Bachelor of Games and Interactive Environments (Software Technologies) (IN05)


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Planning your enrolment

This information will assist to plan your studies and complete your enrolment in HiQ. Read the information under the Course Structure tab for a recommended study program and unit details.

This is a major of the course Bachelor of Games and Interactive Environments (IN05)

If you need further enrolment advice use the contact details listed. For more information about enrolling visit the enrolment section.

Major Details

Course duration (full-time): 3 years
Course duration (part-time): Domestic: 6 years
Total credit points:288
Standard credit points/full-time semester:48
Standard credit points/part-time semester:24
Course coordinator:Dr Cody Phillips
Discipline coordinator:AskQUT
Course contact:+61 7 3138 2000, askqut@qut.edu.au
Delivery:Gardens Point
CRICOS code:092648J
Faculty:Faculty of Science

Scholarships

Career outcomes

As a graduate from the Bachelor of Games and Interactive Environments (Software Technologies) you can apply the knowledge and skills acquired in industries such as computer games, advertising, engineering, manufacturing, simulation for education and training, and film special effects.

Professional recognition

The Software Technologies Major is professionally accredited by the Australian Computer Society (ACS).

Pathways to further study

The QUT Bachelor of Games and Interactive Environments is located at Level 7 of the Australian Qualifications Framework (AQF). Eligible graduates may be able to continue their studies in the (IN10) Bachelor of Information Technology (Honours) or (IF80) Master of Philosophy course at QUT. Please contact the Course Coordinator for further information.

Study costs

Domestic students may need to pay the Student Services and Amenities Fee (SSAF).

QUT You

You may be required to complete QUT You units in your course – find out more about QUT You.

Course Structures

To meet the course requirements of the Bachelor of Games and Interactive Environments, you must complete a total of 288 credit points.

For students commencing from 2024, the degree is arranged as follows:

  • Core units - 108 credit points
  • A Major – 72 credit points
  • QUT You - 24 credit points
  • Complementary studies - 84 credit points, made up of:
        - a minor (48 credit points), plus
        - 36 credit points of electives.

For students who commenced the course prior to 2024, the degree is arranged as follows:

  • Core units - 72 credit points
  • A Major – 120 credit points
  • Complementary studies - 96 credit points, made up of:
        - two minors (48 credit points each), or
        - one minor (48 credit points) and elective units (48 credit points).

For Work Integrated Learning (WIL) opportunities, SCB300 Professional Practice unit is available for selection. Save an elective to ensure study plan scope (SCB300 is available for selection in the complementary studies - unit options; and in the core unit option space (for student who commenced the course prior to 2024)). Please refer to the Faculty of Science – Student Information: Work Placement Canvas page for further information and pre-enrolment requirements.

CodeTitleOffered InRequisites
IFB104
Equivalents:
INB104, IND104, ITB001
Building IT Systems
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
Antirequisites:
ITD104, CAB201, EGB103, EGD103
IGB101Interactive Media For Games
Gardens Point
Semester 1
IGB120
Equivalents:
INB280, IGB220
Introduction to Game Design
Gardens Point
Semester 1
IGB180
Equivalents:
INB180
Games History, Culture and Psychology
Gardens Point
Semester 1
Antirequisites:
INN180
CodeTitleOffered InRequisites
IGB190Games Mechanics Implementation
Gardens Point
Semester 2
Prerequisites:
IFB104 or EGB103
CAB201
Equivalents:
INB270, IND270
Programming Principles
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103
Antirequisites:
ITD121
Select a QUT You unit (6 credit points)
Select a QUT You unit (6 credit points)
Complementary Studies Unit
CodeTitleOffered InRequisites
IGB100Game Studio 1: Mini-Game Development
Gardens Point
Semester 1
Prerequisites:
IGB120 or IGB220 or IFB103 or ITD103
CAB301
Equivalents:
CAZ301
Algorithms and Complexity
Gardens Point
Semester 1
Online
Semester 1
Prerequisites:
CAB201 or ITD121
Complementary Studies Unit
Complementary Studies Unit
CodeTitleOffered InRequisites
IGB200Game Studio 2: Applied Game Development
Gardens Point
Semester 2
Prerequisites:
IGB100 and (IGB180 or INB180)
IGB283Game Engine Theory and Application
Gardens Point
Semester 2
Prerequisites:
CAB201
Antirequisites:
INB381
Select a QUT You unit (6 credit points)
Select a QUT You unit (6 credit points)
Complementary Studies Unit
CodeTitleOffered InRequisites
IGB300Capstone Project (Game Design)
Gardens Point
Semester 1
Prerequisites:
IGB200
Antirequisites:
INB379
IGB388Design and Development of Immersive Environments
Gardens Point
Semester 1
Prerequisites:
IGB200
Complementary Studies Unit
Complementary Studies Unit
CodeTitleOffered InRequisites
IGB301Capstone Project (Game Development)
Gardens Point
Semester 2
Prerequisites:
IGB300
Antirequisites:
INB380
IGB400Game Studio 3: Game Innovation
Gardens Point
Semester 2
Prerequisites:
IGB300 or IFB398
IGB383
Equivalents:
INB383
AI for Games
Gardens Point
Semester 2
Prerequisites:
CAB301 and IGB283
Complementary Studies Unit

Please refer to the **IMPORTANT MESSAGE** Students who commenced course prior to 2024 - Bachelor of Games and Interactive Environments unit changes below.

CodeTitleOffered InRequisites
IGB180
Equivalents:
INB180
Games History, Culture and Psychology
Gardens Point
Semester 1
Antirequisites:
INN180
IGB181
Equivalents:
INB181
Game Production and Technology
Last offered in 2023
Antirequisites:
INN181
IFB103
Equivalents:
ITD103
IT Systems Design
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
IFB104
Equivalents:
INB104, IND104, ITB001
Building IT Systems
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
Antirequisites:
ITD104, CAB201, EGB103, EGD103
CodeTitleOffered InRequisites
CAB201
Equivalents:
INB270, IND270
Programming Principles
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103
Antirequisites:
ITD121
IGB283Game Engine Theory and Application
Gardens Point
Semester 2
Prerequisites:
CAB201
Antirequisites:
INB381
Core Unit Option unit
Core Unit Option unit
CodeTitleOffered InRequisites
CAB301
Equivalents:
CAZ301
Algorithms and Complexity
Gardens Point
Semester 1
Online
Semester 1
Prerequisites:
CAB201 or ITD121
IGB100Game Studio 1: Mini-Game Development
Gardens Point
Semester 1
Prerequisites:
IGB120 or IGB220 or IFB103 or ITD103
Complementary Studies Unit
Complementary Studies Unit
CodeTitleOffered InRequisites
IGB200Game Studio 2: Applied Game Development
Gardens Point
Semester 2
Prerequisites:
IGB100 and (IGB180 or INB180)
Complementary Studies Unit
Complementary Studies Unit
Complementary Studies Unit
CodeTitleOffered InRequisites
IFB398
Equivalents:
CAB398, IAB398
Capstone Project (Phase 1)
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
Prerequisites:
IFB299 or IFB295 or IGB200 or CAB302 or (IAB207 and IAB305) and completion of 120 credit points of study
IGB383
Equivalents:
INB383
AI for Games
Gardens Point
Semester 2
Prerequisites:
CAB301 and IGB283
[IGB381 is replaced by IGB388 from 2021]
IGB388Design and Development of Immersive Environments
Gardens Point
Semester 1
Prerequisites:
IGB200
Complementary Studies Unit
CodeTitleOffered InRequisites
IFB399
Equivalents:
CAB399, IAB399
Capstone Project (Phase 2)
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
Prerequisites:
IFB398 or CAB398 or IAB398
IGB400Game Studio 3: Game Innovation
Gardens Point
Semester 2
Prerequisites:
IGB300 or IFB398
Complementary Studies Unit
Complementary Studies Unit
CodeTitleOffered InRequisites
CAB201
Equivalents:
INB270, IND270
Programming Principles
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103
Antirequisites:
ITD121
IGB101Interactive Media For Games
Gardens Point
Semester 1
IGB120
Equivalents:
INB280, IGB220
Introduction to Game Design
Gardens Point
Semester 1
IGB180
Equivalents:
INB180
Games History, Culture and Psychology
Gardens Point
Semester 1
Antirequisites:
INN180
CodeTitleOffered InRequisites
IGB190Games Mechanics Implementation
Gardens Point
Semester 2
Prerequisites:
IFB104 or EGB103
IGB200Game Studio 2: Applied Game Development
Gardens Point
Semester 2
Prerequisites:
IGB100 and (IGB180 or INB180)
IGB283Game Engine Theory and Application
Gardens Point
Semester 2
Prerequisites:
CAB201
Antirequisites:
INB381
Select a QUT You unit (6 credit points).
Select a QUT You unit (6 credit points).
CodeTitleOffered InRequisites
IGB300Capstone Project (Game Design)
Gardens Point
Semester 1
Prerequisites:
IGB200
Antirequisites:
INB379
CAB301
Equivalents:
CAZ301
Algorithms and Complexity
Gardens Point
Semester 1
Online
Semester 1
Prerequisites:
CAB201 or ITD121
IGB388Design and Development of Immersive Environments
Gardens Point
Semester 1
Prerequisites:
IGB200
Complementary Studies Unit
CodeTitleOffered InRequisites
IGB301Capstone Project (Game Development)
Gardens Point
Semester 2
Prerequisites:
IGB300
Antirequisites:
INB380
IGB383
Equivalents:
INB383
AI for Games
Gardens Point
Semester 2
Prerequisites:
CAB301 and IGB283
IGB400Game Studio 3: Game Innovation
Gardens Point
Semester 2
Prerequisites:
IGB300 or IFB398
Complementary Studies Unit
CodeTitleOffered InRequisites
CAB201
Equivalents:
INB270, IND270
Programming Principles
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103
Antirequisites:
ITD121
IGB101Interactive Media For Games
Gardens Point
Semester 1
IGB120
Equivalents:
INB280, IGB220
Introduction to Game Design
Gardens Point
Semester 1
IGB180
Equivalents:
INB180
Games History, Culture and Psychology
Gardens Point
Semester 1
Antirequisites:
INN180
CodeTitleOffered InRequisites
IGB190Games Mechanics Implementation
Gardens Point
Semester 2
Prerequisites:
IFB104 or EGB103
IGB200Game Studio 2: Applied Game Development
Gardens Point
Semester 2
Prerequisites:
IGB100 and (IGB180 or INB180)
IGB283Game Engine Theory and Application
Gardens Point
Semester 2
Prerequisites:
CAB201
Antirequisites:
INB381
Select a QUT You unit (6 credit points).
Select a QUT You unit (6 credit points).
CodeTitleOffered InRequisites
IGB300Capstone Project (Game Design)
Gardens Point
Semester 1
Prerequisites:
IGB200
Antirequisites:
INB379
CAB301
Equivalents:
CAZ301
Algorithms and Complexity
Gardens Point
Semester 1
Online
Semester 1
Prerequisites:
CAB201 or ITD121
IGB388Design and Development of Immersive Environments
Gardens Point
Semester 1
Prerequisites:
IGB200
Complementary Studies Unit
CodeTitleOffered InRequisites
IGB301Capstone Project (Game Development)
Gardens Point
Semester 2
Prerequisites:
IGB300
Antirequisites:
INB380
IGB383
Equivalents:
INB383
AI for Games
Gardens Point
Semester 2
Prerequisites:
CAB301 and IGB283
IGB400Game Studio 3: Game Innovation
Gardens Point
Semester 2
Prerequisites:
IGB300 or IFB398
Complementary Studies Unit

There are a number of changes to units and study areas which may affect your enrolment in 2025 or beyond. Study plans¿for affected continuing students have been updated. 

Unit

 

Change

Replacement unit

Effective Year

Semester

Animation major replacement

 

 

 

 

 

KNB135 Animation Aesthetics

Semester 2

Replaced by 

KNB110 Virtual Art Department

2025

Semester 2

KNB136 Visual Storytelling

Semester 2

Replaced by 

KNB115 Crafting Motion in 3D

2025

Semester 2

KNB137 Digital Worlds

Semester 1, 2

Replaced by 

KNB100 Introduction to Animation Studies (S1) OR KNB105 Core Concepts in Animation Practice (S1)

2025

Semester 1

KNB217 Digital Creatures

Semester 1

Replaced by 

KNB205 Digital Creatures and Characters

2025

Semester 1

KNB227 CGI Technologies

Semester 2

Replaced by 

KZB250 Virtual Production

2025

Semester 2

Non-Animation Major unit replacement

 

 

 

 

 

KNB125 Animation History and Context

Semester 1

Replaced by 

KNB100 Introduction to Animation Studies

2025

Semester 1

KNB126 Motion Design

Semester 1



Replaced by 

KZB110 Approaches to Contemporary Drawing

2025

Semester 1

KNB127 

CGI Foundations

Semester 1, 2


Replaced by 

KNB110 Virtual Art Department: 3D Assets and Virtual Worlds (S2) OR KYB120 Makers and Breakers: Creative Media and Technologies Lab (S1)

2025

Semester 1,2

KNB135 Animation Aesthetics

Semester 2


Replaced by 

KNB105 Core Concepts in Animation Practice

2025

Semester 1

KNB136

Visual Storytelling: Production Design 

Semester 2


Replaced by 

KRB130 Set and Spatial Design (S1) OR KPB116 Introduction to Screen Writing (S2)

2025

Semester 1, 2

KNB137 Digital Worlds

Semester 1,2


Replaced by 

KNB110 Virtual Art Department: 3D Assets and Virtual Worlds

2025

Semester 2

KNB215 Animation Performance

Semester 1


Replaced by 

KZB330 Advanced Post-Production & Digital Effects

2026

Semester 1

KNB216 

Visual Storytelling: Cinematic Pre-Visualisation

Semester 1


Replaced by 

KRB230 Digital Scenography (S1) or KZB240 Advanced Storytelling and Narrative (S1)

2026

Semester 1

KNB217 Digital Creatures

Semester 1


Replaced by 

KNB205 Digital Creature and Characters

2026

Semester 1

KNB225 Advanced Animation Performance

Semester 2


Replaced by 

KNB115 Crafting Motion in 3D

2026

Semester 2

KNB226 Visual Storytelling: Animation Pre-Production

Semester 2


Replaced by 

KNB210 Animation Project Development

2026

Semester 2

KNB227 CGI Technologies

Semester 2


Replaced by 

KZB250 Virtual Production

2025

Semester 2

KNB310 Advanced Animation Production 1

Semester 1


Replaced by 

KNB305 Advanced Animation Studio

2026

Semester 1

KNB320 Advanced Animation Production 2

Semester 2


Replaced by 

KNB315 Advanced Animation Practice 

2026

Semester 2

The above information is subject to change.

Unit Lists

Learn more about QUT You.

CodeTitleOffered InRequisites
QUT001QUT You: Artificial Intelligence in the Real World
Gardens Point
Semester 1 - 6 Week B
Online
Semester 1 - 6 Week B
Kelvin Grove
Semester 1 - 6 Week B
QUT002QUT You: Walking on Country
Kelvin Grove
Semester 1 - 6 Week A, Semester 2 - 6 Week D
Gardens Point
Semester 1 - 6 Week A, Semester 2 - 6 Week D
Online
Semester 1 - 6 Week A, Semester 2 - 6 Week D
QUT003QUT You: Real Action for Real Change
Gardens Point
Semester 1 - 6 Week A
Kelvin Grove
Semester 1 - 6 Week A
Online
Semester 1 - 6 Week A
QUT004QUT You: Living and Working Collaboratively, Ethically, and Inclusively
Gardens Point
Semester 2 - 6 Week D
Kelvin Grove
Semester 2 - 6 Week D
Online
Semester 2 - 6 Week D
QUT005QUT You: Seeing Me, Seeing You: Skills for a Diverse World
Kelvin Grove
Semester 1 - 6 Week B, Semester 2 - 6 Week C
Gardens Point
Semester 1 - 6 Week B, Semester 2 - 6 Week C
Online
Semester 1 - 6 Week B, Semester 2 - 6 Week C
QUT006QUT You: The Art of Pitching
Gardens Point
Semester 1 - 6 Week B, Semester 2 - 6 Week C
Online
Semester 1 - 6 Week B, Semester 2 - 6 Week C
Kelvin Grove
Semester 1 - 6 Week B, Semester 2 - 6 Week C
QUT007QUT You: Fighting 'Fake News'
Kelvin Grove
Semester 2 - 6 Week C
Gardens Point
Semester 2 - 6 Week C
Online
Semester 2 - 6 Week C
QUT008QUT You: Think Like a Computer and Change the World
Kelvin Grove
Semester 1 - 6 Week A
Gardens Point
Semester 1 - 6 Week A
Online
Semester 1 - 6 Week A
QUT009QUT You: Data Science for Society
Gardens Point
Semester 2 - 6 Week D
Kelvin Grove
Semester 2 - 6 Week D
Online
Semester 2 - 6 Week D
QUT010QUT You: People with Robots
Gardens Point
Semester 2 - 6 Week C
Kelvin Grove
Semester 2 - 6 Week C
Online
Semester 2 - 6 Week C
CodeTitleOffered InRequisites
CAB201
Equivalents:
INB270, IND270
Programming Principles
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103
Antirequisites:
ITD121
CAB210User Experience Fundamentals
Gardens Point
Semester 2
Online
Semester 2
Prerequisites:
IFB103 or ITD103 or EGB101 or IGB120
DXB205
Equivalents:
DXB304, DXB404
Interactive Narrative Design
Kelvin Grove
Semester 2
Online
Semester 2
Prerequisites:
Completion of 24 credit points of study
Only for Animation Major and Software Technologies Major. DXB205 is a core unit of the Game Design Major. Please do not select DXB205 from the Core option list, if you want to select Game Design Major.
IAB260Social Technologies
Online
Semester 1
Gardens Point
Semester 1
IFB102
Equivalents:
IFB112, IND102, ITD102
Introduction to Computer Systems
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
IFB105
Equivalents:
IFB130, ITD105
Database Management
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2


For PU51 students, PUB110 is the assumed knowledge for IFB105.
IGB283Game Engine Theory and Application
Gardens Point
Semester 2
Prerequisites:
CAB201
Antirequisites:
INB381
KKB191
Equivalents:
OUB110, EDB039
Am I black enough? Indigenous Australian Representations
Kelvin Grove
Semester 1
KKB193
Equivalents:
OUB130, EDB040
Indigenous Knowledge: Research Ethics and Protocols
Kelvin Grove
Semester 2
SCB300Professional Practice
Gardens Point
Semester 1, Semester 2, Summer
Prerequisites:
Successfully completed of 96cp of coursework units and admission into IN01 or IN05 or ST01 or DS01 or MS01)
Other Requisites:
Placements must be pre-approved by the Faculty of Science WIL team.
NOTE: Other units subject to approval of Course Coordinator
PLEASE NOTE:
The following units which have been discontinued will also count as core unit options if completed:
IAB270 Innovation and Disruption (disc 31/12/2017)
IFB101 Impact of IT (disc 30/06/2019)
KNB123 Animation and Motion Graphics (disc 30/06/2018)
KNB124 3D Animation 1 (disc 30/06/2018)
IGB220
Equivalents:
INB280 or IGB120
Fundamentals of Game Design
Last offered in 2023
Prerequisites:
IGB180 or INB180
KNB105
Equivalents:
KNB135
Core Concepts in Animation Practice
Kelvin Grove
Semester 1
KNB110
Equivalents:
KNB137
Virtual Art Department: 3D Assets and Virtual Worlds
Kelvin Grove
Semester 2
KZB250
Equivalents:
KNB227
Virtual Production
Kelvin Grove
Semester 2
Prerequisites:
72cp of completed study
CodeTitleOffered InRequisites
CAB201
Equivalents:
INB270, IND270
Programming Principles
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
IFB104 or ITD104 or MZB126 or MZB127 or EGD126 or ENB246 or MXB103 or INB104 or MAB220 or EGB103 or EGD103
Antirequisites:
ITD121
CAB210User Experience Fundamentals
Gardens Point
Semester 2
Online
Semester 2
Prerequisites:
IFB103 or ITD103 or EGB101 or IGB120
DXB205
Equivalents:
DXB304, DXB404
Interactive Narrative Design
Kelvin Grove
Semester 2
Online
Semester 2
Prerequisites:
Completion of 24 credit points of study
IAB260Social Technologies
Online
Semester 1
Gardens Point
Semester 1
IFB102
Equivalents:
IFB112, IND102, ITD102
Introduction to Computer Systems
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
IFB103
Equivalents:
ITD103
IT Systems Design
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
IFB105
Equivalents:
IFB130, ITD105
Database Management
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2


For PU51 students, PUB110 is the assumed knowledge for IFB105.
IGB120
Equivalents:
INB280, IGB220
Introduction to Game Design
Gardens Point
Semester 1
IGB190Games Mechanics Implementation
Gardens Point
Semester 2
Prerequisites:
IFB104 or EGB103
IGB283Game Engine Theory and Application
Gardens Point
Semester 2
Prerequisites:
CAB201
Antirequisites:
INB381
KKB191
Equivalents:
OUB110, EDB039
Am I black enough? Indigenous Australian Representations
Kelvin Grove
Semester 1
KKB193
Equivalents:
OUB130, EDB040
Indigenous Knowledge: Research Ethics and Protocols
Kelvin Grove
Semester 2
KNB110
Equivalents:
KNB137
Virtual Art Department: 3D Assets and Virtual Worlds
Kelvin Grove
Semester 2
KNB105
Equivalents:
KNB135
Core Concepts in Animation Practice
Kelvin Grove
Semester 1
KZB250
Equivalents:
KNB227
Virtual Production
Kelvin Grove
Semester 2
Prerequisites:
72cp of completed study
SCB300Professional Practice
Gardens Point
Semester 1, Semester 2, Summer
Prerequisites:
Successfully completed of 96cp of coursework units and admission into IN01 or IN05 or ST01 or DS01 or MS01)
Other Requisites:
Placements must be pre-approved by the Faculty of Science WIL team.

 

Please refer to the BGIE related minors listed below.

 Available to Software Technologies major students only.

CodeTitleOffered InRequisites
IN05MNR-ASOFTEC
Choose four units (48 credit points) from the Unit Options list:
CAB203
Equivalents:
INB250
Discrete Structures
Gardens Point
Semester 1
Online
Semester 1
Prerequisites:
IFB104 or ITD104 or MZB126 or EGD126 or EGB103 or EGD103
IFB130
Equivalents:
IAB130, INB210, IND210, ITB004
Database Management
Last offered in 2018
Antirequisites:
INN210
CAB302
Equivalents:
INB370
Software Development
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
CAB201 or INB270 or ITD121
CAB401High Performance and Parallel Computing
Gardens Point
Semester 2
Online
Semester 2
Prerequisites:
IFN584 or IFQ584 or (IFN563 and IFN564) or (IFQ563 and IFQ564) or CAB301
CAB402Programming Paradigms
Gardens Point
Semester 1
Online
Semester 1
Prerequisites:
IFN584 or ((CAB201 or ITD121) and (CAB203 or CAB220 or DSB100 or MZB127)) or (IFN563 and IFN564) or (IFQ563 and IFQ564)
CAB432
Equivalents:
CAZ432
Cloud Computing
Gardens Point
Semester 2
Online
Semester 2
Prerequisites:
CAB301 or CAB302 or INB370 or INB371 or IFN666 or IFQ666 or (IFN582 and IFN584) or (IFQ582 and IFQ584)

You have the option to use either Python or Javascript for assessments. It's expected that you have good programming skills in one of these languages, or have good skills in another language and the ability to learn Python or Javascript on your own.
CodeTitleOffered InRequisites
CAB210User Experience Fundamentals
Gardens Point
Semester 2
Online
Semester 2
Prerequisites:
IFB103 or ITD103 or EGB101 or IGB120
DXB205
Equivalents:
DXB304, DXB404
Interactive Narrative Design
Kelvin Grove
Semester 2
Online
Semester 2
Prerequisites:
Completion of 24 credit points of study
IAB260Social Technologies
Online
Semester 1
Gardens Point
Semester 1
IGB321Immersive Game Level Design
Gardens Point
Semester 2
Prerequisites:
IGB120 or IGB220 or INB280
IGB190Games Mechanics Implementation
Gardens Point
Semester 2
Prerequisites:
IFB104 or EGB103

This minor provides you with hands-on game design experience, and introduces you to theory and concepts related to narrative and immersion. It will provide you with the skills required to create interesting and unique game worlds.

CodeTitleOffered InRequisites
IGB220
Equivalents:
INB280 or IGB120
Fundamentals of Game Design
Last offered in 2023
Prerequisites:
IGB180 or INB180
IGB321Immersive Game Level Design
Gardens Point
Semester 2
Prerequisites:
IGB120 or IGB220 or INB280
Complete 24 credit points of the elective units
DXB205
Equivalents:
DXB304, DXB404
Interactive Narrative Design
Kelvin Grove
Semester 2
Online
Semester 2
Prerequisites:
Completion of 24 credit points of study
DXB211
Equivalents:
DXB303, KIB205
Creative Coding
Kelvin Grove
Semester 1
Online
Semester 1
Prerequisites:
36cp of previous study

It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser

This minor aims to prepare you with skills and knowledge in the area of visual design and communication for a range of print and electronic media contexts. It will provide you with a foundation in the conceptual and theoretical aspects of visual communication, graphic design and print media, and the technical skills required to apply them in studio projects.

CodeTitleOffered InRequisites
DEBXMNR-GRPHDES
SELECT 48cp from the Graphic Design Unit Options List
DVB101
Equivalents:
DXB102, KIB101
Visual Communication Design
Kelvin Grove
Semester 1, Summer
Online
Semester 1, Summer


It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser
DVB102Image Design and Production
Online
Semester 2
Kelvin Grove
Semester 2


Basic visual communication skills, basic Photoshop and Illustrator skills are assumed knowledge
DVB201
Equivalents:
DXB302, KIB231, KIB335
Typographic Design
Kelvin Grove
Semester 1
Online
Semester 1
Prerequisites:
DVB101 or DXB102

Basic visual communication skills, basic Photoshop, Illustrator and InDesign skills are assumed knowledge
DVB203
Equivalents:
DXB402, KIB207
Theories and Methods of Visual Communication
Online
Semester 2
Kelvin Grove
Semester 2
Prerequisites:
DVB101 or DXB102

Experience with basic visual communication and image design approaches is assumed knowledge
DVB302
Equivalents:
DXB502, KIB340
Data Visualisation and Information Design
Kelvin Grove
Semester 1
Online
Semester 1
Prerequisites:
Completion of 36 credit points of Visual Communication or Interaction units (DVB% or DXB%)
Antirequisites:
CCN104, CCN205

Experience with basic visual communication and image design approaches is assumed knowledge

This minor aims to provide you with a foundational understanding of the design concepts and principles of interaction design and practical skills and methods needed by a contemporary designer of digital and physical interactive products, including an introduction to user-centred design, user experience design, creative coding, web design and prototyping as well as tangible and experiential media.

CodeTitleOffered InRequisites
SELECT 48cp from the Interaction Design Unit Options List
DXB110
Equivalents:
DXB201
Principles of Interaction and UX Design
Kelvin Grove
Semester 1
Online
Semester 1


It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser
DXB111
Equivalents:
DXB203, KIB103
Introduction to Web Design
Online
Semester 2
Kelvin Grove
Semester 2


It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), you can use standard desktop applications such as a word processor and web browser and you can install and update software
DXB210Critical Experience Design
Online
Semester 1
Kelvin Grove
Semester 1
Prerequisites:
DXB110 or DXB201

Foundational knowledge of interaction design principles and practices is assumed knowledge
DXB211
Equivalents:
DXB303, KIB205
Creative Coding
Kelvin Grove
Semester 1
Online
Semester 1
Prerequisites:
36cp of previous study

It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser
DXB212
Equivalents:
DXB501, KIB314
Tangible Media
Online
Semester 2
Kelvin Grove
Semester 2
Prerequisites:
DXB211 or DXB303

A basic knowledge of the principles of computer programming, and computational processes and techniques is assumed knowledge
Study Area Description

The minor in Mathematics will introduce you to the skills and concepts of quantitative analysis and problem-solving. 

[Not available to MA54/MS01 students]

CodeTitleOffered InRequisites
* Description: This minor aims to develop fundamental skills in a selection of subdisciplines of mathematics and statistics, and to introduce you to applying your quantitative skills and techniques to real-world problems in a variety of non mathematical fields.
Choose four units (48 credit points) from the Unit Options list:
MZB101
Equivalents:
MAB105
Modelling with Introductory Calculus
Last offered in 2023


Sound Achievement in Queensland Year 12 Mathematics A or B (or equivalent) is assumed knowledge.
(NOTE: MZB101 must be completed for students without HA or higher in Senior Mathematics B)
MXB100Introductory Calculus and Algebra
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Antirequisites:
MZB125, EGD125

Sound achievement in Senior Mathematics B (or equivalent) or MAB105 is assumed knowledge.
(NOTE: MXB100 must be completed for students without HA or higher in Senior Mathematics C)
MXB102Abstract Mathematical Reasoning
Gardens Point
Semester 1
MXB101
Equivalents:
MAB210
Probability and Stochastic Modelling 1
Gardens Point
Semester 1
Online
Semester 1
MXB103
Equivalents:
MAB220
Introductory Computational Mathematics
Online
Semester 2
Gardens Point
Semester 2


Specialist Mathematics or MXB100, or concurrently enrolled in MXB100.
MXB105
Equivalents:
MAB121, PVB200
Calculus and Differential Equations
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
Antirequisites:
PVB201

Specialist Mathematics or MXB100, or concurrently enrolled in MXB100.
MXB106
Equivalents:
MAB112, MAB122, MAB132, PVB202
Linear Algebra
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2


Specialist Mathematics or MXB100, or concurrently enrolled in MXB100.
MXB107Introduction to Statistical Modelling
Gardens Point
Semester 2
Online
Semester 2


Specialist Mathematics or MXB100, or concurrently enrolled in MXB100.
MXB161Computational Explorations
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
Admission to (MS01 or MV01 or MV05 or MV06 or DS01 or IX30 or SE20 or SE30 or SE40 or SE70 or ST20 or SE07 or ID29) or 48 credit points of study in current course
Screen Production Minor IN05MNR-SCRPROD
Study Area Description 

The aim of this minor is to provide you with a broad understanding of production processes for games through the combination of units that look at the historical and industrial contexts of screen entertainment industries and studio systems as well as practical producing techniques.

CodeTitleOffered InRequisites
IN05MNR-SCRPROD
KPB119
Equivalents:
KPB117, KPB101
Introduction to Screen Production: Single Camera
Kelvin Grove
Semester 1
Select one unit from the Screen Production Unit Options List A
KPB113Introduction to Screen Studies
Kelvin Grove
Semester 1
Online
Semester 1
KPB219Factual Screen Production
Available for enrolment in 2026
Prerequisites:
KPB119 or KPB123

Prior experience in Film and Television (e.g. high school studies) is assumed knowledge.
Select two units from the Screen Production Unit Options List B
KPB116
Equivalents:
KWB102
Introduction to Screenwriting
Kelvin Grove
Semester 2
Online
Semester 2
KPB123
Equivalents:
KPB222
Multi-Camera Studio Production Practice
Kelvin Grove
Semester 2
KPB219Factual Screen Production
Available for enrolment in 2026
Prerequisites:
KPB119 or KPB123

Prior experience in Film and Television (e.g. high school studies) is assumed knowledge.
CodeTitleOffered InRequisites
Choose four units (48 credit points) from the Unit Options list:
KPB113Introduction to Screen Studies
Kelvin Grove
Semester 1
Online
Semester 1
KPB120
Equivalents:
KPB109, KIB108, KNB121
Contemporary Screen Histories
Last offered in 2024
KPB121
Equivalents:
KPB110
Screen Business
Last offered in 2024
KPB216
Equivalents:
KPB210, KPB104
Screen Content Production Management
Online
Semester 1
Kelvin Grove
Semester 1
Prerequisites:
KPB121 or KPB110 or KPB122
KPB325
Equivalents:
KNB313
Screen Issues
Kelvin Grove
Semester 2
Prerequisites:
KNB121 or KPB120 or KPB109

This is an advanced-level unit to be completed in the final year of your course.
KPB101
Equivalents:
KPB117
Introduction to Screen Production
Last offered in 2024
Note: the following units completed prior to 2018 can be counted towards the minor - KNB313, KPB109, KPB110, KPB210

The aim of this minor is to provide you with a broad understanding of writing for interactive environments through the combination of units that look at writing for different screen formats.

CodeTitleOffered InRequisites
KKBXMNR-SCRWRIT
SELECT 48cp from the Scriptwriting for Interactive Environments Unit Options List
DVB101
Equivalents:
DXB102, KIB101
Visual Communication Design
Kelvin Grove
Semester 1, Summer
Online
Semester 1, Summer


It is assumed that you are computer literate - which means you know how to use a typical computer (Mac and/or Windows), and can use standard desktop applications such as a word processor, email and web browser
DVB202Visual Design for Storytelling
Kelvin Grove
Semester 1
Online
Semester 1
Prerequisites:
DVB101 or DXB102
DXB205
Equivalents:
DXB304, DXB404
Interactive Narrative Design
Kelvin Grove
Semester 2
Online
Semester 2
Prerequisites:
Completion of 24 credit points of study
KNB105
Equivalents:
KNB135
Core Concepts in Animation Practice
Kelvin Grove
Semester 1
KNB110
Equivalents:
KNB137
Virtual Art Department: 3D Assets and Virtual Worlds
Kelvin Grove
Semester 2
KNB115Crafting Motion in 3D
Kelvin Grove
Semester 2


A familiarity with the core concepts and principles of 2D animation, such as provided in KNB105.
KPB113Introduction to Screen Studies
Kelvin Grove
Semester 1
Online
Semester 1
KPB116
Equivalents:
KWB102
Introduction to Screenwriting
Kelvin Grove
Semester 2
Online
Semester 2
KPB119
Equivalents:
KPB117, KPB101
Introduction to Screen Production: Single Camera
Kelvin Grove
Semester 1
KPB215
Equivalents:
KPB207 KPB260 KZB260
Advanced Screenwriting
Online
Semester 1
Kelvin Grove
Semester 1
Prerequisites:
KPB116 or KWB102
*Note: KNB127, KNB136, KNB137 and KPB101 are permitted to count towards this minor if completed in 2024 or earlier.
User Experience Minor - IN01MNR-USEREXP
Study Area Description

The User Experience minor develops the knowledge and skills to engage in user experience design activities involving emerging technologies in order to create new forms of human-computer interaction. This minor develops further knowledge of and skills in Human-Centred Design and Human-Computer Interaction. These design skills are fundamental to designing new technology supported services in a wide variety of industries and international contexts. It will lead to employment within software, government, finance, games, manufacturing, mining and service industries. It provides the basis for undertaking an honours or masters degree in this specialisation.

 

User Experience Minor is renamed from Human-Computer Interaction
CodeTitleOffered InRequisites
CAB210User Experience Fundamentals
Gardens Point
Semester 2
Online
Semester 2
Prerequisites:
IFB103 or ITD103 or EGB101 or IGB120
CAB310Interaction and Experience Design
Gardens Point
Semester 1
Online
Semester 1
Prerequisites:
CAB210
Choose two units (24 credit points) from the elective list:
CAB230
Equivalents:
INB271
Web Computing
Gardens Point
Semester 1
Online
Semester 1
Prerequisites:
IFB104 or ITD104 or EGB103 or EGD103
DXB501
Equivalents:
KIB314
Tangible Media
Last offered in 2019
Prerequisites:
DXB303 or KIB205 or DXB401 or KIB216 or INB385 or IFB104

It is assumed you have a basic knowledge of the principles of computer programming, and computational processes and techniques.
IAB230Design of Enterprise IoT
Online
Semester 1
Gardens Point
Semester 1
Prerequisites:
IFB104 or ITD104 or EGB103
IAB260Social Technologies
Online
Semester 1
Gardens Point
Semester 1
IGB220
Equivalents:
INB280 or IGB120
Fundamentals of Game Design
Last offered in 2023
Prerequisites:
IGB180 or INB180

The development of real-time 3D computer graphics and motion capture continues to break down traditional methods for capturing live action performances. The Virtual Production Minor provides students with a broad base of knowledge in the field of 3D Computer Graphics and animation for application in real-time performance capture using, motion capture, 3D virtual worlds and virtual cinematography.

CodeTitleOffered InRequisites
IN05MNR-VIRPROD
KNB105
Equivalents:
KNB135
Core Concepts in Animation Practice
Kelvin Grove
Semester 1
KNB110
Equivalents:
KNB137
Virtual Art Department: 3D Assets and Virtual Worlds
Kelvin Grove
Semester 2
KNB205
Equivalents:
KNB217
Digital Creatures and Characters
Available for enrolment in 2026


Content within this unit assumes fundamental knowledge and experience in 3d modelling, texturing and creation of real-time environments.
KZB250
Equivalents:
KNB227
Virtual Production
Kelvin Grove
Semester 2
Prerequisites:
72cp of completed study
CodeTitleOffered InRequisites
This minor is equivalent to KKBXMNR-ANIMATN -Students selecting this minor are unable to select IN05MNR-VIRPROD
Select 48cp from the Virtual Production Unit Options List
KNB127
Equivalents:
KNB124, KIB111, KIB203
CGI Foundations
Last offered in 2024
KNB137
Equivalents:
KNB212, KIB325, KIB215
Digital Worlds
Last offered in 2024
Prerequisites:
KNB127 or KNB124
KNB135
Equivalents:
KNB211
Animation Aesthetics
Last offered in 2024
KNB217Digital Creatures
Kelvin Grove
Semester 1
Prerequisites:
KNB137 or KNB212

Introductory 3D skills and concepts is assumed knowledge.
KNB215Animation Performance
Kelvin Grove
Semester 1
Prerequisites:
KNB135 or KNB211

Fundamental knowledge and skills in the process of animating within 3D software is assumed knowledge.
KNB227
Equivalents:
KNB222, KIB226, KIB316
CGI Technologies
Last offered in 2024
Prerequisites:
KNB137 or KNB212

A firm understanding and ability with 3D production processes is assumed knowledge. This includes but is not limited to modelling, UV mapping, texture creation, rigging, and 3D file and data management.
Note: the following units completed prior to 2018 can be counted towards the minor - KNB124, KNB211, KNB212, KNB221, KNB222
CodeTitleOffered InRequisites
BS0XMNR-MARKET
AMB140
Equivalents:
AMB240, AMX240
Marketing for the Real World
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
AMB200
Equivalents:
AMX200, CTB200
Understanding how Consumers Think, Feel, and (Mis)Behave
Prerequisites:
48 credit points of completed studies
AMB299
Equivalents:
AMB372, AMB202, AMB320
Marketing Communication
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
96 credit points of completed studies.
AMB201
Equivalents:
AMX201
Marketing and Audience Analytics
Gardens Point
Semester 1, Semester 2, Summer
Online
Semester 1, Semester 2, Summer
Prerequisites:
48 credit points of completed studies
Antirequisites:
MGB220
CodeTitleOffered InRequisites
BS0XMNR-ENTREP
MGB263Entrepreneurial Incubator 1
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
MGB161 and MGB162
MGB264Entrepreneurial Incubator 2
Gardens Point
Semester 1, Semester 2
Online
Semester 1, Semester 2
Prerequisites:
MGB263
MGB161
Equivalents:
EED001
Thinking Like an Entrepreneur
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
MGB162
Equivalents:
EED002
Entrepreneurship: Identifying Problems and Opportunities
Online
Semester 1, Semester 2
Gardens Point
Semester 1, Semester 2
Minors
Indigenous Knowledges Minor
Language Minors
University Wide Minors
Last modified: 08 July 2026 05:42AM