DFB216 Humans and Technology
To view more information for this unit, select Unit Outline from the list below. Please note the teaching period for which the Unit Outline is relevant.
| Unit code: | DFB216 |
|---|---|
| Equivalent(s): | DNB216, DNB315 |
| Credit points: | 12 |
| Timetable | Details in HiQ, if available |
| Availabilities |
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Unit Outline: Semester 1 2027, Kelvin Grove, Internal
| Unit code: | DFB216 |
|---|---|
| Credit points: | 12 |
| Equivalent: | DNB216 or DNB315 |
| Assumed Knowledge: | Introductory understanding of design and/or textiles and/or technology. |
Overview
This unit enhances your capacity to think strategically to develop interactive products, services or experiences that improve the human condition. It focuses on market research and conceptualisation, and the use of rapid prototyping techniques for the purposes of problem articulation, stakeholder communication and user experience. This unit builds upon your existing capabilities from the perspective of your discipline. The purpose of this unit is to learn how strategic design can improve our lives through development of a product or experience.
Learning Outcomes
On successful completion of this unit you will be able to:
- Research and develop an understanding of human experience in relation to wearable design and wearable technologies in context.
- Demonstrate understanding of wearable technologies and wearability concepts in design.
- Utilise appropriate design and evaluation processes in the creation of a wearable design prototype.
- Apply oral, written and visual communication skills in the presentation of a collaborative project response.
Content
The major topics covered in this unit include:
- designing products that enhance the user experience and the human condition
- basic concepts of multifunctional design and technologies
- rapid prototyping techniques for multifunctional design
Learning Approaches
This unit will consist of lectures, design studios and discussions. The focus is on project based learning in the design studio setting where your work will be supported by lectures, one-to-one and group activities, feedback sessions, workshops. In studio you may be required to present your work for discussion in a group situation where you will have an opportunity to explain your research and/or designs and receive feedback from your peers and staff.
Feedback on Learning and Assessment
Feedback in this unit is provided to you in following ways
- in-class formative exercises
- criteria (rubric) sheets
- Canvas general comments to cohort group
- collaborative peer feedback.
Assessment
Overview
This unit employs both summative and formative assessment. The summative assessment is designed to measure the level of knowledge and skills gained as well as how well you are able to integrate new and prior knowledge and skills. Formative assessment will be given on a one-on-one basis in class as required.
Unit Grading Scheme
7- point scale
Assessment Tasks
Assessment: Applied technology to design
For assessment 1, you will conduct research into human needs, wearable technologies, and existing products for the purpose of an opportunity for the design of a wearable innovation that addresses a human condition. Based on your research you will demonstrate a design concept of a wearable design (to developed in Assessment 2) that demonstrates your understanding of wearability and wearable technology concepts, and justifies the need for a wearable design and appropriate use of wearable technologies to improve human experience in the chosen topic.
The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.
This assignment is eligible for the 48-hour late submission period and assignment extensions.
Assessment: Design
Assessment 2 is a design concept comprising individual (part A) and group (part B) components. For part A, individually, you will develop and make a low-resolution model representing your wearable design from Assessment 1. This wearable design concept will consider viability for prototyping and should be appropriate and meaningful for the context of the human experience. You initially will present your design to your group, and as a group, you will discuss and evaluate yours and the group members’ wearable design models. For part B, as a group, you will identify a design concept to develop and demonstrate for Assessment 2. The low-resolution model of wearable concept design must allow demonstrating the wearability, key usability, interaction, aesthetic and functional aspects of the design. It will need to facilitate developing further into a final prototype in Assessment 3.
This assignment is eligible for the 48-hour late submission period and assignment extensions (individual component only).
The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.
Assessment: Prototype Presentation
Assessment 3 is a presentation of your final wearable design prototype and its development process. For this assessment, you will work collaboratively to present your final wearable design prototype (evolved from Assessment 2) in an oral presentation with a physical prototype, including: professional documentation and relevant illustrations.
The ethical and responsible use of generative artificial intelligence (GenAI) tools is authorised in this assessment. See the relevant assessment details in Canvas for specific guidelines.
Academic Integrity
Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.
The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.
You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.
Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.
Requirements to Study
Requirements
All students and staff are required to complete the Tier 1 General Health and Safety Induction for access to campus buildings and facilities. This must be completed online.
Resources
Please refer the unit Canvas site. There are no set textbooks for this unit.
Risk Assessment Statement
All students and staff are required to complete Tier 1 of CIESJ Student HSE Inductions for access to campus buildings and facilities. This must be completed online.
Tier 1 Visit and review all sections of the health, safety and environment
If requiring access to Z5, 10, 11, 12, 13 (Kelvin Grove) workshops, you must complete Tier 2 - Workshops HSE induction
Where substantial computer-based work is required, you are recommended to take regular rest breaks when engaging in prolonged computer-based work, and ensure that your workstation is set up for optimal comfort to prevent strain or injury.
Further information can be found on the unit Canvas.
Course Learning Outcomes
This unit is designed to support your development of the following course/study area learning outcomes.DE43 Bachelor of Design
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Applied technology to design, Design - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Applied technology to design, Design, Prototype Presentation - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: Design - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Applied technology to design, Prototype Presentation - Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
Relates to: ULO4, Prototype Presentation
DE45 Bachelor of Design - International
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Applied technology to design, Design - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Applied technology to design, Design, Prototype Presentation - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: Design - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Applied technology to design, Prototype Presentation - Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
Relates to: ULO4, Prototype Presentation
DV99 Bachelor of Design
- Demonstrate theoretical and technical design knowledge, synthesising methods and theories of design in dynamic and evolving contexts.
Relates to: ULO1, Applied technology to design, Design - Demonstrate technical proficiencies to undertake rigorous and iterative design experimentation that considers participatory and co-creation design processes.
Relates to: ULO2, Applied technology to design, Design, Prototype Presentation - Communicate coherently, independently and/or collaboratively using a range of media to convey and share design knowledge and ideas to diverse audiences in a range of contexts.
Relates to: Design - Use transdisciplinary methods to effectively work in diverse teams to address real-world challenges.
Relates to: ULO3, Applied technology to design, Prototype Presentation - Employ iterative approaches for open, collaborative and experimental design solutions using an entrepreneurial mindset.
Relates to: ULO4, Prototype Presentation