QCF264 Creativity and Design


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Unit Outline: College 2 2025, Kelvin Grove, Internal

Unit code:QCF264
Credit points:12
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of the teaching period.

Overview

In QCF264 Creativity and Design you will develop an understanding of approaches to problem solving, creativity and design thinking frameworks. Creative thinking is increasingly valued as a key success factor in professional and educational sectors as it allows you to engage with complex and ever changing environments. You will be introduced to ways of working that are applicable to a broad range of real world contexts. You will use creativity and design thinking frameworks to generate solutions to a given problem and to develop creative solutions.

Learning Outcomes

On successful completion of this unit you will be able to:

  1. Recognise and use creative thinking and problem solving tools, models and processes (CLO1)
  2. Practice creative thinking skills, using appropriate tools (CLO1, CLO2)
  3. Evaluate and critique your own creative and problem solving processes (CLO2, CLO5)
  4. Communicate effectively, using written, oral, visual and other modes (CLO3, CLO6)
  5. Select and apply problem solving skills and design thinking processes to a range of problems to develop a creative outcome. (CLO2, CLO4, CLO6)

Content

Each module in this unit progressively builds and develops creative thinking and problem solving skills individually and within a group structure.

Module Topics

1. Building Creative Confidence

This module will build students creative confidence through a range of divergent and convergent processes that will involve, brainstorming, risk taking and play. Students will be engaged in problem-based and design thinking frameworks.

2. Creative Problem Solving and Thinking Tools

This module will explore a variety of creative thinking tools, models and techniques that are useful in the development of creative responses to given problems

3. Building Empathy and Effective Collaboration

This module focuses on producing a creative design solution that responds to a prescribed design problem. Students also explore effective oral communication strategies.

Learning Approaches

QCF264 Creativity and Design uses a design thinking process grounded in a problem-based learning framework. This approach will enable you to learn about and experience design through exploring needs, wants and opportunities; developing ideas and design concepts; using drawing and low-fidelity prototyping skills; and evaluating ideas and design concepts. You will work through the complex process of designing which involves using the design thinking framework; Inspiration, Ideation and Implementation.

Feedback on Learning and Assessment

In this unit a feedback process will support your learning and help you to develop your skills and strategies for seeking and applying teacher feedback. You will use teacher feedback in order to modify your work, develop a deeper understanding of the assessment tasks, enhance your creative and design thinking skills. Engagement with ongoing feedback will enable you to become a critical, resilient and flexible thinker. Individual feedback on summative assessment tasks will be provided and will align with the criteria provided at the start of the teaching period. There will be opportunities for one on one consultation with your teacher, peer review and self reflection.

Assessment

Overview

QCF264 Creativity and Design you will do three summative assessments: a visual map with justification, a reverse design task and a design project and presentation. During classes, opportunities are provided for you to develop your creativity and design thinking skills. Formative assessment will support your learning by giving you an opportunity to practise the assignment or task and learn from feedback before completing it for marking purposes.

Unit Grading Scheme

7- point scale

Assessment Tasks

Assessment: Visual Map with Justification

You will design and create a personal visual map using Sway. Your visual map should include a mix of stimuli that relate to you. To complement your Sway you will submit a 400-word justification that explains your selection and the connection between the various stimuli that you have chosen. Choose 8 pieces of stimulus from lists provided. Once you have selected your stimuli, use Sway to combine your selected stimuli into your final visual map.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 20
Length: 400 word (approximately) Sway document
Individual/Group: Individual
Due (indicative): Week 4
Related Unit learning outcomes: 1, 4

Assessment: Reverse Design

You will reverse design an object to better meet the needs of a QUT College student using the methods and modes taught in class. You will investigate the critical decision making process undertaken in the development of the object through observation and analysis of its structure, function, and operation. Your response will be a critical analysis of the original design in the form of a Sway. Your Sway may include annotated drawings, photographs, diagrams, sketches and brainstorms.

This assignment is eligible for the 48-hour late submission period and assignment extensions.

Weight: 30
Length: 1 word document containing Sway link (reverse design)
Individual/Group: Individual
Due (indicative): Week 8
Related Unit learning outcomes: 1, 2, 4

Assessment: Design Project

This project has two parts.

Part A: Working in a small group you are required to create a product (design solution) that responds to the prescribed design problem. The solution must be in the form of a product or service that your group develops using the design thinking process (inspiration, ideation, implementation).  

Weighting: 30%

Part B: This is an in-class presentation of your group's design process and product. The presentation will be approximately 15 minutes in duration (approximately 5 minutes per person).

Weighting: 20%

Part A is eligible for the 48-hour late submission period and assignment extensions.

Weight: 50
Length: Part A: 1 word document containing the Sway link to your final project Part B: Approximately 15 minutes in duration (approximately 5 minutes per person)
Individual/Group: Group
Due (indicative): Week 12
Week 12 (Part A) & Week 13 (Part B)
Related Unit learning outcomes: 1, 2, 3, 4, 5

Academic Integrity

Academic integrity is a commitment to undertaking academic work and assessment in a manner that is ethical, fair, honest, respectful and accountable.

The Academic Integrity Policy sets out the range of conduct that can be a failure to maintain the standards of academic integrity. This includes, cheating in exams, plagiarism, self-plagiarism, collusion and contract cheating. It also includes providing fraudulent or altered documentation in support of an academic concession application, for example an assignment extension or a deferred exam.

You are encouraged to make use of QUT’s learning support services, resources and tools to assure the academic integrity of your assessment. This includes the use of text matching software that may be available to assist with self-assessing your academic integrity as part of the assessment submission process.

Breaching QUT’s Academic Integrity Policy or engaging in conduct that may defeat or compromise the purpose of assessment can lead to a finding of student misconduct (Code of Conduct – Student) and result in the imposition of penalties under the Management of Student Misconduct Policy, ranging from a grade reduction to exclusion from QUT.

Risk Assessment Statement

There are no out of the ordinary risks associated with this unit.

Course Learning Outcomes

This unit is designed to support your development of the following course/study area learning outcomes.

QC18 University Preparation Program

  1. Demonstrate knowledge and skills that are fundamental to academic studies across a range of discipline areas.
    Relates to: Visual Map with Justification, Reverse Design, Design Project
  2. Apply critical, creative and analytical thinking and effective problem solving in a range of contexts
    Relates to: Visual Map with Justification, Reverse Design, Design Project
  3. Communicate effectively in an academic context using written, oral and/or multimodal genres
    Relates to: Visual Map with Justification, Reverse Design, Design Project
  4. Demonstrate the capacity to work independently and/or collaboratively within the university context to effectively meet study goals
    Relates to: Design Project