online via Canvas. All team members are required to submit the team work and their individual work.
All Posters and prototypes will be presented in an exhibition-style assessment mid-semester.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: Project 2: Luminaire
You are required to produce a Design artefact consisting of a lighting solution (a luminaire) that demonstrates a tangible interaction that considers the user's experience. This project is titled "Luminaire".
Your Design presentation will include your individual DDR of the process, individual high-resolution prototype, individual hero poster (detailing your design) and team research posters. The Team research posters will show your research and the Product Design Brief informing your designed artefacts.
This submission consists of four parts: Team research Poster(s), individual hero poster, prototypes, and individual DDRs. Digital copies of the posters, photographs of the prototypes, and your DDR will be submitted online via Canvas. All team members are required to submit team work and their individual work.
All Posters and prototypes will be presented in an exhibition-style assessment at the end of semester.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff who access campus buildings and facilities are required to complete the Tier 1 General Health and Safety Induction. This must be completed online.
Students need to have completed the Tier 2 Induction for the use of Kelvin Grove Workshop facilities. Students will be required to work with interactive technologies (e.g. Electronics, Arduino, Micro:bit) to prototype and demonstrate their interactive designs.
Costs
Students are required to purchase prototyping materials (some are provided by the Kelvin Grove workshop) and to purchase electronic components. The type of electronic components will be specified on the unit’s Canvas prior to the start of the semester. Typically, the cost of the components ranges approximately between $10 and $100 (or more) and electronic components are available from numerous online and physical retailers.
Resources
There are no set textbooks for this unit. Please refer to the unit Canvas site.
Resource Materials
Other
To enable your full participation in the virtual learning environment, for example, participating in online activities and engaging with online learning materials, you will need access to a reliable computer with an internet connection, webcam, headset and microphone, as well as a learning environment where you are able to fully participate undisturbed when required.
Risk Assessment Statement
For risks associated with using campus buildings or facilities, refer to the Tier 1 General Health and Safety Induction.
Where substantial computer-based work is required, particularly in the case of fully online students, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
The majority of your time in this unit will entail undertaking studio activities. As such there are no extraordinary workplace health and safety issues in this setting.
For the making of interactive models, you will be required to create models in the Kelvin Grove Workshop and are thus required to complete the Tier 2 induction for this facility. Students who have not completed this induction and who do not act in accordance with the requirements of the Workplace and Health and Safety Act will be asked to leave the workshop and will be unable to meet the unit requirements.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.DE43 Bachelor of Design
- Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
Relates to: ULO3, Project 2: Luminaire - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO1, ULO3, Project 1: Packaging Experience, Project 2: Luminaire - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, ULO4, Project 1: Packaging Experience, Project 2: Luminaire - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, ULO4, Project 1: Packaging Experience, Project 2: Luminaire - Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
Relates to: ULO3, Project 2: Luminaire
DE45 Bachelor of Design - International
- Recognise the consequences of design and its impact on the world, with respect to open, ethical and inclusive core design values acknowledging global, cultural and / or indigenous contexts.
Relates to: ULO3, Project 2: Luminaire - Evaluate and translate conceptual and critical design methodologies and tools and transfer to new and complex challenges.
Relates to: ULO1, ULO3, Project 1: Packaging Experience, Project 2: Luminaire - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, ULO4, Project 1: Packaging Experience, Project 2: Luminaire - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: ULO2, ULO4, Project 1: Packaging Experience, Project 2: Luminaire - Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
Relates to: ULO3, Project 2: Luminaire