Bachelor of Games and Interactive Environments (Software Technologies) (IN05)
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Planning your enrolment
This information will assist to plan your studies and complete your enrolment in HiQ. Read the information under the Course Structure tab for a recommended study program and unit details.
This is a major of the course Bachelor of Games and Interactive Environments (IN05)
If you need further enrolment advice use the contact details listed. For more information about enrolling visit the enrolment section.
Major Details
| Course duration (full-time): | 3 years |
|---|---|
| Course duration (part-time): | Domestic: 6 years |
| Total credit points: | 288 |
| Standard credit points/full-time semester: | 48 |
| Standard credit points/part-time semester: | 24 |
| Course coordinator: | Dr Cody Phillips |
| Discipline coordinator: | AskQUT |
| Course contact: | +61 7 3138 2000, askqut@qut.edu.au |
| Delivery: | Gardens Point |
| CRICOS code: | 092648J |
| Faculty: | Faculty of Science |
Scholarships
Career outcomes
As a graduate from the Bachelor of Games and Interactive Environments (Software Technologies) you can apply the knowledge and skills acquired in industries such as computer games, advertising, engineering, manufacturing, simulation for education and training, and film special effects.
Professional recognition
The Software Technologies Major is professionally accredited by the Australian Computer Society (ACS).
Pathways to further study
The QUT Bachelor of Games and Interactive Environments is located at Level 7 of the Australian Qualifications Framework (AQF). Eligible graduates may be able to continue their studies in the (IN10) Bachelor of Information Technology (Honours) or (IF80) Master of Philosophy course at QUT. Please contact the Course Coordinator for further information.
Study costs
Domestic students may need to pay the Student Services and Amenities Fee (SSAF).
QUT You
You may be required to complete QUT You units in your course – find out more about QUT You.
Course Structures
To meet the course requirements of the Bachelor of Games and Interactive Environments, you must complete a total of 288 credit points.
For students commencing from 2024, the degree is arranged as follows:
- Core units - 108 credit points
- A Major – 72 credit points
- QUT You - 24 credit points
- Complementary studies - 84 credit points, made up of:
- a minor (48 credit points), plus
- 36 credit points of electives.
For students who commenced the course prior to 2024, the degree is arranged as follows:
- Core units - 72 credit points
- A Major – 120 credit points
- Complementary studies - 96 credit points, made up of:
- two minors (48 credit points each), or
- one minor (48 credit points) and elective units (48 credit points).
For Work Integrated Learning (WIL) opportunities, SCB300 Professional Practice unit is available for selection. Save an elective to ensure study plan scope (SCB300 is available for selection in the complementary studies - unit options; and in the core unit option space (for student who commenced the course prior to 2024)). Please refer to the Faculty of Science – Student Information: Work Placement Canvas page for further information and pre-enrolment requirements.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IFB104 Equivalents: INB104, IND104, ITB001 | Building IT Systems |
| Antirequisites: ITD104, CAB201, EGB103, EGD103 |
| IGB101 | Interactive Media For Games |
| |
| IGB120 Equivalents: INB280, IGB220 | Introduction to Game Design |
| |
| IGB180 Equivalents: INB180 | Games History, Culture and Psychology |
| Antirequisites: INN180 |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB190 | Games Mechanics Implementation |
| Prerequisites: IFB104 or EGB103 |
| CAB201 Equivalents: INB270, IND270 | Programming Principles |
| Prerequisites: IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103Antirequisites: ITD121 |
| Select a QUT You unit (6 credit points) | |||
| Select a QUT You unit (6 credit points) | |||
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB100 | Game Studio 1: Mini-Game Development |
| Prerequisites: IGB120 or IGB220 or IFB103 or ITD103 |
| CAB301 Equivalents: CAZ301 | Algorithms and Complexity |
| Prerequisites: CAB201 or ITD121 |
| Complementary Studies Unit | |||
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB200 | Game Studio 2: Applied Game Development |
| Prerequisites: IGB100 and (IGB180 or INB180) |
| IGB283 | Game Engine Theory and Application |
| Prerequisites: CAB201Antirequisites: INB381 |
| Select a QUT You unit (6 credit points) | |||
| Select a QUT You unit (6 credit points) | |||
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB301 | Capstone Project (Game Development) |
| Prerequisites: IGB300Antirequisites: INB380 |
| IGB400 | Game Studio 3: Game Innovation |
| Prerequisites: IGB300 or IFB398 |
| IGB383 Equivalents: INB383 | AI for Games |
| Prerequisites: CAB301 and IGB283 |
| Complementary Studies Unit | |||
Software Technologies Major: Semester 1 (February) entry- full-time (course commenced prior to 2024)
Please refer to the **IMPORTANT MESSAGE** Students who commenced course prior to 2024 - Bachelor of Games and Interactive Environments unit changes below.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB180 Equivalents: INB180 | Games History, Culture and Psychology |
| Antirequisites: INN180 |
| IGB181 Equivalents: INB181 | Game Production and Technology |
| Antirequisites: INN181 |
| IFB103 Equivalents: ITD103 | IT Systems Design |
| |
| IFB104 Equivalents: INB104, IND104, ITB001 | Building IT Systems |
| Antirequisites: ITD104, CAB201, EGB103, EGD103 |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| CAB201 Equivalents: INB270, IND270 | Programming Principles |
| Prerequisites: IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103Antirequisites: ITD121 |
| IGB283 | Game Engine Theory and Application |
| Prerequisites: CAB201Antirequisites: INB381 |
| Core Unit Option unit | |||
| Core Unit Option unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| CAB301 Equivalents: CAZ301 | Algorithms and Complexity |
| Prerequisites: CAB201 or ITD121 |
| IGB100 | Game Studio 1: Mini-Game Development |
| Prerequisites: IGB120 or IGB220 or IFB103 or ITD103 |
| Complementary Studies Unit | |||
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IFB398 Equivalents: CAB398, IAB398 | Capstone Project (Phase 1) |
| Prerequisites: IFB299 or IFB295 or IGB200 or CAB302 or (IAB207 and IAB305) and completion of 120 credit points of study |
| IGB383 Equivalents: INB383 | AI for Games |
| Prerequisites: CAB301 and IGB283 |
| [IGB381 is replaced by IGB388 from 2021] | |||
| IGB388 | Design and Development of Immersive Environments |
| Prerequisites: IGB200 |
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IFB399 Equivalents: CAB399, IAB399 | Capstone Project (Phase 2) |
| Prerequisites: IFB398 or CAB398 or IAB398 |
| IGB400 | Game Studio 3: Game Innovation |
| Prerequisites: IGB300 or IFB398 |
| Complementary Studies Unit | |||
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| CAB201 Equivalents: INB270, IND270 | Programming Principles |
| Prerequisites: IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103Antirequisites: ITD121 |
| IGB101 | Interactive Media For Games |
| |
| IGB120 Equivalents: INB280, IGB220 | Introduction to Game Design |
| |
| IGB180 Equivalents: INB180 | Games History, Culture and Psychology |
| Antirequisites: INN180 |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB190 | Games Mechanics Implementation |
| Prerequisites: IFB104 or EGB103 |
| IGB200 | Game Studio 2: Applied Game Development |
| Prerequisites: IGB100 and (IGB180 or INB180) |
| IGB283 | Game Engine Theory and Application |
| Prerequisites: CAB201Antirequisites: INB381 |
| Select a QUT You unit (6 credit points). | |||
| Select a QUT You unit (6 credit points). | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB300 | Capstone Project (Game Design) |
| Prerequisites: IGB200Antirequisites: INB379 |
| CAB301 Equivalents: CAZ301 | Algorithms and Complexity |
| Prerequisites: CAB201 or ITD121 |
| IGB388 | Design and Development of Immersive Environments |
| Prerequisites: IGB200 |
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB301 | Capstone Project (Game Development) |
| Prerequisites: IGB300Antirequisites: INB380 |
| IGB383 Equivalents: INB383 | AI for Games |
| Prerequisites: CAB301 and IGB283 |
| IGB400 | Game Studio 3: Game Innovation |
| Prerequisites: IGB300 or IFB398 |
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| CAB201 Equivalents: INB270, IND270 | Programming Principles |
| Prerequisites: IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103Antirequisites: ITD121 |
| IGB101 | Interactive Media For Games |
| |
| IGB120 Equivalents: INB280, IGB220 | Introduction to Game Design |
| |
| IGB180 Equivalents: INB180 | Games History, Culture and Psychology |
| Antirequisites: INN180 |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB190 | Games Mechanics Implementation |
| Prerequisites: IFB104 or EGB103 |
| IGB200 | Game Studio 2: Applied Game Development |
| Prerequisites: IGB100 and (IGB180 or INB180) |
| IGB283 | Game Engine Theory and Application |
| Prerequisites: CAB201Antirequisites: INB381 |
| Select a QUT You unit (6 credit points). | |||
| Select a QUT You unit (6 credit points). | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB300 | Capstone Project (Game Design) |
| Prerequisites: IGB200Antirequisites: INB379 |
| CAB301 Equivalents: CAZ301 | Algorithms and Complexity |
| Prerequisites: CAB201 or ITD121 |
| IGB388 | Design and Development of Immersive Environments |
| Prerequisites: IGB200 |
| Complementary Studies Unit | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB301 | Capstone Project (Game Development) |
| Prerequisites: IGB300Antirequisites: INB380 |
| IGB383 Equivalents: INB383 | AI for Games |
| Prerequisites: CAB301 and IGB283 |
| IGB400 | Game Studio 3: Game Innovation |
| Prerequisites: IGB300 or IFB398 |
| Complementary Studies Unit | |||
There are a number of changes to units and study areas which may affect your enrolment in 2025 or beyond. Study plans¿for affected continuing students have been updated.
|
Unit |
Change |
Replacement unit |
Effective Year |
Semester |
|
|
Animation major replacement |
|
|
|
|
|
|
KNB135 Animation Aesthetics |
Semester 2 |
Replaced by |
KNB110 Virtual Art Department |
2025 |
Semester 2 |
|
KNB136 Visual Storytelling |
Semester 2 |
Replaced by |
KNB115 Crafting Motion in 3D |
2025 |
Semester 2 |
|
KNB137 Digital Worlds |
Semester 1, 2 |
Replaced by |
KNB100 Introduction to Animation Studies (S1) OR KNB105 Core Concepts in Animation Practice (S1) |
2025 |
Semester 1 |
|
KNB217 Digital Creatures |
Semester 1 |
Replaced by |
KNB205 Digital Creatures and Characters |
2025 |
Semester 1 |
|
KNB227 CGI Technologies |
Semester 2 |
Replaced by |
KZB250 Virtual Production |
2025 |
Semester 2 |
|
Non-Animation Major unit replacement |
|
|
|
|
|
|
KNB125 Animation History and Context |
Semester 1 |
Replaced by |
KNB100 Introduction to Animation Studies |
2025 |
Semester 1 |
|
KNB126 Motion Design |
Semester 1 |
|
KZB110 Approaches to Contemporary Drawing |
2025 |
Semester 1 |
|
KNB127 CGI Foundations |
Semester 1, 2 |
|
KNB110 Virtual Art Department: 3D Assets and Virtual Worlds (S2) OR KYB120 Makers and Breakers: Creative Media and Technologies Lab (S1) |
2025 |
Semester 1,2 |
|
KNB135 Animation Aesthetics |
Semester 2 |
|
KNB105 Core Concepts in Animation Practice |
2025 |
Semester 1 |
|
KNB136 Visual Storytelling: Production Design |
Semester 2 |
|
KRB130 Set and Spatial Design (S1) OR KPB116 Introduction to Screen Writing (S2) |
2025 |
Semester 1, 2 |
|
KNB137 Digital Worlds |
Semester 1,2 |
|
KNB110 Virtual Art Department: 3D Assets and Virtual Worlds |
2025 |
Semester 2 |
|
KNB215 Animation Performance |
Semester 1 |
|
KZB330 Advanced Post-Production & Digital Effects |
2026 |
Semester 1 |
|
KNB216 Visual Storytelling: Cinematic Pre-Visualisation |
Semester 1 |
|
KRB230 Digital Scenography (S1) or KZB240 Advanced Storytelling and Narrative (S1) |
2026 |
Semester 1 |
|
KNB217 Digital Creatures |
Semester 1 |
|
KNB205 Digital Creature and Characters |
2026 |
Semester 1 |
|
KNB225 Advanced Animation Performance |
Semester 2 |
|
KNB115 Crafting Motion in 3D |
2026 |
Semester 2 |
|
KNB226 Visual Storytelling: Animation Pre-Production |
Semester 2 |
|
KNB210 Animation Project Development |
2026 |
Semester 2 |
|
KNB227 CGI Technologies |
Semester 2 |
|
KZB250 Virtual Production |
2025 |
Semester 2 |
|
KNB310 Advanced Animation Production 1 |
Semester 1 |
|
KNB305 Advanced Animation Studio |
2026 |
Semester 1 |
|
KNB320 Advanced Animation Production 2 |
Semester 2 |
|
KNB315 Advanced Animation Practice |
2026 |
Semester 2 |
The above information is subject to change.
Unit Lists
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| QUT001 | QUT You: Artificial Intelligence in the Real World |
| |
| QUT002 | QUT You: Walking on Country |
| |
| QUT003 | QUT You: Real Action for Real Change |
| |
| QUT004 | QUT You: Living and Working Collaboratively, Ethically, and Inclusively |
| |
| QUT005 | QUT You: Seeing Me, Seeing You: Skills for a Diverse World |
| |
| QUT006 | QUT You: The Art of Pitching |
| |
| QUT007 | QUT You: Fighting 'Fake News' |
| |
| QUT008 | QUT You: Think Like a Computer and Change the World |
| |
| QUT009 | QUT You: Data Science for Society |
| |
| QUT010 | QUT You: People with Robots |
|
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| CAB201 Equivalents: INB270, IND270 | Programming Principles |
| Prerequisites: IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103Antirequisites: ITD121 |
| CAB210 | User Experience Fundamentals |
| Prerequisites: IFB103 or ITD103 or EGB101 or IGB120 |
| DXB205 Equivalents: DXB304, DXB404 | Interactive Narrative Design |
| Prerequisites: Completion of 24 credit points of study |
| Only for Animation Major and Software Technologies Major. DXB205 is a core unit of the Game Design Major. Please do not select DXB205 from the Core option list, if you want to select Game Design Major. | |||
| IAB260 | Social Technologies |
| |
| IFB102 Equivalents: IFB112, IND102, ITD102 | Introduction to Computer Systems |
| |
| IFB105 Equivalents: IFB130, ITD105 | Database Management |
| For PU51 students, PUB110 is the assumed knowledge for IFB105. |
| IGB283 | Game Engine Theory and Application |
| Prerequisites: CAB201Antirequisites: INB381 |
| KKB191 Equivalents: OUB110, EDB039 | Am I black enough? Indigenous Australian Representations |
| |
| KKB193 Equivalents: OUB130, EDB040 | Indigenous Knowledge: Research Ethics and Protocols |
| |
| SCB300 | Professional Practice |
| Prerequisites: Successfully completed of 96cp of coursework units and admission into IN01 or IN05 or ST01 or DS01 or MS01)Other Requisites: Placements must be pre-approved by the Faculty of Science WIL team. |
| NOTE: Other units subject to approval of Course Coordinator | |||
| PLEASE NOTE: | |||
| The following units which have been discontinued will also count as core unit options if completed: | |||
| IAB270 Innovation and Disruption (disc 31/12/2017) | |||
| IFB101 Impact of IT (disc 30/06/2019) | |||
| KNB123 Animation and Motion Graphics (disc 30/06/2018) | |||
| KNB124 3D Animation 1 (disc 30/06/2018) | |||
| IGB220 Equivalents: INB280 or IGB120 | Fundamentals of Game Design |
| Prerequisites: IGB180 or INB180 |
| KNB105 Equivalents: KNB135 | Core Concepts in Animation Practice |
| |
| KNB110 Equivalents: KNB137 | Virtual Art Department: 3D Assets and Virtual Worlds |
| |
| KZB250 Equivalents: KNB227 | Virtual Production |
| Prerequisites: 72cp of completed study |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| CAB201 Equivalents: INB270, IND270 | Programming Principles |
| Prerequisites: IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103Antirequisites: ITD121 |
| CAB210 | User Experience Fundamentals |
| Prerequisites: IFB103 or ITD103 or EGB101 or IGB120 |
| DXB205 Equivalents: DXB304, DXB404 | Interactive Narrative Design |
| Prerequisites: Completion of 24 credit points of study |
| IAB260 | Social Technologies |
| |
| IFB102 Equivalents: IFB112, IND102, ITD102 | Introduction to Computer Systems |
| |
| IFB103 Equivalents: ITD103 | IT Systems Design |
| |
| IFB105 Equivalents: IFB130, ITD105 | Database Management |
| For PU51 students, PUB110 is the assumed knowledge for IFB105. |
| IGB120 Equivalents: INB280, IGB220 | Introduction to Game Design |
| |
| IGB190 | Games Mechanics Implementation |
| Prerequisites: IFB104 or EGB103 |
| IGB283 | Game Engine Theory and Application |
| Prerequisites: CAB201Antirequisites: INB381 |
| KKB191 Equivalents: OUB110, EDB039 | Am I black enough? Indigenous Australian Representations |
| |
| KKB193 Equivalents: OUB130, EDB040 | Indigenous Knowledge: Research Ethics and Protocols |
| |
| KNB110 Equivalents: KNB137 | Virtual Art Department: 3D Assets and Virtual Worlds |
| |
| KNB105 Equivalents: KNB135 | Core Concepts in Animation Practice |
| |
| KZB250 Equivalents: KNB227 | Virtual Production |
| Prerequisites: 72cp of completed study |
| SCB300 | Professional Practice |
| Prerequisites: Successfully completed of 96cp of coursework units and admission into IN01 or IN05 or ST01 or DS01 or MS01)Other Requisites: Placements must be pre-approved by the Faculty of Science WIL team. |
Please refer to the BGIE related minors listed below.
Available to Software Technologies major students only.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IN05MNR-ASOFTEC | |||
| Choose four units (48 credit points) from the Unit Options list: | |||
| CAB203 Equivalents: INB250 | Discrete Structures |
| Prerequisites: IFB104 or ITD104 or MZB126 or EGD126 or EGB103 or EGD103 |
| IFB130 Equivalents: IAB130, INB210, IND210, ITB004 | Database Management |
| Antirequisites: INN210 |
| CAB302 Equivalents: INB370 | Software Development |
| Prerequisites: CAB201 or INB270 or ITD121 |
| CAB401 | High Performance and Parallel Computing |
| Prerequisites: IFN584 or IFQ584 or (IFN563 and IFN564) or (IFQ563 and IFQ564) or CAB301 |
| CAB402 | Programming Paradigms |
| Prerequisites: IFN584 or ((CAB201 or ITD121) and (CAB203 or CAB220 or DSB100 or MZB127)) or (IFN563 and IFN564) or (IFQ563 and IFQ564) |
| CAB432 Equivalents: CAZ432 | Cloud Computing |
| Prerequisites: CAB301 or CAB302 or INB370 or INB371 or IFN666 or IFQ666 or (IFN582 and IFN584) or (IFQ582 and IFQ584)You have the option to use either Python or Javascript for assessments. It's expected that you have good programming skills in one of these languages, or have good skills in another language and the ability to learn Python or Javascript on your own. |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| CAB210 | User Experience Fundamentals |
| Prerequisites: IFB103 or ITD103 or EGB101 or IGB120 |
| DXB205 Equivalents: DXB304, DXB404 | Interactive Narrative Design |
| Prerequisites: Completion of 24 credit points of study |
| IAB260 | Social Technologies |
| |
| IGB321 | Immersive Game Level Design |
| Prerequisites: IGB120 or IGB220 or INB280 |
| IGB190 | Games Mechanics Implementation |
| Prerequisites: IFB104 or EGB103 |
This minor provides you with hands-on game design experience, and introduces you to theory and concepts related to narrative and immersion. It will provide you with the skills required to create interesting and unique game worlds.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IGB220 Equivalents: INB280 or IGB120 | Fundamentals of Game Design |
| Prerequisites: IGB180 or INB180 |
| IGB321 | Immersive Game Level Design |
| Prerequisites: IGB120 or IGB220 or INB280 |
| Complete 24 credit points of the elective units | |||
| DXB205 Equivalents: DXB304, DXB404 | Interactive Narrative Design |
| Prerequisites: Completion of 24 credit points of study |
| DXB211 Equivalents: DXB303, KIB205 | Creative Coding |
| Prerequisites: 36cp of previous studyIt is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
This minor aims to prepare you with skills and knowledge in the area of visual design and communication for a range of print and electronic media contexts. It will provide you with a foundation in the conceptual and theoretical aspects of visual communication, graphic design and print media, and the technical skills required to apply them in studio projects.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| DEBXMNR-GRPHDES | |||
| SELECT | 48cp from the Graphic Design Unit Options List | ||
| DVB101 Equivalents: DXB102, KIB101 | Visual Communication Design |
| It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
| DVB102 | Image Design and Production |
| Basic visual communication skills, basic Photoshop and Illustrator skills are assumed knowledge |
| DVB201 Equivalents: DXB302, KIB231, KIB335 | Typographic Design |
| Prerequisites: DVB101 or DXB102Basic visual communication skills, basic Photoshop, Illustrator and InDesign skills are assumed knowledge |
| DVB203 Equivalents: DXB402, KIB207 | Theories and Methods of Visual Communication |
| Prerequisites: DVB101 or DXB102Experience with basic visual communication and image design approaches is assumed knowledge |
| DVB302 Equivalents: DXB502, KIB340 | Data Visualisation and Information Design |
| Prerequisites: Completion of 36 credit points of Visual Communication or Interaction units (DVB% or DXB%)Antirequisites: CCN104, CCN205Experience with basic visual communication and image design approaches is assumed knowledge |
This minor aims to provide you with a foundational understanding of the design concepts and principles of interaction design and practical skills and methods needed by a contemporary designer of digital and physical interactive products, including an introduction to user-centred design, user experience design, creative coding, web design and prototyping as well as tangible and experiential media.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| SELECT | 48cp from the Interaction Design Unit Options List | ||
| DXB110 Equivalents: DXB201 | Principles of Interaction and UX Design |
| It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
| DXB111 Equivalents: DXB203, KIB103 | Introduction to Web Design |
| It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), you can use standard desktop applications such as a word processor and web browser and you can install and update software |
| DXB210 | Critical Experience Design |
| Prerequisites: DXB110 or DXB201Foundational knowledge of interaction design principles and practices is assumed knowledge |
| DXB211 Equivalents: DXB303, KIB205 | Creative Coding |
| Prerequisites: 36cp of previous studyIt is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
| DXB212 Equivalents: DXB501, KIB314 | Tangible Media |
| Prerequisites: DXB211 or DXB303A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge |
Study Area Description
The minor in Mathematics will introduce you to the skills and concepts of quantitative analysis and problem-solving.
[Not available to MA54/MS01 students]
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| * Description: This minor aims to develop fundamental skills in a selection of subdisciplines of mathematics and statistics, and to introduce you to applying your quantitative skills and techniques to real-world problems in a variety of non mathematical fields. | |||
| Choose four units (48 credit points) from the Unit Options list: | |||
| MZB101 Equivalents: MAB105 | Modelling with Introductory Calculus |
| Sound Achievement in Queensland Year 12 Mathematics A or B (or equivalent) is assumed knowledge. |
| (NOTE: MZB101 must be completed for students without HA or higher in Senior Mathematics B) | |||
| MXB100 | Introductory Calculus and Algebra |
| Antirequisites: MZB125, EGD125Sound achievement in Senior Mathematics B (or equivalent) or MAB105 is assumed knowledge. |
| (NOTE: MXB100 must be completed for students without HA or higher in Senior Mathematics C) | |||
| MXB102 | Abstract Mathematical Reasoning |
| |
| MXB101 Equivalents: MAB210 | Probability and Stochastic Modelling 1 |
| |
| MXB103 Equivalents: MAB220 | Introductory Computational Mathematics |
| Specialist Mathematics or MXB100, or concurrently enrolled in MXB100. |
| MXB105 Equivalents: MAB121, PVB200 | Calculus and Differential Equations |
| Antirequisites: PVB201Specialist Mathematics or MXB100, or concurrently enrolled in MXB100. |
| MXB106 Equivalents: MAB112, MAB122, MAB132, PVB202 | Linear Algebra |
| Specialist Mathematics or MXB100, or concurrently enrolled in MXB100. |
| MXB107 | Introduction to Statistical Modelling |
| Specialist Mathematics or MXB100, or concurrently enrolled in MXB100. |
| MXB161 | Computational Explorations |
| Prerequisites: Admission to (MS01 or MV01 or MV05 or MV06 or DS01 or IX30 or SE20 or SE30 or SE40 or SE70 or ST20 or SE07 or ID29) or 48 credit points of study in current course |
Screen Production Minor IN05MNR-SCRPROD
Study Area Description
The aim of this minor is to provide you with a broad understanding of production processes for games through the combination of units that look at the historical and industrial contexts of screen entertainment industries and studio systems as well as practical producing techniques.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IN05MNR-SCRPROD | |||
| KPB119 Equivalents: KPB117, KPB101 | Introduction to Screen Production: Single Camera |
| |
| Select one unit from the Screen Production Unit Options List A | |||
| KPB113 | Introduction to Screen Studies |
| |
| KPB219 | Factual Screen Production |
| Prerequisites: KPB119 or KPB123Prior experience in Film and Television (e.g. high school studies) is assumed knowledge. |
| Select two units from the Screen Production Unit Options List B | |||
| KPB116 Equivalents: KWB102 | Introduction to Screenwriting |
| |
| KPB123 Equivalents: KPB222 | Multi-Camera Studio Production Practice |
| |
| KPB219 | Factual Screen Production |
| Prerequisites: KPB119 or KPB123Prior experience in Film and Television (e.g. high school studies) is assumed knowledge. |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| Choose four units (48 credit points) from the Unit Options list: | |||
| KPB113 | Introduction to Screen Studies |
| |
| KPB120 Equivalents: KPB109, KIB108, KNB121 | Contemporary Screen Histories |
| |
| KPB121 Equivalents: KPB110 | Screen Business |
| |
| KPB216 Equivalents: KPB210, KPB104 | Screen Content Production Management |
| Prerequisites: KPB121 or KPB110 or KPB122 |
| KPB325 Equivalents: KNB313 | Screen Issues |
| Prerequisites: KNB121 or KPB120 or KPB109This is an advanced-level unit to be completed in the final year of your course. |
| KPB101 Equivalents: KPB117 | Introduction to Screen Production |
| |
| Note: the following units completed prior to 2018 can be counted towards the minor - KNB313, KPB109, KPB110, KPB210 | |||
The aim of this minor is to provide you with a broad understanding of writing for interactive environments through the combination of units that look at writing for different screen formats.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| KKBXMNR-SCRWRIT | |||
| SELECT | 48cp from the Scriptwriting for Interactive Environments Unit Options List | ||
| DVB101 Equivalents: DXB102, KIB101 | Visual Communication Design |
| It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser |
| DVB202 | Visual Design for Storytelling |
| Prerequisites: DVB101 or DXB102 |
| DXB205 Equivalents: DXB304, DXB404 | Interactive Narrative Design |
| Prerequisites: Completion of 24 credit points of study |
| KNB105 Equivalents: KNB135 | Core Concepts in Animation Practice |
| |
| KNB110 Equivalents: KNB137 | Virtual Art Department: 3D Assets and Virtual Worlds |
| |
| KNB115 | Crafting Motion in 3D |
| A familiarity with the core concepts and principles of 2D animation, such as provided in KNB105. |
| KPB113 | Introduction to Screen Studies |
| |
| KPB116 Equivalents: KWB102 | Introduction to Screenwriting |
| |
| KPB119 Equivalents: KPB117, KPB101 | Introduction to Screen Production: Single Camera |
| |
| KPB215 Equivalents: KPB207 KPB260 KZB260 | Advanced Screenwriting |
| Prerequisites: KPB116 or KWB102 |
| *Note: KNB127, KNB136, KNB137 and KPB101 are permitted to count towards this minor if completed in 2024 or earlier. | |||
User Experience Minor - IN01MNR-USEREXP
Study Area Description
The User Experience minor develops the knowledge and skills to engage in user experience design activities involving emerging technologies in order to create new forms of human-computer interaction. This minor develops further knowledge of and skills in Human-Centred Design and Human-Computer Interaction. These design skills are fundamental to designing new technology supported services in a wide variety of industries and international contexts. It will lead to employment within software, government, finance, games, manufacturing, mining and service industries. It provides the basis for undertaking an honours or masters degree in this specialisation.
| User Experience Minor is renamed from Human-Computer Interaction |
|---|
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| CAB210 | User Experience Fundamentals |
| Prerequisites: IFB103 or ITD103 or EGB101 or IGB120 |
| CAB310 | Interaction and Experience Design |
| Prerequisites: CAB210 |
| Choose two units (24 credit points) from the elective list: | |||
| CAB230 Equivalents: INB271 | Web Computing |
| Prerequisites: IFB104 or ITD104 or EGB103 or EGD103 |
| DXB501 Equivalents: KIB314 | Tangible Media |
| Prerequisites: DXB303 or KIB205 or DXB401 or KIB216 or INB385 or IFB104It is assumed you have a basic knowledge of the principles of computer programming, and computational processes and techniques. |
| IAB230 | Design of Enterprise IoT |
| Prerequisites: IFB104 or ITD104 or EGB103 |
| IAB260 | Social Technologies |
| |
| IGB220 Equivalents: INB280 or IGB120 | Fundamentals of Game Design |
| Prerequisites: IGB180 or INB180 |
The development of real-time 3D computer graphics and motion capture continues to break down traditional methods for capturing live action performances. The Virtual Production Minor provides students with a broad base of knowledge in the field of 3D Computer Graphics and animation for application in real-time performance capture using, motion capture, 3D virtual worlds and virtual cinematography.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| IN05MNR-VIRPROD | |||
| KNB105 Equivalents: KNB135 | Core Concepts in Animation Practice |
| |
| KNB110 Equivalents: KNB137 | Virtual Art Department: 3D Assets and Virtual Worlds |
| |
| KNB205 Equivalents: KNB217 | Digital Creatures and Characters |
| Content within this unit assumes fundamental knowledge and experience in 3d modelling, texturing and creation of real-time environments. |
| KZB250 Equivalents: KNB227 | Virtual Production |
| Prerequisites: 72cp of completed study |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| This minor is equivalent to KKBXMNR-ANIMATN -Students selecting this minor are unable to select IN05MNR-VIRPROD | |||
| Select 48cp from the Virtual Production Unit Options List | |||
| KNB127 Equivalents: KNB124, KIB111, KIB203 | CGI Foundations |
| |
| KNB137 Equivalents: KNB212, KIB325, KIB215 | Digital Worlds |
| Prerequisites: KNB127 or KNB124 |
| KNB135 Equivalents: KNB211 | Animation Aesthetics |
| |
| KNB217 | Digital Creatures |
| Prerequisites: KNB137 or KNB212Introductory 3D skills and concepts is assumed knowledge. |
| KNB215 | Animation Performance |
| Prerequisites: KNB135 or KNB211Fundamental knowledge and skills in the process of animating within 3D software is assumed knowledge. |
| KNB227 Equivalents: KNB222, KIB226, KIB316 | CGI Technologies |
| Prerequisites: KNB137 or KNB212A firm understanding and ability with 3D production processes is assumed knowledge. This includes but is not limited to modelling, UV mapping, texture creation, rigging, and 3D file and data management. |
| Note: the following units completed prior to 2018 can be counted towards the minor - KNB124, KNB211, KNB212, KNB221, KNB222 | |||
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| BS0XMNR-MARKET | |||
| AMB140 Equivalents: AMB240, AMX240 | Marketing for the Real World |
| |
| AMB200 Equivalents: AMX200, CTB200 | Understanding how Consumers Think, Feel, and (Mis)Behave | Prerequisites: 48 credit points of completed studies | |
| AMB299 Equivalents: AMB372, AMB202, AMB320 | Marketing Communication |
| Prerequisites: 96 credit points of completed studies. |
| AMB201 Equivalents: AMX201 | Marketing and Audience Analytics |
| Prerequisites: 48 credit points of completed studiesAntirequisites: MGB220 |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| BS0XMNR-ENTREP | |||
| MGB263 | Entrepreneurial Incubator 1 |
| Prerequisites: MGB161 and MGB162 |
| MGB264 | Entrepreneurial Incubator 2 |
| Prerequisites: MGB263 |
| MGB161 Equivalents: EED001 | Thinking Like an Entrepreneur |
| |
| MGB162 Equivalents: EED002 | Entrepreneurship: Identifying Problems and Opportunities |
| |
| Minors | |||
|---|---|---|---|
| Indigenous Knowledges Minor | |||
| Language Minors | |||
| University Wide Minors |
You can access details about University Wide Minor options from: https://www.student.qut.edu.au/enrolment/units/university-wide-second-majors-and-minors
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|---|---|---|---|
| - |
Further information is located at: http://www.qut.edu.au/study/study-areas/language-courses