Diploma in Esports (ES21)
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Planning your enrolment
This information will assist to plan your studies and complete your enrolment in HiQ. Read the information under the Course Structure tab for a recommended study program and unit details.
If you need further enrolment advice use the contact details listed. For more information about enrolling visit the enrolment section.
Course Details
| Course duration (full-time): | Domestic: 8 - 12 months |
|---|---|
| Course duration (part-time): | Domestic: 16 - 24 months |
| Total credit points: | 96 |
| Standard credit points/full-time semester: | 48 |
| Standard credit points/part-time semester: | 24 |
| Course coordinator: | For more information email: askqut@qut.edu.au; ph: 07 3138 2000 |
| Discipline coordinator: | AskQUT |
| Course contact: | +61 7 3138 2000, askqut@qut.edu.au |
| Delivery: | Kelvin Grove |
| Faculty: | QUT College |
Scholarships
Study costs
Domestic students may need to pay the Student Services and Amenities Fee (SSAF).
Progression
In order to progress to the degree students must:
- fulfil the Diploma in Esports course requirements; plus
- domestic students: will be made an offer to the degree after the official release of results. No QTAC application is required.
Course Structures
ES21 students can enrol in a maximum of 48 credit points (4 units) per teaching period. This should include two Esports units and two discipline units as per the course structure information.
To meet the course requirements of the Diploma in Esports, you must complete:
- Core units (96 credit points) including four esports units (48 credit points) and four units from either Business or Information Technology.
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| ESD001 | The Esports Ecosystem |
| |
| ESD002 | Gaming Culture |
| |
| BSD106 Equivalents: BSB106, BSD126 | Dynamic Markets |
| |
| BSD108 Equivalents: BSB108 | Business Environments |
|
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| ESD003 | Esports Consumerism |
| |
| ESD004 | Contemporary Concepts in Esports |
| |
| BSD105 Equivalents: BSB105 | The Future Enterprise |
| |
| BSD107 Equivalents: BSB107 | Financial Performance and Responsibility |
|
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| ESD001 | The Esports Ecosystem |
| |
| ESD002 | Gaming Culture |
| |
| KYB120 Equivalents: KYD120 | Makers and Breakers: Creative Media and Technologies Lab |
| |
| DYB122 Equivalents: DYD122 | Design Visualisations |
|
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| ESD003 | Esports Consumerism |
| |
| ESD004 | Contemporary Concepts in Esports |
| |
| CYD111 Equivalents: CYB111 | Communication and Collaboration |
| |
| CYD113 Equivalents: CYB113 | Living in a Media World |
|
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| ESD001 | The Esports Ecosystem |
| |
| ESD002 | Gaming Culture |
| |
| ITD103 Equivalents: IFB103 | IT Systems Design |
| |
| ITD104 Equivalents: IFB104 | Building IT Systems |
| Antirequisites: EGB103 |
| Code | Title | Offered In | Requisites |
|---|---|---|---|
| ESD003 | Esports Consumerism |
| |
| ESD004 | Contemporary Concepts in Esports |
| |
| ITD102 Equivalents: IFB102 | Introduction to Computer Systems |
| |
| ITD105 Equivalents: IFB105 | Database Management |
|