Second Major: Creative Industries
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Planning your enrolment
This information will assist to plan your studies and complete your enrolment in HiQ. Read the information under the Course Structure tab for a recommended study program and unit details.
If you need further enrolment advice use the contact details listed. For more information about enrolling visit the enrolment section.
Course Details
Total credit points: | 96 |
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Course contact: | Phone: +61 7 3138 2000, Email: askqut@qut.edu.au |
Faculties: | University Wide Faculty of Business and Law Faculty of Science Faculty of Engineering Faculty of Creative Industries, Education and Social Justice Faculty of Health |
Study areas
A second major is a set of related units in a particular study area. You may be able to choose one from another area of the University if your course rules allow. To find out, go to your study plan: if you have a complementary studies option block, search using the code in brackets above the unit list and if it exists you will be able to select it on plan.
Second majors can consists of 72 or 96 credit points. The credit points for these study areas are listed on the Overview tab.
The introductory units in each second major have no prerequisites. Later units may have earlier units as prerequisites. Depending on class timetabling it may not be possible to complete all units in a university wide second major. Consult with your course coordinator and relevant discipline coordinators prior to undertaking interfaculty studies.
Individual units completed in a university wide second major will appear on your academic transcript but it will only be recorded as a successfully completed study area if you have a). selected it as an option on your study plan and b). completed the correct number of credit points.
Course Structures
Unit Lists
Code | Title | Offered In | Requisites |
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KKBXSMJ-CRPRFWG version 3 | |||
Description: The aim of this second major is to prepare students to graduate with adequate skills and knowledge in the area of creative and professional writing; to provide a thorough grounding in a variety of genres that include fiction, creative non-fiction, media writing and corporate writing and editing, thereby equipping graduates with the versatility required of professional writers; to enhance the critical, analytical and peer-reviewing skills of students; to provide and understanding of creative writing in its social and generic contexts. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 96cp from the Creative and Professional Writing Unit Options list | ||
CCB106 Equivalents: CWB112 | Popular Culture |
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CWB201 Equivalents: KWB213, KWB106 | Corporate Writing and Editing |
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CWB204 | Persuasive Communication |
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CYB112 Equivalents: CWB101 | Communication and Composition |
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KWB104 | Writing Fiction |
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KWB113 Equivalents: KWB101 | Introduction to Creative Writing |
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KWB116 Equivalents: KWB107 | Writing Creative Non-Fiction |
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KWB211 | Creative Writing: Style and Technique |
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KWB212 | Poetry and Poetics |
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KWB214 Equivalents: KWB313 | The Artful Life: From Memoir to Fiction |
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KWB217 Equivalents: KWB310 | Editing and Publishing |
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KWB306 Equivalents: KWB205 | Creative Writing Project 1 |
| Prerequisites: Completion of 72 credit points from KWB%, CWB%, CYB112 or CCB106 |
*Note: CWB101, CWB112, CWB202 are permitted to count towards this second major if completed in 2023 or earlier. |
Code | Title | Offered In | Requisites |
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DEBXSMJ-FASHCOM | |||
Description: This second major reflects the professional diversity of fashion careers, where communication is fundamental to the dissemination of fashion globally. It provides you with knowledge of the industry, to prepare you for potential careers in merchandising, branding, buying, fashion and style journalism, and fashion styling. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 48cp from the Fashion Communication Unit Options list | ||
DFB102 Equivalents: KFB103 | Introduction to Fashion Communication |
| |
DFB104 Equivalents: DFB203, KFB104 | Fashion Sustainability |
| |
DFB204 Equivalents: DFB406 | Fashion Product Development |
| Introductory fashion visualisation skills are assumed knowledge. |
DFB205 Equivalents: DFB304, KFB210, DFB308 | Fashion Media |
| Prerequisites: Completion of 72 credit points of studyDFB102 is assumed knowledge - broad introductory understanding of the breadth of the fashion system and fashion cultures. |
DFB206 Equivalents: DFB402, KFB207 | Global Fashion Cultures |
| Prerequisites: Completion of 72 credit points of study |
DFB208 | Fashion Textiles |
| |
DFB209 Equivalents: DFB303, KFB109 | Global Fashion History |
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DFB305 Equivalents: DFB602, KFB305 | Fashion Justice |
| Prerequisites: Completion of 48 credit points of Fashion units (DF% coded) |
DYB122 Equivalents: DFB105, DFB302, DNB103, DEB103 | Design Visualisations |
| |
DYB222 | Design Study Tour |
| Prerequisites: Completion of 72 credit points of studyThis is a professional project unit. Enrolment by application only. |
DYB223 | Design Project Unit |
| Prerequisites: Completion of 72 credit points of study relevant to the specific projectThis is a professional project unit. Enrolment by application only. |
Note: DFB207 Fashion and Style Journalism is permitted to count towards this study area if completed in 2022 or earlier. | |||
Note: KKB345 Creative Industries Project 1, KKB346 Creative Industries Project 2, KKB350 Creative Industries Study Tour are permitted to count towards this study area if completed in 2024 or earlier. |
Code | Title | Offered In | Requisites |
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DEBXSMJ-INDDESN version 2 | |||
Description: You will learn about the foundations of how industrial designers create innovative, attractive, sustainable and user-friendly products and systems. Depending on the unit selections you make you will underake industrial design projects in practical studio settings to learn about the product design process, visualisation, presentation, ergonomics, design and culture, design criticism, manufacturing technology and computer-aided industrial design. | |||
SELECT | 12cp from the Spatial Foundations Unit Option | ||
DYB121 | Introducing Design Fabrication |
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DYB123 | Emerging Design Technology |
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DYB124 Equivalents: DEB202, DED202 | Design Consequences |
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SELECT | 84cp from the Industrial Design Studies Unit Options | ||
DNB110 | ID Studio 1: User Centred Design |
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DNB111 | ID Studio 2: Aesthetics and Visualisation |
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DNB210 | ID Studio 3: Interaction and Experience |
| Prerequisites: DNB110 or DNB101 |
DNB211 Equivalents: DNB304, DNB303, DNB302 | ID Studio 4: Manufacturing Technology |
| Prerequisites: DNB110 or DNB101. DNB110 can be enrolled in the same teaching period as DNB211 |
DNB212 Equivalents: DNB404 | ID Studio 5: Applied Technology |
| Prerequisites: DNB211 or DNB304 |
DNB310 | ID Studio 6: Systems Design |
| Prerequisites: DNB212 or DNB404 |
DYB122 Equivalents: DFB105, DFB302, DNB103, DEB103 | Design Visualisations |
| |
DYB222 | Design Study Tour |
| Prerequisites: Completion of 72 credit points of studyThis is a professional project unit. Enrolment by application only. |
DYB223 | Design Project Unit |
| Prerequisites: Completion of 72 credit points of study relevant to the specific projectThis is a professional project unit. Enrolment by application only. |
Note: KKB345 Creative Industries Project 1, KKB346 Creative Industries Project 2, KKB350 Creative Industries Study Tour are permitted to count towards this study area if completed in 2024 or earlier. |
Code | Title | Offered In | Requisites |
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DEBXSMJ-INVISDN | |||
Description: This second major will provide you with the design concepts and principles, practical skills and working methods needed by a contemporary designer of visual and interactive media. You will learn how to design effectively for print and electronic media, web and mobile media and computer games and become equipped with a versatile set of design practices to support you to enter careers in graphic design, marketing, web design, electronic publishing, interaction design and the creative aspects of game design. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
It is recommended that you review the requisite requirements for units to ensure your unit selection enables you to successfully complete the requirements of this major. | |||
SELECT | 96cp from the Interactive and Visual Design Unit Options | ||
DVB101 Equivalents: DXB102, KIB101 | Visual Communication Design |
| It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
DVB102 Equivalents: DXB202, KIB120, KVB204 | Image Design and Production |
| Basic visual communication skills, basic Photoshop and Illustrator skills are assumed knowledge |
DVB201 Equivalents: DXB302, KIB231, KIB335 | Typographic Design |
| Prerequisites: DVB101 or DXB102Basic visual communication skills, basic Photoshop, Illustrator and InDesign skills are assumed knowledge |
DVB203 Equivalents: DXB402, KIB207 | Theories and Methods of Visual Communication |
| Prerequisites: DVB101 or DXB102Experience with basic visual communication and image design approaches is assumed knowledge |
DVB302 Equivalents: DXB502, KIB340 | Data Visualisation and Information Design |
| Prerequisites: Completion of 36 credit points of Visual Communication or Interaction units (DVB% or DXB%)Antirequisites: CCN104, CCN205Experience with basic visual communication and image design approaches is assumed knowledge |
DXB110 Equivalents: DXB201 | Principles of Interaction and UX Design |
| It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
DXB111 Equivalents: DXB203, KIB103 | Introduction to Web Design |
| It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), you can use standard desktop applications such as a word processor and web browser and you can install and update software |
DXB205 Equivalents: DXB304, DXB404 | Interactive Narrative Design |
| Prerequisites: Completion of 24 credit points of study |
DXB210 | Critical Experience Design |
| Prerequisites: DXB110 or DXB201Foundational knowledge of interaction design principles and practices is assumed knowledge |
DXB211 Equivalents: DXB303, KIB205 | Creative Coding |
| Prerequisites: 36cp of previous studyIt is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
DXB212 Equivalents: DXB501, KIB314 | Tangible Media |
| Prerequisites: DXB211 or DXB303A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge |
DYB222 | Design Study Tour |
| Prerequisites: Completion of 72 credit points of studyThis is a professional project unit. Enrolment by application only. |
DYB223 | Design Project Unit |
| Prerequisites: Completion of 72 credit points of study relevant to the specific projectThis is a professional project unit. Enrolment by application only. |
Note: KKB345 Creative Industries Project 1, KKB346 Creative Industries Project 2, KKB350 Creative Industries Study Tour are permitted to count towards this study area if completed in 2024 or earlier. |
Code | Title | Offered In | Requisites |
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KCBXSMJ-JOURN | |||
CJB101 Equivalents: KJB120 | Foundations of Journalism |
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CJB105 | Shortform News Production |
| Prerequisites: CJB101 |
CYB112 Equivalents: CWB101 | Communication and Composition |
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CYB115 Equivalents: CYB105 | Understanding Audiences |
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SELECT | 48cp from the Journalism Second Major core options list: | ||
CJB204 Equivalents: KJB239 | Social Justice and Journalism Ethics |
| Prerequisites: ((CJB101 or KJB120) and LWS011) or (CJB101 and LLB101). LWS011 or LLB101 can be enrolled in the same teaching period as CJB204. |
CJB205 | Data-Driven Storytelling and Verification |
| Prerequisites: CYB116 |
CJB303 Equivalents: CWB301 | Political Communication |
| Prerequisites: Completion of 72 credit points of study |
CJB305 | Longform News Production |
| Prerequisites: CJB105 or CJB203. CJB105 or CJB203 can be enrolled in the same teaching period as CJB305.Antirequisites: CJB302 |
CYB114 Equivalents: CYB102 | Understanding Media Industries |
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CYB116 | Understanding the Internet and Data |
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LWS011 Equivalents: KKB175, KKB275 | Journalism Law |
| Antirequisites: LWS008 |
Code | Title | Offered In | Requisites |
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KCBXSMJ-MEDCOMI | |||
CCB105 Equivalents: CCB200 | Digital Platforms |
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CCB206 Equivalents: CYB106 | Global Media and Culture |
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CYB114 Equivalents: CYB102 | Understanding Media Industries |
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CYB115 Equivalents: CYB105 | Understanding Audiences |
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Select four units from the Media and Communication Industries Second Major core options list: | |||
CCB106 Equivalents: CWB112 | Popular Culture |
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CCB201 Equivalents: KCB104 | Australian Media |
| Prerequisites: Completion of 48 credit points of study |
CCB202 Equivalents: KCB206, KCB201 | Social Media, Self and Society |
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CCB205 Equivalents: CCB302 | Digital Media Analytics |
| Prerequisites: 72cp of completed study |
CCB304 | Social Media Strategy |
| Prerequisites: 96cp of completed study |
CYB113 | Living in a Media World |
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CYB116 | Understanding the Internet and Data |
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Code | Title | Offered In | Requisites |
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DEBXSMJ-VISCOMN | |||
Description: In this second major you will develop both practical and theoretical skills in multiple visual communication design specialisations, including graphic design, typography, image making, information design, experience design, motion design and branding. You will build your expertise in professional studio settings and through a focus on both contemporary and emerging design practices. Through authentic design projects and a strong foundation of creative experimentation and critical thinking, you will graduate fully prepared for future-focused and innovative positions across communication design fields and related industries. | |||
SELECT | 96cp from the Visual Communication Unit Options | ||
DVB101 Equivalents: DXB102, KIB101 | Visual Communication Design |
| It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
DVB102 Equivalents: DXB202, KIB120, KVB204 | Image Design and Production |
| Basic visual communication skills, basic Photoshop and Illustrator skills are assumed knowledge |
DVB201 Equivalents: DXB302, KIB231, KIB335 | Typographic Design |
| Prerequisites: DVB101 or DXB102Basic visual communication skills, basic Photoshop, Illustrator and InDesign skills are assumed knowledge |
DVB202 | Visual Design for Storytelling |
| Prerequisites: DVB101 or DXB102 |
DVB203 Equivalents: DXB402, KIB207 | Theories and Methods of Visual Communication |
| Prerequisites: DVB101 or DXB102Experience with basic visual communication and image design approaches is assumed knowledge |
DVB301 | Kinetic Image and Text |
| Prerequisites: Completion of 36 credit points of Visual Communication units (DVB%)Basic visual communication skills, basic Photoshop and Illustrator skills are assumed knowledge |
DVB302 Equivalents: DXB502, KIB340 | Data Visualisation and Information Design |
| Prerequisites: Completion of 36 credit points of Visual Communication or Interaction units (DVB% or DXB%)Antirequisites: CCN104, CCN205Experience with basic visual communication and image design approaches is assumed knowledge |
DVB303 Equivalents: DXH601 | Experimental Visual Communication |
| Prerequisites: Completion of 60 credit points of Visual Communication units (DVB%) |
DYB122 Equivalents: DFB105, DFB302, DNB103, DEB103 | Design Visualisations |
| |
DYB123 | Emerging Design Technology |
|
The following study areas have been discontinued. Students who have already commenced one of these second majors will be permitted to complete it.
Code | Title | Offered In | Requisites |
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KKBXSMJ-ANIMATN version 3 | |||
Description: This second major provides you with important skills in the skills, principles, concepts and history of animation. Beginning with drawing for animation and exploration of the history of the animation industry and its practices, you will then apply this knowledge to current and emerging fields within the animation industry including motion graphics, 3D modelling and animation, real-time 3D and character animation. Through the creation of an interactive virtual environment you will be given the opportunity to refine your skills and expand your knowledge of the 3D animation industry. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 96cp from the Animation Unit Options list | ||
KNB100 Equivalents: KNB125 | Introduction to Animation Studies |
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KNB105 Equivalents: KNB135 | Core Concepts in Animation Practice |
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KNB110 Equivalents: KNB137 | Virtual Art Department: 3D Assets and Virtual Worlds |
| |
KNB115 | Crafting Motion in 3D |
| Prerequisites: KNB105 |
KNB205 Equivalents: KNB217 | Digital Creatures and Characters |
| Content within this unit assumes fundamental knowledge and experience in 3d modelling, texturing and creation of real-time environments. |
KNB210 | Animation Project Development |
| Prerequisites: KNB115. KNB115 can be enrolled in the same teaching period as KNB210. |
KNB216 | Visual Storytelling: Cinematic Pre-Visualisation |
| Prerequisites: KNB136 or KNB112 |
KNB226 | Visual Storytelling: Animation Pre-Production |
| Prerequisites: KNB216 or KNB122 |
KNB227 Equivalents: KNB222, KIB226, KIB316 | CGI Technologies |
| Prerequisites: KNB137 or KNB212A firm understanding and ability with 3D production processes is assumed knowledge. This includes but is not limited to modelling, UV mapping, texture creation, rigging, and 3D file and data management. |
*Note: KNB125, KNB126, KNB127, KNB135, KNB136 and KNB137 are permitted to count towards this second major if completed in 2024 or earlier. |
Code | Title | Offered In | Requisites |
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KKBXSMJ-ARTHIST | |||
Description: This second major will provide you with a broad understanding of the critical and theoretical dimensions of art, design and architecture across the 20th and 21st centuries. Aspiring practitioners who wish to understand the historical and intellectual traditions of their fields will benefit from this major, as will those who are interested in postgraduate study in this field. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 96cp from the Art and Design History Unit Options list | ||
ABB213 Equivalents: DAB200 | Modern Architecture |
| Prerequisites: ABB105 or DYB112 or ABB108 or DYB114 or UXB130 |
ABB105 Equivalents: ABD105, DYB112 | Spatial Materiality |
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ABB108 Equivalents: DYB114, UXB130 | Spatial Histories |
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DYB124 Equivalents: DEB202, DED202 | Design Consequences |
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KVB210 | Time-Based Art: Moving Images |
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KVB216 Equivalents: KVB214, KVB211 | Post 1945 Art |
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KVB223 | Post 1989 Art |
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KYB110 | Art, Text and Context |
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KYB110 | Art, Text and Context |
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*Note: KVB102 and KVB113 are permitted to count towards this second major if completed in 2024 or earlier. | |||
*Note: DAB220 is permitted to count towards this second major if completed in 2020 or earlier. |
Code | Title | Offered In | Requisites |
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KKBXSMJ-DRAMAPF | |||
Description: This second major has a focus on Drama and Performance across historic and contemporary contexts. Learning will focus on theatre forms and styles, and examine documented and emerging forms of collaboration to create performance practices and outcomes within emerging knowledge economies. Topics will include popular theatre forms such as realism and comedy, leadership approaches, socially engaged theatre work, theatre theory, skills and practice, combined with opportunities for conceptual development and realisation of performance practices and outcomes in diverse professional creative environments. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 96cp from the Drama and Performance Unit Options list | ||
KTB112 | Drama: Theory and Performance |
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KTB113 Equivalents: KTB217 | Storytelling and Performance |
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KTB115 Equivalents: KTB226 | Devising Drama |
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KTB218 | Curating Drama Experiences |
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KTB219 Equivalents: KTB227 | Directing |
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KTB225 Equivalents: KTB302, KTB204 | Radical Theatre Forms |
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KTB227 Equivalents: KTB213, KTB306 | Leadership in Creative Contexts: Directing Creativity |
| |
KYB201 Equivalents: KTB108, KTB209, KTB212 | Socially Engaged Arts Practice |
| |
*Note: KTB110, KTB111, KTB120, KTB121 and KTB217 are permitted to count towards this second major if completed in 2024 or earlier. |
Code | Title | Offered In | Requisites |
---|---|---|---|
KKBXSMJ-ENTMENT version 2 | |||
Description: This second major will prepare you for work as a producer, creating and managing entertainment projects and organisations. You will gain business, legal and creative skills suitable for work in the entertainment industries, which include television, popular music, major entertainment events, games, radio, entertainment marketing, sports media, theme park or movie industries. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 96cp from the Entertainment Unit Options list | ||
CCB106 Equivalents: CWB112 | Popular Culture |
| |
CCB201 Equivalents: KCB104 | Australian Media |
| Prerequisites: Completion of 48 credit points of study |
CCB206 Equivalents: CYB106 | Global Media and Culture |
| |
CDB201 | Entertainment Strategy |
| Prerequisites: (CDB101 and CYB105) or completion of 48 credit points of study |
CYB113 | Living in a Media World |
| |
CYB114 Equivalents: CYB102 | Understanding Media Industries |
| |
CYB115 Equivalents: CYB105 | Understanding Audiences |
| |
LWS008 | Entertainment Law | Prerequisites: LWS009 or BSB111 or LWB145 or LLB101Antirequisites: LWS011 | |
LWS009 | Introduction to Law |
| Students who have studied any Australian Bachelor of Laws Unit are not permitted to do this unit. |
*Note: CDB101, CDB202, CYB102, CYB105, CYB106 are permitted to count towards this second major if completed in 2023 or earlier. |
Code | Title | Offered In | Requisites |
---|---|---|---|
KKBXSMJ-JOURNAL | |||
Description: This second major offers you a range of options to develop an understanding of the parameters of the journalism field. The second major will introduce you to a range of journalism writing styles and offers an insight into some specialist areas of reporting. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 96cp from the Journalism Unit Options list | ||
CJB101 Equivalents: KJB120 | Foundations of Journalism |
| |
CJB105 | Shortform News Production |
| Prerequisites: CJB101 |
CJB204 Equivalents: KJB239 | Social Justice and Journalism Ethics |
| Prerequisites: ((CJB101 or KJB120) and LWS011) or (CJB101 and LLB101). LWS011 or LLB101 can be enrolled in the same teaching period as CJB204. |
CJB205 | Data-Driven Storytelling and Verification |
| Prerequisites: CYB116 |
CWB201 Equivalents: KWB213, KWB106 | Corporate Writing and Editing |
| |
CYB112 Equivalents: CWB101 | Communication and Composition |
| |
CYB114 Equivalents: CYB102 | Understanding Media Industries |
| |
CYB115 Equivalents: CYB105 | Understanding Audiences |
| |
CYB116 | Understanding the Internet and Data |
| |
DVB203 Equivalents: DXB402, KIB207 | Theories and Methods of Visual Communication |
| Prerequisites: DVB101 or DXB102Experience with basic visual communication and image design approaches is assumed knowledge |
LWS011 Equivalents: KKB175, KKB275 | Journalism Law |
| Antirequisites: LWS008 |
*Note: CJB201 and CJB202 are permitted to count towards this second major if completed in 2024 or earlier. | |||
*Note: CJB102, CJB103, CYB101 and CYB104 are permitted to count towards this second major if completed in 2023 or earlier. | |||
Note: DFB207 is permitted to count towards this second major if completed in 2022 or earlier. | |||
*Note: KJB280 is permitted to count towards this second major if completed in 2020 or earlier. |
Code | Title | Offered In | Requisites |
---|---|---|---|
KKBXSMJ-MEDIACM version 2 | |||
Description: This second major offers you a range of options to develop an understanding of the parameters of the professional communication field. The second major enables you to develop the skills and knowledge to prepare media material for organisations that wish to build, and maintain, a media profile. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 96cp from the Media and Communication Unit Options list | ||
CCB105 Equivalents: CCB200 | Digital Platforms |
| |
CCB201 Equivalents: KCB104 | Australian Media |
| Prerequisites: Completion of 48 credit points of study |
CCB202 Equivalents: KCB206, KCB201 | Social Media, Self and Society |
| |
CCB205 Equivalents: CCB302 | Digital Media Analytics |
| Prerequisites: 72cp of completed study |
CCB206 Equivalents: CYB106 | Global Media and Culture |
| |
CWB203 Equivalents: CCB203 | Strategic Speech |
| |
CYB112 Equivalents: CWB101 | Communication and Composition |
| |
CYB113 | Living in a Media World |
| |
CYB114 Equivalents: CYB102 | Understanding Media Industries |
| |
CYB115 Equivalents: CYB105 | Understanding Audiences |
| |
CYB116 | Understanding the Internet and Data |
| |
*Note: CCB101, CCB102, CCB203, CCB204, CCB200, CCB302, CYB101, CYB104, CYB105 are permitted to count towards this second major if completed in 2023 or earlier. |
Code | Title | Offered In | Requisites |
---|---|---|---|
KKBXSMJ-MUSICSD | |||
Description: Students undertaking the Music and Sound second major will be involved in the creation of new music, by developing skills and understandings in the areas of musicianship, music technology and music concepts. The Music and Sound second major provides a broad understanding of music in social, cultural and economic contexts. This study area is particularly suited to students who wish to combine studies in music with studies in other disciplines; who wish to work within the music industry in administrative, business or organisational roles; or who might require a second teaching area in a Masters of Teaching. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
It is recommended that you review the requisite requirements for units to ensure your unit selection enables you to successfully complete the requirements of this major. | |||
SELECT | 96cp from the Music and Sound Unit Options list | ||
KMB117 | Introduction to Composition and Songwriting |
| An understanding of the fundamentals of melody, harmony and rhythm and the ability to demonstrate these fundamentals with voice and instrument/s. |
KMB119 | Sound Recording and Audio Production |
| |
KMB127 | Music Studies |
| Assumed basic knowledge of music fundamentals. |
KMB129 | Composition and Sound Design in Digital Environments |
| Basic sound recording knowledge (such as delivered in KMB119 Sound Recording and Audio Production). |
KMB217 Equivalents: KMB225 | Music Creation 1 |
| A moderate understanding of music practices and skill on an instrument, voice or in music production. |
KMB223 Equivalents: KMB252, KMB107 | Music and Media |
| Prerequisites: Completion of 48 credit points of studyBasic knowledge of music software is assumed. |
KMB227 Equivalents: KMB235 | Music Creation 2 |
| Prerequisites: KMB217A well-developed understanding of music practices and skill on an instrument, voice or in music production. |
KMB236 | Music Performance, Theory and Practice |
| Prerequisites: 48cp of completed study from Music (KMB%)Students should have previous musical experience at a foundational level. |
*Note: KMB118, KMB128 and KMB222 are permitted to count towards this second major if completed in 2024 or earlier. |
Code | Title | Offered In | Requisites |
---|---|---|---|
KKBXSMJ-SCCNPRD | |||
Description: The aim of this second major is to provide students with a range of understandings in the theory and practice of film, television and screen. This study area aims to enhance creative, technical and organisational abilities as well as building storytelling and communication skills. | |||
Assumed Knowledge: There is no specific prior knowledge required as a prerequisite to undertaking this second major. | |||
SELECT | 96cp from the Screen Content Production Unit Options list | ||
KNB110 Equivalents: KNB137 | Virtual Art Department: 3D Assets and Virtual Worlds |
| |
KPB113 | Introduction to Screen Studies |
| |
KPB116 Equivalents: KWB102 | Introduction to Screenwriting |
| |
KPB119 Equivalents: KPB117 | Introduction to Screen Production: Single Camera |
| |
KPB123 Equivalents: KPB222 | Multi-Camera Studio Production Practice |
| |
KPB208 Equivalents: KPB112 | Screen Genres |
| |
KPB215 Equivalents: KPB207 KPB260 KZB260 | Advanced Screenwriting |
| Prerequisites: KPB116 or KWB102 |
KPB216 Equivalents: KPB210, KPB104 | Screen Content Production Management |
| Prerequisites: KPB121 or KPB110 or KPB122 |
KPB218 Equivalents: KPB122, KPB105 | Narrative Screen Production |
| Prerequisites: KPB119 |
KPB220 Equivalents: KPB205 | Factual Screens |
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*Note: KPB101, KPB120, KPB121 and KPB122 are permitted to count towards this second major if completed in 2024 or earlier. |